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  1. pan-boroda

    B Medieval 1487 AD: A Time for Change

    After finishing the Siberian states and some corrections in the aristocracy of the Tatar khanates, I will move on to Europe (Denmark, Bohemia, the Holy Roman Empire and Venice.
    As all factions are added, then pre-alpha tests will begin
  2. pan-boroda

    B Medieval 1487 AD: A Time for Change

    Added new factions:

    Khorasan (Timurids)
    mb26.jpg

    mb27.jpg

    mb38(1).jpg

    mb34.jpg

    mb33.jpg
    Transoxiana (Timurids)
    mb43.jpg


    mb39.jpg


    mb36.jpg

    mb35.jpg

    Siberian states - Pelym, Ugric principalities (Kod, Belogorsk) and Kunovat-Lyapin principality (still in work)
    mb29.jpg
    mb30.jpg


    Pelym
    mb37(2).jpg

    mb31.jpg

    Ugric principalities
    mb40(1).jpg

    mb32.jpg
  3. pan-boroda

    B Medieval 1487 AD: A Time for Change

    This looks extremeley promising ! 😙 Thank you for your work and effort ! 💪 Can we support you somehow ? :unsure:

    If possible, could you please add the so called body-sliding feature to your mod ? (body-sliding = continue playing as one of your soldiers, after you were knocked out; just like in AD 1257) @pan-boroda

    Good afternoon, it is quite possible that in the future this will be carried out, as well as the addition of artillery (but for now these are plans for the future.
  4. pan-boroda

    B Medieval 1487 AD: A Time for Change

    as Mark Twain said: The reports of my death are greatly exaggerated

    Caucasian factions
    Georgian kingdom
    mb8(3).jpg

    mb5(4).jpg

    mb17(3).jpg

    mb16(3).jpg

    Shirvanshahs
    mb4(5).jpg


    mb18(3).jpg

    mb19(2).jpg


    Mamelukes and Dulkadir
    mb13(3).jpg

    mb14(3).jpg


    mb15(3).jpg


    mb21(2).jpg

    mb20(2).jpg


    mb22(1).jpg

    Hafsids
    mb23.jpg

    mb24.jpg
    mb25.jpg

    Work continues on the Timurids and the States of Western Siberia (the Mansi and Khanty princedoms).
  5. pan-boroda

    B Medieval 1487 AD: A Time for Change

    This must be the luckiest necro in Taleworlds history! Awesome work
    There is a saying: "Everything new is the forgotten old."
    There are wonderful mods - 1257AD, 1200AD, Renaissance and Knights of the Last Battle, but they pay little attention to Eastern Europe and Central Asia, for which that time was a real time of change, which determined the development of the region for 600 years ... If the mod is finished, and I I hope that I will bring it to its logical conclusion, this will be my tribute to all modders who made wonderful modifications for warband lovers
  6. pan-boroda

    B Medieval 1487 AD: A Time for Change

    Added new faction:

    Ak Qoyunlu

    faction map
    mb1(4).jpg

    mb2(4).jpg

    lords
    mb3(4).jpg

    troop tree
    mb4(4).jpg

    mb5(3).jpg
  7. pan-boroda

    question on adding troops

    So you tried it with the edited simple trigger and without the script?
    Thank you very much, without a script, only with a simple trigger everything worked
  8. pan-boroda

    question on adding troops

    Use intendation to make it easier to read your code, also for yourself
    Code:
    # Updating player icon in every frame
    (0,
    [(troop_get_inventory_slot, ":cur_horse", "trp_player", :cool:,
    (party_get_num_companions, ":num"),
    (assign, ":new_icon", -1),
    (try_begin),
         (eq, "$g_player_icon_state", pis_normal),
         (try_begin),
             (is_between, ":num", 10, 90),
             (assign, ":new_icon", "icon_player_rus_army"),
         (else_try),
             (is_between, ":num", 90),
             (assign, ":new_icon", "icon_player_rus_army2"),
         (else_try),
             (ge, ":cur_horse", 0),
             (assign, ":new_icon", "icon_player_horseman"),
         (else_try),
             (assign, ":new_icon", "icon_player"),
         (try_end),
    (else_try),
         (eq, "$g_player_icon_state", pis_camping),
         (assign, ":new_icon", "icon_camp"),
    (else_try),
         (eq, "$g_player_icon_state", pis_ship),
         (assign, ":new_icon", "icon_ship"),
    (try_end),
    (neq, ":new_icon", "$g_player_party_icon"),
    (assign, "$g_player_party_icon", ":new_icon"),
    (party_set_icon, "p_main_party", ":new_icon"),
    ]),
    The line (is_between, ":num", 90), is obviously not working, it should be (ge, ":num", 90),
    Otherwise it should work normally, I have seen no misstake. I am however not sure about the script, I can't find such one in Native and I don't think that it is necessary. Where did you pick that up from?

    Good day. There was a similar script on the forum for Dedal Icons, but then I changed it myself

    unfortunately, your advice did not help, the icon continues to change after the start of the movement
  9. pan-boroda

    question on adding troops

    this is how it looks in mod

    rider icon
    _.png

    after starting the movement, the icon changes to player
    _(2).png

    changing the icon after adding troops
    _10(2).png

    changing the icon after starting the movement
    _10.png
  10. pan-boroda

    question on adding troops

    Good afternoon, can someone tell me what the problem is on this issue.
    I plan to make dynamic icons of the main character so that the icon changes depending on the number of troops.
    It seems that he did everything, the icon changes are normal - the rider, then the group of troops, but when adding the required number of troops, after the start of the movement, the icon returns to the original "player" icon.

    What is the problem?

    script
    ("draw_icons_my",
    [
    (store_party_size, ":party_size", "p_main_party"),
    (party_get_current_terrain, ":terrain", "p_main_party"),
    (assign, reg1, ":terrain"),
    (try_begin),
    (try_begin),
    (this_or_next|eq, reg1, 15),
    (eq, reg1, 7),
    (this_or_next|eq, "$g_player_icon_state", 0),
    (eq, "$g_player_icon_state", 1),
    (try_begin),
    (ge, ":party_size", 120),
    (assign, ":icon", "icon_player_rus_army2"),
    (else_try),
    (ge, ":party_size", 7),
    (assign, ":icon", "icon_player_rus_army"),
    (else_try),
    (assign, ":icon", "icon_player_horseman"),
    (try_end),
    (try_end),
    (try_end),
    (party_set_icon, "p_main_party", ":icon"),
    ]),

    simple_triggers
    # Updating player icon in every frame
    (0,
    [(troop_get_inventory_slot, ":cur_horse", "trp_player", :cool:,
    (party_get_num_companions, ":num"),
    (assign, ":new_icon", -1),
    (try_begin),
    (eq, "$g_player_icon_state", pis_normal),
    (try_begin),
    (is_between, ":num", 10, 90),
    (assign, ":new_icon", "icon_player_rus_army"),
    (else_try),
    (is_between, ":num", 90),
    (assign, ":new_icon", "icon_player_rus_army2"),
    (else_try),
    (ge, ":cur_horse", 0),
    (assign, ":new_icon", "icon_player_horseman"),
    (else_try),
    (assign, ":new_icon", "icon_player"),
    (try_end),
    (else_try),
    (eq, "$g_player_icon_state", pis_camping),
    (assign, ":new_icon", "icon_camp"),
    (else_try),
    (eq, "$g_player_icon_state", pis_ship),
    (assign, ":new_icon", "icon_ship"),
    (try_end),
    (neq, ":new_icon", "$g_player_party_icon"),
    (assign, "$g_player_party_icon", ":new_icon"),
    (party_set_icon, "p_main_party", ":new_icon"),
    ]),
  11. pan-boroda

    B Medieval 1487 AD: A Time for Change

    Before the illness, I prepared the icons of the other factions, but did not have time to really finish them ... They will look like this

    European armies icons

    Sweden
    swed_army.png

    Denmark
    dan_army.png

    Teutonic Order

    teu_army.png

    Livonia
    liv_army.png

    Poland
    pol_army.png

    Holy Roman Empire
    germ_army.png

    Bohemia
    boh_army.png

    Hungary
    hun_army.png

    Moldavia
    mold_army.png

    Grand Duchy of Lithuania
    lit_army.png

    Italian states
    it_army.png
  12. pan-boroda

    B Medieval 1487 AD: A Time for Change

    I can help with scripts and module system. What problem do you have?
    Good afternoon, I plan to resume work on the mod in a week. There are a lot of ideas, I will later write it down in a personal that I plan to add to the mod
  13. pan-boroda

    B Medieval 1487 AD: A Time for Change

    Been there my friend, don´t give up. It is very important that you stay strong (in the head).

    Awesome mod by the way.

    Cheers

    Thank you, my friend. Like slowly coming to myself ... So I think that in a week I'll start again actively engaged in the mod in your free time ..
  14. pan-boroda

    B Medieval 1487 AD: A Time for Change

    Get well soon again!

    Thank you, kamrade, for the first time was an easy form ... and now the full program, with bilateral pneumonia, temperature ... pleasant enough, especially at New Year holiday ... As they said in an old film from my youth, "I'll Be Back"
  15. pan-boroda

    B Medieval 1487 AD: A Time for Change

    Icons of State of the Shirvanshahs

    shivan_army_big.png

    shivan_army_big2.png

    Due to the repeated illness of Covid-19, the work on the mod is temporarily stopped ... Maybe after recovering I will continue to work on the mod, or maybe not
  16. pan-boroda

    B Medieval 1487 AD: A Time for Change

    Work continues on mod's army icons
    Ugric principalities
    ugra_armies.png
    Timurids
    timur_armies(1).png

    Ottomans
    otto_armies(1).png

    Mamlukes
    mamluk_armies(1).png

    Caucasian factions (Georgia, Circassia)
    cau_armies(1).png

    ** Qoyunlu
    ak_kounlu_armies(1).png

    For a better look, open those pictures in a new window, since I am not torn, how to remove the inscription on the image
  17. pan-boroda

    WB Coding Questions for troop tree and party templates

    Have you been able to solve your problem here?

    Good afternoon. The problem was partially solved. I indicated the initial unit in the line of troops by faction, and the development is general. As a result, the main line of troops is displayed correctly for each faction.
  18. pan-boroda

    B Medieval 1487 AD: A Time for Change

    Work on the mod continues slowly ...
    Army icons of the Tatar States

    Kazakh Khanate
    tatar_armies_3(1).png


    Crimean Khanate
    qirim_army(1).png


    Tyumen Khanate
    sibir_army(1).png


    Kazan Khanate
    kazan_army(1).png


    Big Horde
    horde_army(1).png


    general view of icons
    tatar_armies(1).png
    tatar_armies_2(1).png
  19. pan-boroda

    SP Tutorial Animation How to make animated map icons in OpenBRF

    I don't know. I was never clear why I could only get OpenBRF to transfer 555 of the original 866 horse animation frames - possibly a memory issue which you've resolved with better hardware.
    I'd try them and see what you get. If they don't work you need to review the horse animation frames. Individual blocks of animations are all stacked together. Just find the block containing all the trotting animations. Divide the number of trotting frames by 9 (won't be exact) and try to pick frames approx that far apart to get as smooth a sequence of trotting frames as possible. For the two 554 frames pick a frame for your horse in an at rest position.
    Good luck. :smile:
    Thank you, I already figured it out
    tatar_armies(1).png

    tatar_armies_3(1).png

    qirim_army(1).png
    sibir_army(1).png
  20. pan-boroda

    B Medieval 1487 AD: A Time for Change

    The work on the mod continues slowly ... taking into account the free time
    New icons of the armies of the Grand Duchy of Moscow
    Medium
    mb17(2).jpg

    Big
    mb18(2).jpg
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