Roccoflipside said:Because that statement implies one of the biggest problems modern society faces, racism and the related isms, doesn't exist.
Count Delinard said:Lolbash said:Do babies born hating a random country? [...]
This is a shallow way to add in personality to NPC. [...]
NPCs wouldn't be children though but fully fledged out adults with their own life stories, why couldn't they have some randomly generated reason for hating them like *Sturgia razed my village and murdered my family*?
NPC has strong feelings about a particular faction. Maybe they hate the Vlandians; and if you do quests for Vlandian lords and improve relations with them the NPC is more reluctant to hire troops to you (cost goes up). If you join Vlandia, maybe they outright refuse to hire anyone to you. Conversely, perhaps an NPC loves Sturgia, and if you've fought for them a few times they have a %change to give you troops for free -- 'for fighting the good fight'. I think I would remember that NPC when I finally become a lord or king.
But really, that's how RPG's tend to work. As it is a game, with limitations, it can't be readily compared to real life, and as you're so fond of pointing out all the time Gameplay>reality.
I think the number of weapon slots should be related to a skill (e.g. weapon master) to simulate having more ability to manage more weapon due to having more training,
Should we infer from this that the release is way off? What does "mentally prepare them" mean, that the beta is nowhere near?
"Different types of massive media" also recently featured plastic armor and black medieval European knights. Should have made you already bit suspicious about "massive media" as a reliable source for historical matters.
not how reality works.
This is unrealistic
Memoefe said:BayBear said:I’d rather not play the “move my shield up and down” minigame every time I encounter archers, it’s simply not fun. Warband has extended shield hit boxes for this reason.
It's same kind of game as 'move my sword up and down and left and right' everytime you encounter an enemy.