Glad to hear it because frankly the poor state of sieges/AI is indefensible for a game that has been in development for nearly 12 years now...We are aware of the current issues with sieges, including ladders, siege towers and attacking the second gate, and are working on solutions to these problems as a priority.
I mean you could be a championship level athlete. Why are't you?
Lack of reflexes I'd imagine.
I'm going to assume there are lots of things in life you can't do for crap. Why aren't you better at them?
If I do that, game becomes too easy. And as I said, problem with enemies spamming attacks still exists even at the lowest difficulty. So it would be rather pointless. All I want is a little balance.
They do, but it's beyond mind-numbingly slow. Fastest way is probably to get them to grind a level or 2 out of smithing, then use those if you want to increase Medicine/Scouting/Stewardship. There really isn't much else to the system. Honestly you still won't notice a bit of difference.
I just registered to say, that out of my points I still hope for in this game, Auto-directional-blocking is the most important.
Reflexes are not a skill. When I kite an enemy group into the right formation so they don't stone me to death, when I charge at their exposed members on the edge of the formation, at what point I release my spear-thrust, those are skills. I can learn that. I may not do it perfectly at first but then I experiment, try it just a little bit differently until it works and then it feels great. Blocking not so much: I know, that when my opponent attacks from a certain direction, I need to tap into that direction and then press the block button. And I don't manage at first and then I try the exact same thing again and I still don't get it and I can try the exact same thing over and over and it does not work and then I really don't need people who do the exact same thing I try to tell me: "just learn how to do it", because they can do it and enjoy it. It's not a skill, it's reflexes, basically a physical attribute. You would not tell a short person to "learn" how to reach the highest shelf without a ladder because you don't need one either. You would not tell a person with small hands to learn how to play a piano-piece that requires a certain finger-spread-distance.
Now, I see how reflex-based games have their place and I don't go into those games and tell the designers they need to make it more tactical but Mount and Blade is otherwise fine and it really is just this small feature that is missing and it should not be declared WAD that way because some people would like the game to be more reflex-based and not just for them but for everybody for some reason I'm to liberal to understand.
okashiikessen said:One of the things I'm hoping for most is to implement a few new features where battle prep is concerned. Let me map out my initial battle lines. Give orders BEFORE the battle starts so that I'm not pressing keys like a madman to get the orders in and still manage to steer my horse. Let me see a minimap of the battleground with at least a portion of it visible to me so I can tell my troops where to make their stand, and what formations to use, right down to telling the archers to stand behind infantry, and specifying that Nords should group on the flanks, while I assemble Cavalry for a charge behind a ridge on the far side of the map.
Jaraday said:I know they said they would probably not do it, but really..
Multiplayer.. Cooperative.. Campaign.
Come on, this would be an AMAZING idea, and it would be so much fun, unmatched by any game out there in my opinion. I honestly think that it would be hours and hours of endless fun.
On one hand, you have two people fighting together in a single army (One army alone or two armies supporting each other), conquering the world with the power of friendship and real human intelligence. For example, one man could be leading the Archers/Siege Equipment during a siege, whilst the other man could be leading the infantry in an assault on the walls. The possibilities are endless.
On the other hand, when the power of friendship fails, one could join a separate faction and the two could do battle against the other, in two separate armies, which would create all new kinds of fun. Imagine this, one man and his army crouching behind the walls of a castle while his ex-friend and adversary attack those walls with their siege equipment. Or perhaps a massive cavalry battle between the two. I honestly think the possibilities are, as forementioned, endless.
It would seriously be pretty damn cool.
Rurin said:I heard a rumor that the more that people ask for news, the longer it takes for them to release any.