How's the weather out there?Well, haha sure it's not definitive, I just wanted to give my humble opinion to help close this strange chapter of fights and irrational discontent towards everything Taleworlds does.
We want more communication, we want a roadmap and feel listened to, we are not satisfied with the speed of development and some mechanics are little worked ... Ok, can we talk about other things?
Another stupid thing I love is that my wife is my body guard when entering in a scene, I guess that is because I married her before getting any companion but I did the same thing in previous patches and as soon as you have one companion he becomes your body guard. Not sure if it is something intended or just or good luck but I love it. Now I have a reason to gift her a nice dress.yes I felt the change too.
And also, AI combat improvements or is it just me? (not just cavalry, and I mean blocking and stuff)
It's not ignored, we have a pending task for it.
I am also having plenty of rebellions, some of them surprising. Omor has become rebel without being conquered by anyone... I think that is related with food shortage.I am bout 800 days in now, the first 200-300 days there were 2 or 3 rebellions at all times, but as the game progressed the amount of rebellion did reduce a lot so I am not sure if it was just a bad start or the start in general is tough so ignore that for now as it all panned out, however I am very curious on recruiting lords into your kingdom, virtually all lords you encounter, they dont want to serve anyone else, is that because they have positive relations with their leader? I was able to find 1 clan willing to leave of the 27 I looked for. Of course I crit failed that clan so 150 days into starting my kingdom I have no clans helping me. So is this intended or was the high relation to the leader making it too hard to recruit anyone a bi product of the patch.
That's pretty stunning, I mean this bug is almost a game breaking... players are avoiding armies battles because otherwise their kingdoms lost to many lords, so the biggest opportunities to have massive battles which is supposed to be the core of the game are being avoid due the bug.still just player fights
Two month without any significant update and no news of what's going on...No matter who you are, no matter if you play SP or MP, no mtter wich opinion you have about the current status of Bannerlord, it seems everyone is just frustrated and depressed about BL and its progression in the time since release, is this just a feeling of mine?
Scenes, totally agree, they are awesome but almost nothing to do there, I would love to know if it is intended or they have plans to add some contents there.What impresses me most in all this, is the complete waste of time, resources and talent in the creation of scenarios that no one uses. We have cities and towns where dozens of Taleworlds employees have put their efforts and then no one has been able to give it a role in the game.
This is indicative of a serious crisis of management and disorganization, it is impressive that, perhaps 6 GB of work, creation, talent of some TW employees , is used only in less than 1% of our playtime.
I don't think so, for me is a perfect example of the Pareto Principle plus poor branch management and lack of agile development principles approach in that projectI was thinking about that. I noticed that after the refactor things really got slow which is ironic cause they said that would speed up development. It appears to me that they are likely working on a dlc now with a skeleton crew working on the main game. That or they just buggered off
You have summarized the current status really well, half cooked product, very slow advance and poor communication. I would add controversial design decisions, like delegate to the AI many management stuff related with the clan/kingdom.nah, vanilla warband was simple and it was truly the mods that made it great but the foundation was there and it was solid and graphics aside i can still have ****loads of fun with it today.
Bannerlord isn't a bad game, it's just too incomplete and imbalanced for now when compared to warband, mods should be made to improve some areas adding depth and new cool features and scenarios to play and not to fix fundamental issues with the game.
We still have broken sieges since the beginning of EA, broken smithing, almost non-existent immersion features, barely functioning armors and weapons that deal damage like lightsabers.
I know they said they are working on those or have "noted and forwarded to the devs" but it's being more than a year of EA now and the progress slowed to a crawl.
Maybe one of their new features is taking too much of their attention or they are fighting a nasty bug roadblocking the rest of the work but we simply don't know because there is barely any communication beyond a PR statement every few months.
The first video shows initial charge of about 15 cavalry units against a mob of looters without shields, spears, training, formation, etc the result of the charge should be close to 15 looters injured or killed but it is about just 4 - 5 of them. For me it's hard to imagine knight crossing a mob of people and being unable to hit anyone, if we were talking about professional trained/equipped infantry it will be another business but not in this case.You have just shown video where your cavalry defeated group of looters about equal in size in just two charges and without sustaining any losses. That's about as effective as it should be. Why are you complaining here?