You can check this page for what works at the momentI really want to play Bannerlord again but I have no reason to do so unless all the perks starts functioning.
When will this happen, do we have any date/timeline?
I bought my PC around that time to play future games im not upgrading it before Bannerlord is finished and full of content.. but who knows till that time perhaps its the A.I. playing games with us.“We are very close... Just, hopefully, maybe sometime next year.” -Armagn 2015
The 13th warrior because they were only 13 guys, that would be some awesome play through. Probably not possible to find 12 Sturgian companions even with mod to hire them all.I've been doing my best to do this as Sturgia. I only recruit Sturgians, I only convert/recruit Sturgian prisoners.
Though I do recruit Mameluke cavalry from the Noble's Son line because I have a Companion that's Aserai and I'm playing with him as the 13th Warrior with mostly all Sturgian Companions.
Same town different faction, the Sturgians kept coming back with one large army after the other, when the 4th army show up I just alt+f4.Besides the whole horses > footman thing, this is what really annoys me: they spam armies like nothing!
I dont have evidence, but I remember I ragequit a save because I was trying to take Epicrotea from them.
At first Monchug came with an army of 1500, ok I said, I had a big army, so no problem. We defeated them, we captured them. Then, before the 2nd siege tower was ready, another 1500 army lead by Mesui was poking me. Fine! I can take them, we had massive casualties but somehow we manage to keep 400 or so mens. Now guess what, before we had the 3rd trebuchet ready, FREAKING MONCHUG AGAIN with another 1500 army!!
All the captured lords escaped, recruited 100~ soldiers, took an airplane from the steppes to Epicrotea in less than a week.
We got our butts handed to us, captured. We were travelling as prisioners to Diathma, and guess what!? We pass by Mesui with yet another 700 army.
Still, as I said in another post, that was pre-1.4 (1.2 iirc). In 1.4.1 they are in line with other factions. I just wanted to vent a little.
Did you not play Warband, the Khergits were a joke for a decade. Now they win and you make up conspiracy about the same guysI mean, the studio that made this game is Turkish. Makes sense that they would "favor" the Khuzaits (nomad lineage and all that) in terms of faction balancing
Granted, at least in Warband the Khergits were so bad at sieges that it kind of balanced out. The Khuzaits, however, have no such disadvantage...
It bothered me when some village elder would not let me hire, because he was the boss.. I can raze his village at any moment AND it would be historically correct. If they dont have a decent army or walls, they better give up some recruits even today bandits and rebels/paramilitary forces recruit inside what is hostile territory.What bothers me is the implementation, which we've had since Warband. The fact that I can be at war with a Lord, march into his territory and freely recruit native serfs and peasants (who would be under the strict jurisdiction of their Lord & Liege) makes little sense to me and is not very believable.
If you are using keys 5-8, they will also spawn in middle of hideoutsHow is this huge annoyance not fixed yet?! Jeez, entry points connected to units other than infantry, archers and cavalry! I have to consciously veer off pursuit of any party I am trying to engage until they get well clear of any villages atm. It's a huge pain in the ***!