I moved to the telemetry branch and suddenly all my performance issues (UI and Battle related) were gone, then i rolled back to the main branch and the issues are still gone. Everything is working fine nowCan you submit a new telemetry again in 1.5.9 if it's not too much trouble? Thank you.
Thank you I'll personally take a look at it.
nop, my processor is an intel I5 8400 2.8GHzI just rollback to 1.5.8 and even with a calardia expanded mod I put everything in very high and the game run like butter. By the way, do you have a AMD processor? Is that the difference is so big that should be more people complaining, and I didn't notice it here in the forum.
hey mate, i`m playing on the telemtry branch and it is running smooth as butter, there is something off between these branchs, i can run again the game on high settings with 1k troops with no problems!I just made the update for 1.5.9 and noticed a great down in performance, it's a complete misery,the map lag to much, I use to have everything in maximum and now I have to put most of it in medium, what's happen?
Yes, it's a real mess, it's weird because for what i have seen devs looks like to not be aware of this, i would recommend to use the telemetry tools and send the files to them, i will do the same, i hope it helps them fix the performance.I just made the update for 1.5.9 and noticed a great down in performance, it's a complete misery,the map lag to much, I use to have everything in maximum and now I have to put most of it in medium, what's happen?
Yes, this happens very often, i saw a post in the past that metioned this aswell, but i don't remember if devs are aware of it or notI am currently playing on 1.5.9, idk if this happens to everyone on every version or if this has been told before, but everytime I tell my units to hold, then charge, my units tends to turn around (not fully around), idk if the devs implemented that way, but I find it weird and annoying. Funny story, I was in a battle, I told my units to do a shield wall, then charge at the enemy when they were close, but then they turned and some got shot in the head and toros, which I find it quite embarrassing...
exactlyand like we dont know how big the crash is maybe it does effect alot of people or maybe its mutiple people in this thread have had issues but the bigger picture shows there a minority in terms of crashes (not that they shouldnt be taken seriuosly) having people say its fine my end actually can help determine if its a major crash issue or just a few people with issues
@Flesson19Had to look at the disgusting steam forum to see the patch notes for the tiny tease patch we got earlier.
steam's 'discussions' looks like bulletin board
"Callum [developer] 14 hours ago
Beta Hotfix (e1.5.9 - 06/04/21)
- Fixed Sturgian speed bonus while on snow getting calculated incorrectly.
- Fixed a save-load problem that occurred while clearing heroes without skills in the save file during loading."
I got u, ppl complained alot about that, there is even mods that made the A.I fight back even if they are retreating...Yeah I understand that point, but I'm killing them in their way on escape too. And they dont event fight back. What kind of a retard would let himself die and not attack back when someone is hitting him continously
answering your question, is a normal feature, every soldier in the game have a "morale", whenever a friendly is killed the morale drops, whenever an enemy is killed the friendly morale increases, so if too many friendly soldiers get killed fast the morale will drop significally, then when it hits a minimun level, troops will start to withdraw.Hello, For example I begin a fresh game with 10 recruits in my army and enemy has 13 looters. But whenever we kill 2 of them, the rest are escaping like a coward. It is also happening in Sea bandits too. It is not logical to run off like that. My question is, is that a bug or normal feature? Thank you.
Mods: No mods, only vanilla