Instead of armor crafting, I think armor COMMISSION is a better idea.
So instead of relying on RNG for high end armor to appear in shop, you talk to the armorer, choose a piece of armor from a list and pay him to make it. You can add a wait timer to simulated the crafting time. That's the logical and historical way of obtaining high-end armors and probably don't require anything too complicated and game-breaking.
Ok, you just pissed off one third of the players here. M&B has always attracted a more mature crowd, and if you don't think I am angry for thinking that a guy like me can't one day amass armies and become dictator of the world... well, just saying don't mess with my fantasy life.
But yeah, I noticed even most Warband mods had no pity on the starting char. Why would you need renown to join an army? Sure, they will hire cotton shirted recruits, but not you. Start at 16, join an army, take your risks and save money til you can afford your own caravan to start making enough money to start building a personal army.
But yeah, age is an odd thing here. You start off slow and stupid, while in real life you are fast and stupid. I suggested in a Warband mod that you lose Str and Agi once you get past 40 (F you bud! I can still outrun you). And once you hit 70 you lose Intelligence. Charisma can stay, cuz who can hate a senile, frail old timer? It would be amusing to see your 'perks' go down. Plus it might inspire you to retire and use one of your kids as a successor a little earlier. I mean, why retire when you're 95 and have full strength and athletics
So you want the game to be an archer-paradise for people who cannot melee in a game that has deeper melee combat out of anything, what was fun exactly by getting your legs shot by archers 24/7?
Playing with a shield is skill-based the same way playing without it is. Not taking a shield was never truly viable in a competitive environment and honestly, it should stay that way. 2 handers offer 3 - 4 times the damage of 1 handed weapon and are balanced by not being viable against ranged units. The shield combat, even though it's worse than in Warband and not as fun, still requires you to understand timings, not to mention that with the current block settings, it's impossible to play without a shield against 2 skilled people at once. If you want to play 2 handers fiesta, you can transition to Mordhau. Shields protect against ranged units, cavalry couches and multiple enemies at once, wanting them to break after 5 hits is very subjective and probably even selfish suggestion.
Okay maybe you should be able to add more garrison, or gift a structure ( paying that) to increase the hearts/prosperity of that place.
But the fact it's like.. if you tied that to a mission or quest.. and there is no mission spawning, because they system/game doesn't spawn mission in that place for no reason at all,you will not be able to always do.
I mean for me it'skinda an issue that villages that maybe could be important to me having a landlord with more than 200 in power, don't give me any mission, so i am not able to recruit from them elite troops.
This is the game's fault, not the player's. If the game presents you with a load of options and playstyles, all of them should be viable. Right now your only real option is to grind the same easy activities until you get enough money for more permanent income. The quests suck, the merc income sucks, the trade sucks. Spamming looters is the only thing anyone does in the early game, which is inexcusable since the earlygame should be the most fun and varied part of a sandbox RPG like this.
In this game you usually improve relations with your fief or city, in order to recruit more and better troops without the need of training them.
From a game point of view, I think it's also the main reason why you don't give the possibility to recruit Garrison directly from City or Castle, if you want more troops? You need to have better relations with the people who count in the world.
Otherwise would be pointless to improve relation with the fiefs or cities, spending time doing quest for them. If I can recruit 50 or 100 troops from a place of any level I want, there would be less way game.
But actually as you can see i am 800+ days inside a game, and in 800+ days not a single mission spawned for this fief( and many others).
And it become quite a burden experience as you have a fief that it's useless and doesn't allow you to recruit troop. Of course you make me waste( and not invest time) going around to city if a city or a fief offers quest, without making me seeing it from the world map ( not even with more scount abilities), but from my point of view, I think it's gamey, and it even could be considered a bug the fact that in 800 days they don't have a problem that I can help them to resolve.
My proposal then it's to allow the player to spend INFLUENCE or MONEY, or even BOTH together in order to increase relations with the city elder/landowner/headman or whatever you want.
Or another way would be if you trade with the village ( a resource that they need and that somewhere tells to you), you increase relations with them
Or if they make a big profit, you raise relations with them( Like in the older M&B)
In this way, also the player who don't love to fight or do quest, could be able to improve relations with the fief directly.( like some perks suggest you could do).
or if you don't agree with this, at least make spawn more missiosn, or add a counter that if you visited a village and they didn't had any quest, after X days they will make one spawn. even a year time, would be not 0.
What do you think guys?
Did they really? More advanced how? I'm seriously asking because I didn't participate in the beta and I think the current in game banner editor is shameful.
I think, in my opinion, this game would be much better if there was the possibility to create hardcore servers with NO crosshair and NO friendly icons on the head. Those things make the playability too easy and break inmersion.
I personaly would differenciate more the desing of the models of the different factions, not only the clothes and colors, but also the proportions of the body (right now all the models are just the same ape design), and why not, the animations if possible. Also why not different anatomy into one specific faction (fat guys, skyni guys, strong guys, etc). The idea is to represent natural bodies of different races, not ape only models. I know this is work, but the idea is to make a better and more realistic game.
In my opinion this game is a big step over Warband in terms of details, but not enough fot two games so separated in time. Of course still this is a very interesting and playable game for me, and I hope it will develop much more, the same that Warband did. The combat is based in the exactly same concept, and could have been improved with more details and something new. I don't know, maybe introducing tireness, better animations, more timming ingredients, wounds impact on speed, consequences of injury (an arrow in your leg makes you not to run but only walk with an specific animation), etc.
Would battles be fought in private servers with custom maps and units? Because none of that is in the game... Yet.
Basically a massive and elaborate and immersive medieval MMORPG that's actually good.
The game is plain and simply way too bare-bones for any of that, although you could RP 90% of the story outside the game which requires a pretty decent community.
sounds like a great system.
I think taking hours to move though makes it more like those browser based strategy games which kinda puts me off a bit. I think it's best if the speed would be normal as in 1x speed in SP and battles happen on the spot (with maybe 5 min prep in which other parties can come join)
When a players logs out it takes 1-5 min to actually have his character disappear (so as to not have people logging off before being caught by a bigger army or by a player they don't wish to fight) and if they get caught after logging off, the AI will automatically fight and control the units in place of the player (f6 should be a thing still in this mode)
Target could be similar as SP, having to conquer the entire map. Players can make alliances and elect kings or anything of the kind. Join in armies and so on, I think it would be fun
When you join an Empire you should be able to crucify people. Execution was not the imperial way. Crucifixion would be so cool if it was in the game.
Outside trading; like trading ships too coastal cities, and caravans from outside the map to eastern cities. This could also be used to offset any resource//income issues within the game without a direct cheat/cash injection everyso often.
Higher tier Tournaments; you start off with low tier tournaments, making a name for yourself, as you win you gain access to better (more difficult) tournaments, maybe these could be specialised in certain "Capital" cities, that have a real Colosseum, of which you'd only gain access too by winning low-end tournaments around Calradia.
With that i would also like actual Gladiators, those purely for the arena and not just a bunch of picked recruits from the local army. In these higher ttier tournaments both weapons and armour could be chosen for you, and you could be up against 2-3 Gladiators at a time.
Wanderers from outside Calradia; Just as the name suggest, you have the base for it already.
I has a few more ideas, but i'm having a brain-fart moment so i'll be back
It's useless, they won't listen. In the beta phase we had huge threads with dozens if not hundreds of very well written criticisms regarding the crappy premade class system but they didn't care.
The MP is a disaster and the class system is the main reason for that. I've forced myself to play from time to time during months, but now that the sensation of novelty is gone it's enough, I'm already bored to death. On another hand, Warband, despite its terrible graphics and physics, kept me playing during 10 years.
If they make on exception alot of people will stop playing the other gamemodes what eventually leads to them dying due to a low playerbase. This would then force TW to either delete the gamemode/remove the customization or give in and completly change the class system even though they don't want to. Therefore very unlikely that this happens.
I think otherwise.
I do believe that progression help a lot to get players to stick to the game. Working to get to a goal is important and even if people complain about it well atleast it give them something to go after. I don't think it has to be something that affect the game much, but it definitely give a sense as to why you keep playing. Im already at +/-600games on skirmish and I continue playingjust because I want to improve, but I can't see any non-competitive player enjoying what we got at the moment for more than 50 games.
Progression will always be important in a game to make it survive. If they don't use the chances they have to increase their playerbase there won't be any competitive scene. And you know what? this game has the potential to be competitive if they make the good decisions. It is also a big opportunity for them on a business level.