I agree with most of your points @Akka
- level up slows down must go this is arbitrary player harrassment with not a single good point about it
- secondary effects to attributes is correct as well
with your third, I disagree. The number of perks is o.k. and it is fine to have a choice but the inherent sickness is that not all skill level up equally or some require circumstances you either avoid or can only do in late game and then your level hurts.
I am talking
- 'escape from captivity' -> I do not want to get caught in first place and will reload
- 'heal wounded soldiers at settlement' -> I want a minimum of wounded soldiers anyways and play accordingly
- 'hit with thrown weapons' -> they are not good and per battle you only got about 3-5 of them. And if you miss, you won't even get XP. It is far easier to fire about 30 arrows in battle and hit something
- 'build siege equipment' -> I can only do that if I am a vassal which happens in mid to late game
- skill leadership -> can do once I have ridiculous amounts in stewardship and high morale kicks in or am vassal again and can have armies
- Athletics -> game does not encourage me to run around by foot. Riding is superior in any regard as on foot I am swarmed and slain or my map speed level decreases, which I don't want either.
Another illness is that the player gets stuff he cannot use -> captain/governor skills. We can neither appoint our main character to captain as he is always member of no group or make him governor making many perks look good on the paper but useless in reality.