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  1. Suggestion: create new damage type: primitive

    There are some low-tech weapons, that should not work properly versus any kind of armor. I am talking thrown rocks, wooden hammers - you guess it: rabble weapons. AFAIK, blunt weapon damage ignores 100% of armor - so am I told. Makes sense A BIT, since we are talking concussions and deforming...
  2. Recovering from casualties almost impossible in this game?

    - but still - whats the fun of getting the campaign map after a week?
    Well...I guess most of us do not want to and this is a completely different problem not related to battles. We have indeed nothing much else to do than fight battles. This is a problem of the whole game! That replenishing armies makes the game a bit more challenging, because the AI cheats is a rather weak argument. From another point of view I could state: Being vassal in Bannerlord is some kind of whack tower defense with unlimited levels. Because I whack lord stacks. If I capture something, it is gone some moments later either because my braindead liege gave the fief to some landless goon or my prisoners fled or vanished from my dungeons. This clearly working as intended for a sandbox low fantasy game.
  3. Please make shield wall like this......

    Yes, by other names as it seems
  4. Patch Notes e1.5.7

    I looked at the SP changes and am...how should I say: underwhelmed? MP is fun from times to times, but I bought the game because of SP and the sandbox it offers - from idea. MP is a nice bonus feature that is nice to have in my book but I could cope without as well. And all those 14 GB Steam is loading right now feel like they centralise on number-fapping in MP? Oh....you now have to be hit 3.2 times now with a javelin instead of 3,3 times. Your armor is 4 points higher, but the damage you receive is scaled up as well. You only have to chop a shield 9 times instead of ten times.
    Just meta-shifting from the group that baws most to the next one. Last time I looked, it was OP cav, now archers, infantry tomorrow, rinse and repeat.
    I might be blind and in real life I wear glasses but am I the only one who feels like SP is not really progressing much?

    It is nice that a medic skill now finally works after hideout battles but thanks to the strange leveling system I do not even get that perk! Nice that civillians now have civillian weapons. Yeah...important, for sure. Diplomacy? Trade? RNG elements? Discussion options? I do not read about these.
    Feels more like they are developing 'Call of Duty 1200 A.D.'

    For instance in the notes for 1.5.8 I read
    Governor assignments in the Clan screen will now take place when the screen is closed to prevent unwanted teleportations of clan members.
    Great! As if I have the time to run around all of Calradia to collect my captured caravan leaders/ clan members while a vassal and permanently at war. This is not making things better, but even worse in my book without an option to call your mates to a location. New helmet art. Yay! Could it be that this game will eventually stop being enjoyable in SP or my interest will die before full release just because they keep people occupied with MP?


    Or am I missing something seriously here?
  5. Please make shield wall like this......

    But I could see this kind of wall frightening horses - even trained ones. Horses do not want to smash into walls. Yeah, you are of course right, in the Testudo you do not need interlocking shields as they are rectangular but it becomes a necessity, when using round shields as in your video. I question the ability of making a proper testudo with round shields.
  6. Please make shield wall like this......

    Is there even any historical evidence of something like this being done?
    Didn't the Romans use interlocking shields in the 'Testudo' - formation and the Byzantiens used something similar called a 'fulcum' to advance through arrow fire.

    Philip Rance: The „Fulcum“, the Late Roman and Byzantine „Testudo“: the Germanization of Roman Infantery Tactics? In: Greek, Roman, and Byzantine Studies. 44, 2004

    And those were inspired by the Greek Phalanx where each soldier was covered by his neighbor's shield on his weak side. Just browsing a bit in wiki I find many historical examples from the classic ages and medieval ages.
  7. Tournaments... questionably implemented?

    If I were snarky and sarkastic, I would say 'there is SOME unused potential in the whole game'

    That said, I hope, they will do something with that and use it.
  8. [Captain mode] Archers have no counter

    The removal was good in my book. Archers are weak versus CAV. To give them a weapon to nullify this weakness would make them a broken unit. Rambo Cav is NO problem, if one of the infantry players knows about it, takes a spear and protects his team archers versus gung-ho-style maniacs.
    Worked often enough for me. Sometimes I got one on my chin, but this was for the team. And often enough I simply speared them from their mount (or speared their mount and have them mauled after that). Archers should be weak versus cav or in general: melee but still need inf to operate right.
  9. I Have No Control Over My Vassals - I accidently started an Oligarchy

    I guess this is the disadvantage of early access. When you are not content with where the game development is going, there is no refund.
    Otherwise you can always decide with your wallet. If the sales numbers do not meet expectations, that proofs the decisions of the decision-makers were simply wrong and that should have consequences. In EA this is avoided, as the money already is raked in.
  10. I Have No Control Over My Vassals - I accidently started an Oligarchy

    Also means drain on your money if you are lucky and get a castle. We should be able to tell them to stop or at least set a limit how big we want our garrison. Big garrison also means less food and hunger, if unchecked.
  11. Entire Mount&Blade Universe

    Looks like Earth went through the wringers with Atlantis added - but still cool
  12. 'Troll Thread' - Can You IMAGINE The S**t Storm From A Bannerlord EA On Console?!

    Why, yes - I have a phone. To call people. For gaming I use a PC. Why crouch when you can fly?! Why pay more for less? :wink:

    That said, this is not the only software studio that has to endure the wrath of the PC users when porting is discussed. I reckon they feel like since project funds are diverted to porting the game to a platform they neither own nor like (insert several valid and non-valid reasons here) the game will be dilluted or 'dumbed down' to access a broader market. This happened before and sometimes it has proven to be a poor decision. What can we do? We? Nothing, since we already bought into the game and have to face the music, whatever it is.

    If you do not like consoles then do not spend money for them, tell others they are garbage or whatever. As long there is a demand, sadly there is a market. At least do not forget the proverb: He who hunts two rabbits will get neither.
  13. Campaign Party Stamina

    Although, to be fair, wounding someone could really decrease his battleworthyness, where it in the game makes no difference, whether you are at 100% health or at 1% with lots of arrows sticking in your armor and 4 javelins stuck into your shield. So in that case in the game they 'must' be deadly, because 'partial' kills do not count at all.
  14. Campaign Party Stamina

    You mean, telling your achers to fire at the unarmored troops and not just at anyone? Yes, we are limited a bit, which is part of the problem. But even without being able to direct it is an improvement as I believe it will show, that elite troops indeed have more staying power or are better equipped to battle a certain kind of opponent. What we currently have is somewhat odd.
  15. Campaign Party Stamina

    I guess both share the fact that removing the arrow from the body would be the worst thing, If you hit a vital organ I guess it would not matter anyways. Game-wise I would only differentiate that the Bodkin would ignore some percentage of armor if compared with a regular arrow and damage would be comparable. I would take the look from the other side: what type of armor counters/absorbs what type of damage?
  16. Leveling and why it sucks

    I agree with most of your points @Akka
    - level up slows down must go this is arbitrary player harrassment with not a single good point about it :wink:
    - secondary effects to attributes is correct as well

    with your third, I disagree. The number of perks is o.k. and it is fine to have a choice but the inherent sickness is that not all skill level up equally or some require circumstances you either avoid or can only do in late game and then your level hurts.

    I am talking
    - 'escape from captivity' -> I do not want to get caught in first place and will reload
    - 'heal wounded soldiers at settlement' -> I want a minimum of wounded soldiers anyways and play accordingly
    - 'hit with thrown weapons' -> they are not good and per battle you only got about 3-5 of them. And if you miss, you won't even get XP. It is far easier to fire about 30 arrows in battle and hit something
    - 'build siege equipment' -> I can only do that if I am a vassal which happens in mid to late game
    - skill leadership -> can do once I have ridiculous amounts in stewardship and high morale kicks in or am vassal again and can have armies
    - Athletics -> game does not encourage me to run around by foot. Riding is superior in any regard as on foot I am swarmed and slain or my map speed level decreases, which I don't want either.

    Another illness is that the player gets stuff he cannot use -> captain/governor skills. We can neither appoint our main character to captain as he is always member of no group or make him governor making many perks look good on the paper but useless in reality.
  17. Campaign Party Stamina

    Still I do not get, why a Bodkin-Arrow should do less damage to an unarmored person than a normal one. It is the same arrow with an improved tip which additionally can pierce armor. Therefore, normal arrows are T1 equipment and Bodkinds are what? T4 or T5? I have not the data from shop menu. Result is the same: you have a pointy piece of wood sticking in your body - not healthy.
    So basically spoken: I have no problem with high-tier units using high-tier equipment which may be superior in every regard.
    The only difference between both arrow types might be the price because the Bodkin is harder to produce so not as available as a normal arrow. I mean a normal arrow could be done by an archer himself given time. A Bodkin you need a skilled fletcher for.
  18. Campaign Party Stamina

    Why should they even give them weaker arrows when they care for a better bow? Would you on purpose use arrows without sharp tips just because you got a new longbow as replacement for your small hunting bow - as 'balance'? Neither immersive nor logical. A skilled longbow archer is dangerous. Use CAV to take him out. Compensation would be as longbows take much time to train they are high tier troops. Swarm them with low tier archers and skirmish them. Even if it takes two T2 archers to take out a T4 pr T5 archer - they are more readily replaced later.

    The only problem I see is player behavior. Player parties tend to have lots of high-tier troops.
  19. Campaign Party Stamina

    I only see that archers might not be overkill units any more and that battles last longer and smaller bands of high fear troops can dismantle larger squads of low gear troops in an prolongued engagement. Sounds reasonable and right to my ears.

    I mean: I want to enjoy battles and they are over in 5 minutes at all with 2 minutes on the clock hunting fleeing troops (which I do - baptised in blood is nice!). Even skirmishes like killing looters are too short for my palate but since there is only a big clash and then some run away after the first losses come...it is bland and repeating. Also I do not like being knocked out by the 3rd hit I get even if I wear full plate and my opponent throws stones at me, ironically spoken. I want staying power for high-armored troops. That is, what armor is made for.
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