i stopped playing video games at battlefield 1942.
the graphics are fine compared to that
One of the ongoing arguments in the American gaming industry is concerning "Art versus Content". According to the 'experts' graphics wins the day, and players can then go seek their OWN level of content.
I disagree with this assessment completely. Graphics, to me, SELLS the product initially. However, if there is no reasonable level of game play, the graphics get old fast, and the game is shelved.
The best games I ever played were the Civilization series, mostly, and Star Wars: Rebellion. To this day I still play these games. They have replayability, and enough level of randomness with each startup, that they have held my attention for years.
I want to go play one right now!
Truthfully, FUN is what it's all about.
Why does Runescape, for example, have a larger subscription base than Star Wars Galaxies?
These may be MMOs, but the principle still exists. Runescape is graphically inferior to Galaxies by 2 generations, yet is so much more fun to play, that more people want to play Runescape.
Given that the creator of Galaxies is also the one that pushes the 'Art versus Content' issue, I'm not surprised.
GAMEPLAY is what it's all about. A GOOD game is one that stands the test of time.
Warhammer 40k might be an AWESOME game, but it has little replayability, and therefore I got bored with it by the end of the first week testing the product. It is uninstalled.
Rebellion remains top of my list.
Therefore, in my opinion, a game should have at least an adequate set of graphics comparable to the latest junk on the market, in order to generate those initial sales, but also an extensive concentration on fun game play perhaps to a fault. THIS is where the word spreads, and the game achieves success. Replayability.