Bitfields are a convenient way to pass around pieces of ON/OFF flag data. A bit field is simply a string of 1s and 0s that represent different flags being on or off, expressed as an integer. M&B make heavy use of them for any of the flags, as anyone who has poked around the in header files can...
Being a senior, experienced modder, it's important for the new modders to understand why we get bent out of shape when someone asks, "I have this great idea!!! Someone build a mod for me," and it falls on the older modders to educate the n00bs, beyond the well-deserved flamage.
How to ask...
Get it now!!!
Patch for the wonky module.ini file:
Have any of the other mods with custom maps had issues with wrong boundaries in v.89x? I've got my map_min_x, etc variables set in module.ini, but for some reason the game defaults to the Native settings of +/-70 in both axes. Thanks!
There seems to now be a hard upper limit of ~50,000 vertices on custom maps, such that maps that worked for previous versions (v.80x and prior) are now broken. Is this a bug? A Misfeature? Any plans to change it back?