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  1. WeetchKing

    SP Medieval Fantasy (Game of Thrones) A World of Ice and Fire (AWoIaF v7.12 released 19/09/20)

    Tyson_48 said:
    produno said:
    You could also try deleting your rgl_config file and letting it auto regenerate after your next start up, just incase you have inadvertently changed something. This will reset it back to default settings.

    Tried but changes nothing...i can literally change any option in the game, no matter if everything on low or high, AA or HDR, even with the lowest setting the freeze occurs after about an hour.
    But i can play even with all settings at max without any trouble! ...until about an hour...  :ohdear:

    Same thing here, I think it also happens around 1 hour of playtime on every mod and even in vanilla, insane stuttering in battles (especially when units start hitting each other) and only restarting the game fixes it.
  2. WeetchKing

    SP Medieval Fantasy (Game of Thrones) A World of Ice and Fire (AWoIaF v7.12 released 19/09/20)

    A little feedback

    1: I really dislike how ships are implemented, say you have a ship in city A, go to land and stay there for a while hiring some troops, try to go back to your ship and you can't because of too many troops in your party then you try to go to the "See ships" menu option and there are no ships for sale so then you go to city B, buy a ship but still can't move any of the two ships you own in different cities. The whole embarking and disembarking feels clunky as well and I think the system other mods implement where you can just sail anywhere is better.

    2: So I fell for an ambush/trap in Braavos and spent the last 20+ minutes searching for the people who were supposed to attack me, found and killed like 4 but the rest are nowhere to be seen. Also can't leave using tab ("Cannot leave now."). Those ambushes are pretty much a nightmare in any big city, just happened in kings landing and you just can't find the dudes and they won't find you either.

    3: AI path finding in some sieges is really bad (like Moat Cailin), they fail(?) to see the arch entrance and stay outside doing nothing

    Everything else seems to be working fine and the custom locations look great.
  3. WeetchKing

    [DOWNLOAD] Prophesy of Pendor [v3.9.5 IS NOW OUT!!!]

    Does anyone know where I can find the download link for 3.611? my save game is there and I wanted to export my character
  4. WeetchKing

    [DOWNLOAD] Prophesy of Pendor [v3.9.5 IS NOW OUT!!!]

    MitchyMatt said:
    SD is uploading 3.705 now to moddb, the patch you linked can be applied on existing 3.704 so people don't have to start a new game or download the whole file.

    Alright I'll wait then, extremely excited to play this mod again. Great work everyone involved.
  5. WeetchKing

    [DOWNLOAD] Prophesy of Pendor [v3.9.5 IS NOW OUT!!!]

    I can't find the full module link on moddb and I'm logged in, the patch is there though.

    Picture for reference: http://i.imgur.com/ky85luH.png
  6. WeetchKing

    Mount & Blade II: Bannerlord Old Discussion Thread

    Articus88888 said:
    WeetchKing said:
    RabbleKnight said:
    WeetchKing said:
    Armaury said:
    Killing a noble or a lord should be possible only if you're really powerfull however it would kill you're reputation and renown with the faction, maybe killing bad karma lord will not :smile:

    I noticed there is a slot for cloaks

    There is probably destructible environnement and i hope there will be fire arrows and you can burn villages !

    I would prefer like, 35 cav, 25 archers, 15 footmen, the lords.
    +1

    Why lose renown when killing lords? If anything you would gain more renown, more people would know you and talk about you. Only losing honor or some other system would be fine.
    A noble wasn't allowed to kill another noble without a good reason.
    They preferred to capture them.
    Its historically accurate.

    Feeding an army of 200 soldiers only with butter and honey is not historically accurate, maybe we should remove that from the game so it's more historically accurate.

    As if anything was historically accurate in the first place.
    I've never heard of Calradia. Is it a historically accurate continent?

    That's my point, "historically accurate" is a dumb argument. Was warband aiming to be historically accurate by taking place in Calradia, a fantasy continent? maybe we should take the game down and remake it in a real continent with historically accurate soldiers and historically accurate places.
    While we're at it let's remove the option to talk to kings when you're just a nobody-peasant, kings don't have time for peasantries also I don't remember history books talking about days passing by in mere seconds, let's also change the game so the time is 1-1 to your real life time.
  7. WeetchKing

    Mount & Blade II: Bannerlord Old Discussion Thread

    RabbleKnight said:
    WeetchKing said:
    Armaury said:
    Killing a noble or a lord should be possible only if you're really powerfull however it would kill you're reputation and renown with the faction, maybe killing bad karma lord will not :smile:

    I noticed there is a slot for cloaks

    There is probably destructible environnement and i hope there will be fire arrows and you can burn villages !

    I would prefer like, 35 cav, 25 archers, 15 footmen, the lords.
    +1

    Why lose renown when killing lords? If anything you would gain more renown, more people would know you and talk about you. Only losing honor or some other system would be fine.
    A noble wasn't allowed to kill another noble without a good reason.
    They preferred to capture them.
    Its historically accurate.

    Feeding an army of 200 soldiers only with butter and honey is not historically accurate, maybe we should remove that from the game so it's more historically accurate.
  8. WeetchKing

    Mount & Blade II: Bannerlord Old Discussion Thread

    Armaury said:
    Killing a noble or a lord should be possible only if you're really powerfull however it would kill you're reputation and renown with the faction, maybe killing bad karma lord will not :smile:

    I noticed there is a slot for cloaks

    There is probably destructible environnement and i hope there will be fire arrows and you can burn villages !

    I would prefer like, 35 cav, 25 archers, 15 footmen, the lords.
    +1

    Why lose renown when killing lords? If anything you would gain more renown, more people would know you and talk about you. Only losing honor or some other system would be fine.
  9. WeetchKing

    Mount & Blade II: Bannerlord Old Discussion Thread

    This is awesome, can't wait.
  10. WeetchKing

    SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    How do I change which type of guards appear guarding my city? I have a bunch of Unsullied and the guy who sells unsullied in my castle but the guys on duty are always "Sarjeant", tried sorting unsullied as the first or the last but it won't change.
  11. WeetchKing

    SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    Epicrules said:
    I'd imagine discussions like these are probably a very good reason Cozur does not want Produno causing problems in his thread.

    Weazel.Sidekick said:
    Says the guy, who creates fake accounts to downvote other mods.

    And you can take this bull**** out of here.

    Pharaoh X Llandy said:
    I'm going to permanently ban the next person to continue with off-topic posting. There will be no further warnings.

    I don't see where produno was causing problems in his last posts? Why do you keep acting like you're a mod and posting witty responses everywhere, are you a mod here? I'm not familiar with how mods are shown in this forum.
  12. WeetchKing

    SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    Found a bug, not sure if it's just on my end or if it was already reported.



    Also something strange happened, I never had encountered the Tattered Prince anywhere but when I created my kingdom I hired his mercenary company but now he defected to another kingdom... I also heard that he was supposed to be a companion? can anyone explain this to me? is he a companion? is he just a mercenary company you can hire or is he a lord that you can "buy"?

    Doom_Carrot said:
    WeetchKing said:
    Are you supposed to be able to spend a night with the whores in Braavos only once?

    Why waste money on whores even once?  :lol:

    No but really, Im pretty sure you can only sleep with whores once. Btw they are scattered all over the world, the cheapest ones are in Stoney Sept, the most expensive ones are in Kings Landing. However, they give you nothing, not even a porno cutscene, so dont waste your money  :smile:

    I like my whores
  13. WeetchKing

    SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    Are you supposed to be able to spend a night with the whores in Braavos only once?
  14. WeetchKing

    SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    In the 2.1 changelog you have "Removed Oberyns daughters." I married Elia, is my save game ****ed?
  15. WeetchKing

    SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    Hired the tattered prince and my relations with him keep going down but he won't accept fiefs or anything, does it have something to do with the kingdom domestic policy?
  16. WeetchKing

    SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    Are the Unsullied supposed to be worse than the sellswords? a Veteran Sellsword Halberdier absolutely wrecks the Unsullied. At least I've had much more success without the Unsullied, not to mention the price you have to pay to be able to recruit Unsullied from your castle is insane.
  17. WeetchKing

    SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    About "The Black Pearl" in Braavos:
    "All I ask in return is that you keep in mind the favor you owe me, to be repaid at a later date"
    Is it a real quest or not?
  18. WeetchKing

    Viking Conquest Update 1.03 (released)

    Idibil said:
    WeetchKing said:
    Sometimes during the quest line your companions will talk to you right? (like when you need to decide about the letter) The problem is that when this happens some companions that are not in my party show up to talk out of nowhere even if I haven't met them yet.

    You are using very old savegame, maybe 1.0. Well, in storyline your companions shouldnt leave your party. They are necesary for run quest. You try to recovery them to your party asap or you possibly will have storyline break.

    Do I need every single one of them?
  19. WeetchKing

    Viking Conquest Update 1.03 (released)

    Sometimes during the quest line your companions will talk to you right? (like when you need to decide about the letter) The problem is that when this happens some companions that are not in my party show up to talk out of nowhere even if I haven't met them yet.
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