Do you ever get annoyed that the majority of your men will stand and cheer while the enemy is fleeing at the end of a fight? Well, no longer! Your soldiers will now hunt the enemy down until there are no enemies left on the battlefield.. and then.. they'll cheer.
This mod is...
Hey, this problem was plaguing me as well. I hated that my men would stand and cheer while the enemy would retreat.
So I made a mod to fix it. Now they'll only cheer when there are no enemies left.
I completely agree, as a programmer I can recognise that the systems in place are impressive, but that's only from the inside looking in. Unfortunately alot of the systems don't translate well when you're looking at them from the outside as a player in the game. You can tell there's alot going...
Indeed! It's beginning to feel like all of the "big features" that the game offers are more "under the hood-like" systems. For example, the way the economy works, the way workshops work, how to manage fiefs, how quests/issues are generated and effect the world, character traits, kingdom...
Haha yeah, I can understand frustration and why you prefer how it is currently.
Oh the Marshal system in Warband was far from perfect, mostly due to how bad the AI was haha. I liked the concept and the choices it brought along though. As you say yourself, right now, the game feels quite casual...
I definitely agree that feasts had bad timing for sure and they didn't always make sense in Warband. I feel as though if it was improved upon and had better decision making behind it, it would be better than whatever Bannerlord has now though. But I've come to understand your hatred for feasts...
I feel you're missing my original point, I enjoyed that Tournaments were generally tied to feasts as it opened up more immersive gameplay, it made it easy to meet Lords, it boosted relations, if you won you could dedicate your victory. I'm not saying I want it to be like Warband exactly. Both...
Once again, I'm not saying there is anything wrong with the way Tournaments work. They're better now. Though they are so common, it feels like a cheesy way to get gold and items. They were slightly more rare in warband which made them feel more rewarding.
Yep, I would be lying if I said I wasn't disappointed with the lack of smaller yet finer details
Exactly how I feel.
I'm not saying they have to be implemented the same way as they were in Warband, or even feasts directly. I believe the game needs more content and events to make...
The State of Immersion: Bannerlord Edition
While playing through Bannerlord, I really feel like it's lacking a lot of the immersion and cohesion (features working in conjunction) that I find in Warband. That's not to say that I feel the game is bad, it's still good but it has so much more...
Hi, while I really appreciate you wanting to try out the mod, I've decided to postpone any further development until the game is in a more stable state as it can be a grueling process to constantly update the mods with every minor and major patch. Therefore this module is currently outdated with...
Update: Version 1.2.0
Addition: Player can now dedicate his most recent Tournament win to anyone for a relation increase.
Addition: Player can now compliment their spouse once per week for a relation increase.
Addition: Player can now give a gift to their spouse once a...
Update: Version 1.1.1
Fixed game not properly loading town data on New Campaign
Fixed bug that caused game to crash when winning a Tournament
Added extra sanity checks and made town data populate when missing
Update: Version 1.1.0
Fixed a crash that occurred when a player lost a battle.
You now gain/lose relationship when personally defeating a Lord in battle (dealing the final blow) based on their personality traits.
You now gain/lose relationship when a Lord personally defeats you...
Healthy Relationships aims to add new, intuitive ways to earn relations with the various characters within the game. Furthermore, it plans to fix some ongoing issues/bugs that are currently present, such as not earning...