Fixed an issue that caused the escort caravan quest to fail when the main hero helps the quest caravan in question.
Fixed a crash that occurred when pressing quick talk with a notable in a settlement.
Fixed an issue that caused the escort caravan quest to fail when the main hero helps the quest caravan in question. (Also in 1.5.4 hotfix.)
Fixed a crash that occurred when pressing quick talk with a notable in a settlement. (Also in 1.5.4 hotfix.)
Changed the Veterans' Respect...
We will share a code of conduct next week to clear this up, but rest assured, the bans we are processing right now are for things where it should be pretty obvious that you shouldn't be doing it, like intentional teamkilling.
And is something we have requested previously but don't have just...
We had a bit of a backlog with the reports which is why it is taking a couple of weeks to get around to some of them, but we recently reworked how we manage reports to speed the process up. We will try to keep on top of them in future.
Currently, we don't have an appeal process. And with the...
We do try to share information like this in our "Plans for..." posts. Here is the previous multiplayer one: https://forums.taleworlds.com/index.php?threads/statement-regarding-plans-for-mp-vol-4.432030/
Bans are manually processed by our support team. How it works is, someone (or multiple people) make a report in the game. We receive the report(s) along with logs from that game. We check the report reason, then compare that to the logs. We then decide to either ignore the report or take action...
Fixed an issue with mounted crossbows being unable to reload while standing still. (Also in 1.5.4 hotfix.)
Fixed an issue that caused companions to not have any skills and weapons.
Fixed an issue regarding the toggle order active text and icons.
Fixed an issue that prevented...
Fixed an issue with mounted crossbows being unable to reload while standing still.
Fixed a crash that occurred on the multiplayer siege map: Baravenos Encirclement.
Fixed an issue with dead teammate indicator opacity and them not going away.
Fixed the issue of having 100...
I think it is actually an error with how the post was made on Steam tbh, I will investigate it now. You can see the date this hotfix was released in the post title.
Edit: Seems it was set as a future event for some reason and can't be edited. Thanks Gabe...
Certainly sounds like a bug. I will forward the thread to the devs. In the meantime, it would be helpful if you could make a bug report about this in the multiplayer Technical Support section of the forum.