Recent content by zMasterofPie

  1. zMasterofPie

    [Feature Suggestion] Player's Legacy

    Or at least there should be like a player's log where you can write down important stuff in the game to remember for later.
  2. zMasterofPie

    Want Man-Hunters, Less bandits, Less hideouts, want Auto resolve changed for player, want control of parties, Rant

    Hugely agree. It seems that bandits nearly outnumber peasants in Calradia, no matter how many you kill. And it's simply amazing that after a year and a half they still have not added any types of manhunters to reduce their numbers.

    AlsoI feel like bandit parties, Looters specifically, should also be a bit more diverse. Regular looters should have at least a few men with something more than a few rags and a rusty sickle. There should be some guys with horses, bows, javelins, shields, helmets, etc. Looters are so artificial, and the player gains very little by defeating them. They are literally nothing except a fake noob enemy.
  3. zMasterofPie

    Should armor be more effective?

    Why the hell can't they just use the same formula they did in Warband? High tier armor was very good but not invincible, especially not at high speeds on horseback. Lance, heavy crossbow, or thrown spear could all end a knight quickly, but god damn rocks and rusty sickles couldn't even scratch it. And since warriors have more HP in Bannerlord everyone will last slightly longer on the battlefield, peasants aren't mowed down quite as quickly as they were in Warband so there is a bit more balance.
  4. zMasterofPie

    the new death in battle sucks

    It wouldn't even be that bad if they made armor actually ****ing work, so that you and your knights and heavy infantry wouldn't easily be mowed down by peasants. Also, they should expand the retreating mechanics. Most battles in real life were not fought to the death, usually both sides lost like 10% of their men and then retreated. But if you retreat in this game you are screwed. And also, you should be able to make enemy lords surrender if they do not have enough men to fight you. In real life it makes more sense to surrender than to die.
  5. zMasterofPie

    8 months passed,the art work seems quite slow

    None of their 100+ employees seem to be doing much.
  6. zMasterofPie

    The new map is not good enough in terms of graphics and texture, and it is not beautiful.

    We discussed this in the Turkish forum today. Calling the current Campaign map "not beautiful" is not fair imo.
    Yes, perhaps you want dark-themed map. However, details and amount of work put into the current campaign map isn't something you can ignore just like that.

    Here are some screenshots that I took today to disprove that claim.
    IuxPb.jpg
    QpUlT.jpg



    You can even see a lot of details when you zoom in to models
    64JMX.jpg



    Also, let's compare it with 2015's map
    blog12_west.jpg
    uE2By.jpg



    or



    90
    FV92T.jpg

    I think it's obvious that which one has more details in it and which one looks more realistic.


    Furthermore, this one is from the same year.
    Looking-south-east-from-vlandia.jpg

    You can see that the entire map is almost flat without any height difference apart from random mountains. Current map has more elevated areas which create more immersive campaign map by showing the cultures how they should be like. ( Battanians on high ground, Khuzaits on steppe etc) The current map also has not just texture but also vegetation type difference as well - different types of trees on different regions etc.

    Also, I'm leaving this map image with ridiculously simple icons for those claim that old icons were better and more detailed
    Overland-map-siege.jpg



    As you can see from images, it's also really dependent when are you looking at your map ( i.e, summer night time is different than winter evening )
    Idk in my opinion the old one is better. Yes the new one is more detailed but to me it feels way too over the top, like a fantasy world map. In my opinion the old one is simpler but more elegant. I personally would like it if Taleworlds would simply release the old map for those of us who prefer it, so that we could try to make a mod using the old one.
  7. zMasterofPie

    The new map is not good enough in terms of graphics and texture, and it is not beautiful.

    I 100% agree. I wish they would at least release the old map to the modding community. It looks so much more realistic and true to Warband than the current map.
  8. zMasterofPie

    Any chance the devs will release the old Bannerlord maps?

    I know there were at least 2 other maps that came before the current one. I would very much like for them to be released in some way as myself and some people I have spoken to would like to see this map feature in a mod, as it is more accurate to Warband's Calradia and just looks better in my...
  9. zMasterofPie

    When will content be added to the game?

    It's been 6 months. 80% or more of the playerbase has left the game at least temporarily. Almost nothing new has been added. I heard that out of all their 100+ employees, Taleworlds only has 8 coders working on the campaign. What gives? I also heard about an "unannounced project" in the...
  10. zMasterofPie

    So mod tools are out what mods are you hoping to see

    Kind of a prequel to 1257 AD, Anno Domini 1084. Europe as it was in the year 1084. The Norman Conquest and the Viking Age were coming to a close, the Scandinavians were becoming a bit more chill, and the Crusades were on the horizon. A titanic clash of religion would soon begin. The Byzantines were struggling against the Seljuks. The Kievan Rus is facing a decline. So much stuff to explore, from Ireland to Persia or even farther.
  11. zMasterofPie

    SP - General Free color selection for banners, factions, clothes in BANNERlord

    Agree. Everything being the color of the faction is dumb. The only case in which the clothes would all be uniform is for elite units like elite cataphracts or something. But normal units should have variation. For the banners, I think clan banners can remain the same but there should be a 2nd banner, a personal one, every lord's personal banner is unique, and it can be any color.
  12. zMasterofPie

    SP - General Bannerlord's Gameplay Has Gone Backwards In Multiple Areas From Warband

    Hopefully Taleworlds does something about this, I knew Bannerlord had devolved from Warband, but not even have BREAD in the game?! What is this?! Along with all the other foods of course and spices.

    But for real, food aside there are serious problems that Taleworlds doesn't seem intent on fixing. I dearly hope we will not have to rely on the modding community to make this game good. As you said, Taleworlds is silent about their plans, that is NOT good when their game is in early access and they rely on communication to make the game good.
  13. zMasterofPie

    SP - Economy Why equipment pricing should dramatically drop

    Well late game players would gladly pay 100Ks for armor that was slightly better, or a sword that looked cool. So making things cheap doesn’t make any sense.
    Yes, they should add maybe some gilded top tier armor or something that would cost that much, but literally plain lamellar armor shouldn't cost hundreds of thousands of denars. Either way, OP proposes that you would have to spend much more to actually upgrade troops, so you would need those 100k's of denars to run an army anyway.
  14. zMasterofPie

    SP - Economy Why equipment pricing should dramatically drop

    I agree with OP, and I think money should just have an increased worth in general - meaning it's a bit harder to get but goes farther. In the middle ages, a few gold/silver coins could get you quite a bit of stuff. Buying one sack of grain shouldn't cost even 10 denars, it doesn't really make sense.

    And of course, good armor costing hundreds of thousands of denars makes zero sense whatsoever.
  15. zMasterofPie

    Cannot block upper two handed axe attacks

    Here's a thought, add a perk in the skill trees to be able to block crush-throughs as one of those automatically-obtainable ones (not a selection); or when you hit some skill threshold like 125, you can now block crush-throughs by default.
    Adding to that, I would make it so that to even perform a crush-through you have to unlock it through perks as well, so there is sort of a bi-layer defense against them. They are just too op otherwise, in the hands of both players and AI alike.
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