Agreed WSE is a hack. However, it has opened up more of the warband engine than those module system upgrades from version 1.143 to 1.172.
Well, absolutely not. Again, you can check it yourself, comparing WSE + WFaS with Warband.
In general, I don't like crutches like WSE. I think most of its functions can be easily duplicated using standard, but more tricky code. For example, dynamical changing skins (bodies). I.e., as you said, 'making life easier for coders'. It's just about WSE.
No doubt the warband engine is capable of more, but its biggest limitation IMO is only being able to access 4gb of RAM, which limits battle size, map size, mesh details, texture resolution etc. Those limitations caused lots of modders to abandon projects and wait for Bannerlord.
I'm not one of those modders who are interested in making resources incredibly huge. I'm primarily interested in the functionality. Or improved physics.
Yes, about a year ago I decided to stop and wait for Bannerlord release. However, I couldn't wait long, and resumed my activity early this year
Anyway, I need to do something first, for transferring to Bannerlord later.
Recently, I have tried to port my Native Improvements mod to WFaS, and encountered significant limitations of the WFaS engine. Since I need WFaS global map and WFaS resources, I can't just use them in the latest Warband engine.
That's why I need updated WFaS engine...
PS on keeping me or other people happy, think twice before using face palm emoticons, which suggest their comments are ridiculous.
Ok, noted.
Do you allow me to use this
and this
and this
?