Recent content by wmdvanzyl

  1. wmdvanzyl

    Support

    Daishi said:
    I've noticed certain missions cause the game to 'crash' when loading the battle scenes due to texture conflicts, however if you just click 'OK' to all of the options, it doesn't seem to stall the game out and you can continue as normal, so no harm, no foul...

    I've seen this also. One example would be the first mission you get with the merchant of whichever town you are in. The bandits who captured his relative is wearing armour which access textures (or something) which causes the error. If you alt-tab out and click ok for all the errors, you can return to the game and continue, but the bandit is wearing a black nothing... for lack of a better description.

    Can anyone else replicate it here?

    Windyplains said:
    Windyplains said:
    One thing that could narrow the problem down quickly would be if you tried running the Floris Workshop mod and see if TPE functions correctly for you there.  You will need to use the WSE launcher (included) and a 1.143 copy of warband though.  Right now I really am not sure why this is happening for folks as your computer specs should not run out of memory.
    Quite serious that the folks experiencing TPE crashes trying this out is probably the most helpful thing that can be done.  It would tell me if it is the TPE code causing the problem or something more subtle with Floris such as a texture issue.

    So i would have to re-install warband, downgrading to 1.143 and combine that with the Floris Workshop? Is that correct?
  2. wmdvanzyl

    Support

    Absolutely. Sorry if i sounded impatient. I was just wondering if i could offer more from my side to help. Didn't mean for it to be construed as impatience. Thanks for the reply.
    Caba`drin said:
    Windyplains is on vacation for the next week or so and he does TPE, so in the interim, please use Native tournaments.
    The problem is likely tricky to track down as it doesn't happen to everyone. Some patience is appreciated, as always.
  3. wmdvanzyl

    Support

    I'm sorry to hammer on this, but the tournaments in the game are driving me mad. I was wondering if i caould do anything else to help find what the issue is?

    Hi.

    I am getting a consistent crash when entering tournaments. I am using the Floris Mod Pack , but i have reduced the crash to the enabling of the TPE feature in the options menu. Without TPE the tournament launches fine, with it, the game crashes. I have tried setting everything in TPE to native as far as possible with no difference.

    Is this a known problem? Where can i seek assistance?

    wmdvanzyl said:
    Well, here's what i have right now. I have just completed the initial save the merchant's brother mission (well the first part) and destroyed the lair. The warnings i got was when i encountered the bandits to inquire about the brother, but that is not related to this crash.

    Code:
    Starting new log file.
     Version:  1.153 
     
    -- OS: Microsoft Windows 7  (build 7600), 64-bit
    -- RAM: Available physical RAM: 4095MB/4096MB
    -- CPU: AMD Phenom(tm) II X4 965 Processor (AuthenticAMD)
     - L1 cache size: 64K
     - L2 cache size: 512K
     - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt 
     - Number of CPUs: 4 ( Speed: ~3400MHz / ~3400MHz / ~3400MHz / ~3400MHz )
    
    -- GPU:
     - D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon HD 6800 Series
     - Texture Memory: 751 ( Available Texture Memory: 732 )
    
     
     Processing Ini File {
     Module_name =  Floris 
     Num Hints =  12 
     Setting Map Min X =  -180.000000 
     Setting Map Max X =  180.000000 
     Setting Map Min Y =  -145.000000 
     Setting Map Max Y =  145.000000 
     Setting Time Multiplier =  0.250000 
     Setting Seeing Range Multiplier =  6.500000 
     Setting Track Spotting Multiplier =  0.800000 
     Setting player_wounded_treshold =  5.000000 
     Setting hero_wounded_treshold =  15.000000 
     Setting Skill Prisoner Management Bonus =  5 
     Setting Skill Leadership Bonus =  3 
     Setting Base Companion Limit =  20 
     Setting player_xp_multiplier =  2.000000 
     Setting hero_xp_multiplier =  2.000000 
     Setting regulars_xp_multiplier =  3.000000 
     Setting damage_interrupt_attack_treshold =  3.000000 
     Setting damage_interrupt_attack_treshold_mp =  1.000000 
     Setting armor_soak_factor_against_cut =  0.800000 
     Setting armor_soak_factor_against_pierce =  0.650000 
     Setting armor_soak_factor_against_blunt =  0.500000 
     Setting armor_reduction_factor_against_cut =  1.000000 
     Setting armor_reduction_factor_against_pierce =  0.500000 
     Setting armor_reduction_factor_against_blunt =  0.750000 
     Setting horse_charge_damage_multiplier =  1.000000 
     Setting couched_lance_damage_multiplier =  0.650000 
     Setting fall_damage_multiplier =  1.000000 
     Setting shield_penetration_offset =  30.000000 
     Setting shield_penetration_factor =  3.000000 
     Setting missile_damage_speed_power =  1.900000 
     Setting melee_damage_speed_power =  2.000000 
     Setting multiplayer_walk_enabled =  0 
     Setting mission_object_prune_time =  180 
     Scan Module Textures =  1 
     Scan Module Sounds =  1 
     Loading Module Resource  min_env_materials 
     Loading Module Resource  min_bui_materials 
     Loading Module Resource  min_fac_materials 
     Loading Module Resource  min_fla_materials 
     Loading Module Resource  min_gui_materials 
     Loading Module Resource  min_itm_materials 
     Loading Module Resource  min_map_materials 
     Loading Module Resource  ext_itm_materials 
     Loading Module Resource  exp_bui_materials 
     Loading Module Resource  exp_env_materials 
     Loading Module Resource  exp_gui_materials 
     Loading Resource  barrier_primitives 
     Loading Resource  test 
     Loading Resource  shaders 
     Loading Resource  simple_primitives 
     Loading Resource  uimeshes 
     Loading Resource  helpers 
     Loading Resource  pictures 
     Loading Resource  ui_server_filter 
     Loading Resource  user_interface_b 
     Loading Resource  user_interface_c 
     Loading Module Resource  min_gui_overview 
     Loading Module Resource  min_gui_particle_meshes 
     Loading Module Resource  min_gui_particles_2 
     Loading Module Resource  exp_gui_interface 
     Loading Resource  ani_attacks 
     Loading Resource  ani_attacks_single 
     Loading Resource  ani_crouch_down 
     Loading Resource  ani_death 
     Loading Resource  ani_defends 
     Loading Resource  ani_equip_arms 
     Loading Resource  ani_human_mounted 
     Loading Resource  ani_jump 
     Loading Resource  ani_kicks 
     Loading Resource  ani_lady_stand 
     Loading Resource  ani_lancer 
     Loading Resource  ani_low_walk 
     Loading Resource  ani_man_cheer 
     Loading Resource  ani_man_walk 
     Loading Resource  ani_onehanded 
     Loading Resource  ani_parry_attack 
     Loading Resource  ani_poses 
     Loading Resource  ani_run_forward_left_right 
     Loading Resource  ani_run_lookingsides 
     Loading Resource  ani_run_p 
     Loading Resource  ani_run_sideways 
     Loading Resource  ani_stand 
     Loading Resource  ani_stand_guardsman 
     Loading Resource  ani_stand_onhorse 
     Loading Resource  ani_stand_shopkeeper 
     Loading Resource  ani_strikes 
     Loading Resource  uni_strikes3 
     Loading Resource  ani_throw_stone 
     Loading Resource  ani_turn_man 
     Loading Resource  ani_twohanded 
     Loading Resource  ani_walk_backward 
     Loading Resource  ani_walk_lookingsides 
     Loading Resource  ani_walk_sideways 
     Loading Resource  ani_wedding 
     Loading Resource  uni_defence 
     Loading Resource  uni_equip 
     Loading Resource  uni_fistswing 
     Loading Resource  uni_jump 
     Loading Resource  uni_lord_stand 
     Loading Resource  uni_sideways 
     Loading Resource  uni_stances 
     Loading Resource  uni_strike 
     Loading Resource  uni_throws 
     Loading Module Resource  min_mov_skeletons 
     Loading Resource  custom_banner 
     Loading Module Resource  min_fla_banners 
     Loading Module Resource  min_fla_banners_default 
     Loading Module Resource  min_fla_flags_vertical 
     Loading Resource  arabian_castle 
     Loading Resource  arabian_houses 
     Loading Resource  arabian_props 
     Loading Resource  arabian_village 
     Loading Resource  destroy 
     Loading Resource  doors 
     Loading Resource  dungeon 
     Loading Resource  food 
     Loading Resource  gatehouse 
     Loading Resource  interior_thirsty_lion 
     Loading Resource  interiors_a 
     Loading Resource  interiors_arabian 
     Loading Resource  interiors_b 
     Loading Resource  interiors_c 
     Loading Resource  interiors_d 
     Loading Resource  interiors_steppe 
     Loading Resource  object_b 
     Loading Resource  object_c 
     Loading Resource  object_meshes 
     Loading Resource  prisons 
     Loading Resource  prisons_b 
     Loading Resource  scene_small_tavern 
     Loading Resource  ship 
     Loading Resource  square_keep 
     Loading Resource  stone_houses 
     Loading Resource  valleyProps 
     Loading Resource  viking_houses 
     Loading Resource  wall_meshes1 
     Loading Resource  workshops 
     Loading Module Resource  min_bui_general 
     Loading Module Resource  min_bui_pavise 
     Loading Module Resource  exp_bui_castle 
     Loading Module Resource  exp_bui_churches 
     Loading Module Resource  exp_bui_fake_houses 
     Loading Module Resource  exp_bui_siege_engines 
     Loading Module Resource  exp_bui_town_houses 
     Loading Module Resource  exp_bui_village_houses 
     Loading Module Resource  exp_bui_general 
     Loading Module Resource  exp_bui_swadia 
     Loading Module Resource  exp_bui_vaegir 
     Loading Module Resource  exp_bui_nord 
     Loading Module Resource  exp_bui_rhodok 
     Loading Module Resource  exp_bui_sarranid 
     Loading Module Resource  exp_bui_player_faction 
     Loading Resource  object_bodies 
     Loading Module Resource  min_fac_beards 
     Loading Module Resource  min_fac_body 
     Loading Module Resource  min_fac_face 
     Loading Module Resource  min_fac_hair 
     Loading Module Resource  min_fac_jewellery 
     Loading Resource  armors_new_heraldic 
     Loading Resource  heraldic_armors 
     Loading Resource  tableau_shields 
     Loading Module Resource  min_itm_animals 
     Loading Module Resource  min_itm_armors 
     Loading Module Resource  min_itm_books 
     Loading Module Resource  min_itm_boots 
     Loading Module Resource  min_itm_cloths 
     Loading Module Resource  min_itm_dresses 
     Loading Module Resource  min_itm_gauntlets 
     Loading Module Resource  min_itm_helmets_civilian 
     Loading Module Resource  min_itm_helmets_war 
     Loading Module Resource  min_itm_horses_normal 
     Loading Module Resource  min_itm_horses_war 
     Loading Module Resource  min_itm_instruments 
     Loading Module Resource  min_itm_shields 
     Loading Module Resource  min_itm_trade 
     Loading Module Resource  min_itm_weapons_axe 
     Loading Module Resource  min_itm_weapons_blunt 
     Loading Module Resource  min_itm_weapons_ranged 
     Loading Module Resource  min_itm_weapons_spear 
     Loading Module Resource  min_itm_weapons_sword 
     Loading Module Resource  ext_itm_armors 
     Loading Module Resource  ext_itm_cloths 
     Loading Module Resource  ext_itm_dresses 
     Loading Module Resource  ext_itm_gauntlets 
     Loading Module Resource  ext_itm_helmets_civilian 
     Loading Module Resource  ext_itm_helmets_war 
     Loading Module Resource  ext_itm_horses_normal 
     Loading Module Resource  ext_itm_horses_war 
     Loading Module Resource  ext_itm_shields 
     Loading Module Resource  ext_itm_weapons_axe 
     Loading Module Resource  ext_itm_weapons_blunt 
     Loading Module Resource  ext_itm_weapons_ranged 
     Loading Module Resource  ext_itm_weapons_spear 
     Loading Module Resource  ext_itm_weapons_sword 
     Loading Resource  scene_encounter_spot 
     Loading Module Resource  min_env_terrain_borders 
     Loading Module Resource  min_env_map_trees 
     Loading Module Resource  exp_env_grass 
     Loading Module Resource  exp_env_objects 
     Loading Module Resource  exp_env_snow_trees 
     Loading Module Resource  exp_env_trees 
     Loading Module Resource  min_env_skyboxes 
     Loading Resource  map_icon_meshes 
     Loading Resource  map_icons_c 
     Loading Module Resource  min_map_icons 
     
    } //Processing Ini File Finished
     Loading Music...
     Loading Textures...
     Finished Loading Textures...
     L8 Format is  unsupported
     WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium 
     WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far 
     WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body 
     WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet 
     WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start 
     WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch 
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water 
     Loading Module...
     Loading item kinds...
     Loading dialogs...
     Loading mission templates...
     Loading party templates...
     loading time:  66220 
     Finished All...
     Loading tracks
     load_map_data complete.
     Init_map complete.
     init_meta_mission complete.
     map mesh built.
     get_ideal_sun_color.
     get_ideal_fog_color.
     621 parties added.
     launch complete.
     Loading tracks
     load_map_data complete.
     Init_map complete.
     init_meta_mission complete.
     map mesh built.
     get_ideal_sun_color.
     get_ideal_fog_color.
     621 parties added.
     launch complete.
     Loading tracks
     load_map_data complete.
     Init_map complete.
     init_meta_mission complete.
     map mesh built.
     get_ideal_sun_color.
     get_ideal_fog_color.
     621 parties added.
     launch complete.
     Loading tracks
     load_map_data complete.
     Init_map complete.
     init_meta_mission complete.
     map mesh built.
     get_ideal_sun_color.
     get_ideal_fog_color.
     621 parties added.
     launch complete.
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    rgl_warning:  Couldn't load "Textures\min_itm_armor_khe_nob_kazakhrobe_spec.dds" 
    rgl_warning:  Couldn't load "Textures\min_itm_armor_khe_nob_kazakhrobe_normal.dds" 
    rgl_warning:  Couldn't load "Textures\min_itm_armor_khe_nob_kazakhrobe.dds" 
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Thanks you for your assistance. Seiges and tournaments are two of the biggest reasons i decided to get Floris, so it would be great to get this working. :smile:

    edit** I checked the log after the crash, but i don't see any difference.
  4. wmdvanzyl

    Support

    Well, here's what i have right now. I have just completed the initial save the merchant's brother mission (well the first part) and destroyed the lair. The warnings i got was when i encountered the bandits to inquire about the brother, but that is not related to this crash.

    Code:
    Starting new log file.
     Version:  1.153 
     
    -- OS: Microsoft Windows 7  (build 7600), 64-bit
    -- RAM: Available physical RAM: 4095MB/4096MB
    -- CPU: AMD Phenom(tm) II X4 965 Processor (AuthenticAMD)
     - L1 cache size: 64K
     - L2 cache size: 512K
     - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt 
     - Number of CPUs: 4 ( Speed: ~3400MHz / ~3400MHz / ~3400MHz / ~3400MHz )
    
    -- GPU:
     - D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon HD 6800 Series
     - Texture Memory: 751 ( Available Texture Memory: 732 )
    
     
     Processing Ini File {
     Module_name =  Floris 
     Num Hints =  12 
     Setting Map Min X =  -180.000000 
     Setting Map Max X =  180.000000 
     Setting Map Min Y =  -145.000000 
     Setting Map Max Y =  145.000000 
     Setting Time Multiplier =  0.250000 
     Setting Seeing Range Multiplier =  6.500000 
     Setting Track Spotting Multiplier =  0.800000 
     Setting player_wounded_treshold =  5.000000 
     Setting hero_wounded_treshold =  15.000000 
     Setting Skill Prisoner Management Bonus =  5 
     Setting Skill Leadership Bonus =  3 
     Setting Base Companion Limit =  20 
     Setting player_xp_multiplier =  2.000000 
     Setting hero_xp_multiplier =  2.000000 
     Setting regulars_xp_multiplier =  3.000000 
     Setting damage_interrupt_attack_treshold =  3.000000 
     Setting damage_interrupt_attack_treshold_mp =  1.000000 
     Setting armor_soak_factor_against_cut =  0.800000 
     Setting armor_soak_factor_against_pierce =  0.650000 
     Setting armor_soak_factor_against_blunt =  0.500000 
     Setting armor_reduction_factor_against_cut =  1.000000 
     Setting armor_reduction_factor_against_pierce =  0.500000 
     Setting armor_reduction_factor_against_blunt =  0.750000 
     Setting horse_charge_damage_multiplier =  1.000000 
     Setting couched_lance_damage_multiplier =  0.650000 
     Setting fall_damage_multiplier =  1.000000 
     Setting shield_penetration_offset =  30.000000 
     Setting shield_penetration_factor =  3.000000 
     Setting missile_damage_speed_power =  1.900000 
     Setting melee_damage_speed_power =  2.000000 
     Setting multiplayer_walk_enabled =  0 
     Setting mission_object_prune_time =  180 
     Scan Module Textures =  1 
     Scan Module Sounds =  1 
     Loading Module Resource  min_env_materials 
     Loading Module Resource  min_bui_materials 
     Loading Module Resource  min_fac_materials 
     Loading Module Resource  min_fla_materials 
     Loading Module Resource  min_gui_materials 
     Loading Module Resource  min_itm_materials 
     Loading Module Resource  min_map_materials 
     Loading Module Resource  ext_itm_materials 
     Loading Module Resource  exp_bui_materials 
     Loading Module Resource  exp_env_materials 
     Loading Module Resource  exp_gui_materials 
     Loading Resource  barrier_primitives 
     Loading Resource  test 
     Loading Resource  shaders 
     Loading Resource  simple_primitives 
     Loading Resource  uimeshes 
     Loading Resource  helpers 
     Loading Resource  pictures 
     Loading Resource  ui_server_filter 
     Loading Resource  user_interface_b 
     Loading Resource  user_interface_c 
     Loading Module Resource  min_gui_overview 
     Loading Module Resource  min_gui_particle_meshes 
     Loading Module Resource  min_gui_particles_2 
     Loading Module Resource  exp_gui_interface 
     Loading Resource  ani_attacks 
     Loading Resource  ani_attacks_single 
     Loading Resource  ani_crouch_down 
     Loading Resource  ani_death 
     Loading Resource  ani_defends 
     Loading Resource  ani_equip_arms 
     Loading Resource  ani_human_mounted 
     Loading Resource  ani_jump 
     Loading Resource  ani_kicks 
     Loading Resource  ani_lady_stand 
     Loading Resource  ani_lancer 
     Loading Resource  ani_low_walk 
     Loading Resource  ani_man_cheer 
     Loading Resource  ani_man_walk 
     Loading Resource  ani_onehanded 
     Loading Resource  ani_parry_attack 
     Loading Resource  ani_poses 
     Loading Resource  ani_run_forward_left_right 
     Loading Resource  ani_run_lookingsides 
     Loading Resource  ani_run_p 
     Loading Resource  ani_run_sideways 
     Loading Resource  ani_stand 
     Loading Resource  ani_stand_guardsman 
     Loading Resource  ani_stand_onhorse 
     Loading Resource  ani_stand_shopkeeper 
     Loading Resource  ani_strikes 
     Loading Resource  uni_strikes3 
     Loading Resource  ani_throw_stone 
     Loading Resource  ani_turn_man 
     Loading Resource  ani_twohanded 
     Loading Resource  ani_walk_backward 
     Loading Resource  ani_walk_lookingsides 
     Loading Resource  ani_walk_sideways 
     Loading Resource  ani_wedding 
     Loading Resource  uni_defence 
     Loading Resource  uni_equip 
     Loading Resource  uni_fistswing 
     Loading Resource  uni_jump 
     Loading Resource  uni_lord_stand 
     Loading Resource  uni_sideways 
     Loading Resource  uni_stances 
     Loading Resource  uni_strike 
     Loading Resource  uni_throws 
     Loading Module Resource  min_mov_skeletons 
     Loading Resource  custom_banner 
     Loading Module Resource  min_fla_banners 
     Loading Module Resource  min_fla_banners_default 
     Loading Module Resource  min_fla_flags_vertical 
     Loading Resource  arabian_castle 
     Loading Resource  arabian_houses 
     Loading Resource  arabian_props 
     Loading Resource  arabian_village 
     Loading Resource  destroy 
     Loading Resource  doors 
     Loading Resource  dungeon 
     Loading Resource  food 
     Loading Resource  gatehouse 
     Loading Resource  interior_thirsty_lion 
     Loading Resource  interiors_a 
     Loading Resource  interiors_arabian 
     Loading Resource  interiors_b 
     Loading Resource  interiors_c 
     Loading Resource  interiors_d 
     Loading Resource  interiors_steppe 
     Loading Resource  object_b 
     Loading Resource  object_c 
     Loading Resource  object_meshes 
     Loading Resource  prisons 
     Loading Resource  prisons_b 
     Loading Resource  scene_small_tavern 
     Loading Resource  ship 
     Loading Resource  square_keep 
     Loading Resource  stone_houses 
     Loading Resource  valleyProps 
     Loading Resource  viking_houses 
     Loading Resource  wall_meshes1 
     Loading Resource  workshops 
     Loading Module Resource  min_bui_general 
     Loading Module Resource  min_bui_pavise 
     Loading Module Resource  exp_bui_castle 
     Loading Module Resource  exp_bui_churches 
     Loading Module Resource  exp_bui_fake_houses 
     Loading Module Resource  exp_bui_siege_engines 
     Loading Module Resource  exp_bui_town_houses 
     Loading Module Resource  exp_bui_village_houses 
     Loading Module Resource  exp_bui_general 
     Loading Module Resource  exp_bui_swadia 
     Loading Module Resource  exp_bui_vaegir 
     Loading Module Resource  exp_bui_nord 
     Loading Module Resource  exp_bui_rhodok 
     Loading Module Resource  exp_bui_sarranid 
     Loading Module Resource  exp_bui_player_faction 
     Loading Resource  object_bodies 
     Loading Module Resource  min_fac_beards 
     Loading Module Resource  min_fac_body 
     Loading Module Resource  min_fac_face 
     Loading Module Resource  min_fac_hair 
     Loading Module Resource  min_fac_jewellery 
     Loading Resource  armors_new_heraldic 
     Loading Resource  heraldic_armors 
     Loading Resource  tableau_shields 
     Loading Module Resource  min_itm_animals 
     Loading Module Resource  min_itm_armors 
     Loading Module Resource  min_itm_books 
     Loading Module Resource  min_itm_boots 
     Loading Module Resource  min_itm_cloths 
     Loading Module Resource  min_itm_dresses 
     Loading Module Resource  min_itm_gauntlets 
     Loading Module Resource  min_itm_helmets_civilian 
     Loading Module Resource  min_itm_helmets_war 
     Loading Module Resource  min_itm_horses_normal 
     Loading Module Resource  min_itm_horses_war 
     Loading Module Resource  min_itm_instruments 
     Loading Module Resource  min_itm_shields 
     Loading Module Resource  min_itm_trade 
     Loading Module Resource  min_itm_weapons_axe 
     Loading Module Resource  min_itm_weapons_blunt 
     Loading Module Resource  min_itm_weapons_ranged 
     Loading Module Resource  min_itm_weapons_spear 
     Loading Module Resource  min_itm_weapons_sword 
     Loading Module Resource  ext_itm_armors 
     Loading Module Resource  ext_itm_cloths 
     Loading Module Resource  ext_itm_dresses 
     Loading Module Resource  ext_itm_gauntlets 
     Loading Module Resource  ext_itm_helmets_civilian 
     Loading Module Resource  ext_itm_helmets_war 
     Loading Module Resource  ext_itm_horses_normal 
     Loading Module Resource  ext_itm_horses_war 
     Loading Module Resource  ext_itm_shields 
     Loading Module Resource  ext_itm_weapons_axe 
     Loading Module Resource  ext_itm_weapons_blunt 
     Loading Module Resource  ext_itm_weapons_ranged 
     Loading Module Resource  ext_itm_weapons_spear 
     Loading Module Resource  ext_itm_weapons_sword 
     Loading Resource  scene_encounter_spot 
     Loading Module Resource  min_env_terrain_borders 
     Loading Module Resource  min_env_map_trees 
     Loading Module Resource  exp_env_grass 
     Loading Module Resource  exp_env_objects 
     Loading Module Resource  exp_env_snow_trees 
     Loading Module Resource  exp_env_trees 
     Loading Module Resource  min_env_skyboxes 
     Loading Resource  map_icon_meshes 
     Loading Resource  map_icons_c 
     Loading Module Resource  min_map_icons 
     
    } //Processing Ini File Finished
     Loading Music...
     Loading Textures...
     Finished Loading Textures...
     L8 Format is  unsupported
     WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium 
     WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far 
     WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body 
     WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet 
     WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start 
     WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch 
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water 
     Loading Module...
     Loading item kinds...
     Loading dialogs...
     Loading mission templates...
     Loading party templates...
     loading time:  66220 
     Finished All...
     Loading tracks
     load_map_data complete.
     Init_map complete.
     init_meta_mission complete.
     map mesh built.
     get_ideal_sun_color.
     get_ideal_fog_color.
     621 parties added.
     launch complete.
     Loading tracks
     load_map_data complete.
     Init_map complete.
     init_meta_mission complete.
     map mesh built.
     get_ideal_sun_color.
     get_ideal_fog_color.
     621 parties added.
     launch complete.
     Loading tracks
     load_map_data complete.
     Init_map complete.
     init_meta_mission complete.
     map mesh built.
     get_ideal_sun_color.
     get_ideal_fog_color.
     621 parties added.
     launch complete.
     Loading tracks
     load_map_data complete.
     Init_map complete.
     init_meta_mission complete.
     map mesh built.
     get_ideal_sun_color.
     get_ideal_fog_color.
     621 parties added.
     launch complete.
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    rgl_warning:  Couldn't load "Textures\min_itm_armor_khe_nob_kazakhrobe_spec.dds" 
    rgl_warning:  Couldn't load "Textures\min_itm_armor_khe_nob_kazakhrobe_normal.dds" 
    rgl_warning:  Couldn't load "Textures\min_itm_armor_khe_nob_kazakhrobe.dds" 
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Thanks you for your assistance. Seiges and tournaments are two of the biggest reasons i decided to get Floris, so it would be great to get this working. :smile:

    edit** I checked the log after the crash, but i don't see any difference.
  5. wmdvanzyl

    Support

    Thank you for the response. Should the log be right after the crash? Right now i'm just playing with TPE turned off, so i don't want to paste wrong log.
  6. wmdvanzyl

    Support

    Hi.

    I am getting a consistent crash when entering tournaments. I am using the Floris Mod Pack , but i have reduced the crash to the enabling of the TPE feature in the options menu. Without TPE the tournament launches fine, with it, the game crashes. I have tried setting everything in TPE to native as far as possible with no difference.

    Is this a known problem? Where can i seek assistance?
  7. wmdvanzyl

    OSP Kit QoL Tournament Play Enhancements 1.5

    Hi.

    I am getting a consistent crash when entering tournaments. I am using the Floris Mod Pack , but i have reduced the crash to the enabling of the TPE feature in the options menu. Without TPE the tournament launches fine, with it, the game crashes. I have tried setting everything in TPE to native as far as possible with no difference.

    Is this a known problem? Where can i seek assistance?
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