Recent content by WindyRain

  1. How can I tell apart my own soldiers from other leaders' when setting deployment?

    ah, well firstly thanks very much for your support.
    but I know how to use a second group in battle, I just want to keep them pure(like 100% LV5 noble mounting archers), because sometimes replenishing their numbers means you have to go through the whole map, and mix them with cheap soldiers is reducing their firepower :sad:
    and yes I know how to use different soldiers well(riders mixed with infantry), just get tired from giving orders to 5-6 squads at the same time.
    yet, in e1.8, I think I have found a new way to make my life easy, now I myself only lead horse-bowman, and my team 2 are combined by all kinds of charge riders. considering armors are so useful and effective now, their death probability( with AI control) is far more acceptable, I don't need to sacrifice any cheap riders to keep crack troops alive anymore(gladly) :smile:
    team 2 being summoned by another vassals army is not much frequent to me, when it is, these stupid lords will know who is the King/Queen(dismissing them without thinking) lol
    but tbh I still hope someone can lead my infantry for me, I hate low-speed creatures
  2. How can I tell apart my own soldiers from other leaders' when setting deployment?

    Yeah you have control over all of them in this situation. They are sorted into the same groups you set up for field battles, in siege the game sorts them...other ways. There's no way to get rid of them other then not adding them to you army and avoiding entering fights with them.

    For using a second group in battle, just use the + to add emblems to you crack group (like helmet for armor) and make a second group of that unit type on the right and slide out all the non-elites you can. Both will still contain and army troops that meet the criteria though.

    I would say just consider all your factions troops as yours and use them the best you can and preserve them. For instance I use many horse archers so I will just move ahead with them and leave my vassal's infantry and stuff and the edge of the map and only move it up and use it after thinning out the enemy and giving them a advantage where they will have few losses. All their troops help them in AI X AI battles but in live battles many of them are useless so why put them in harm's way?

    A problem for you to watch out for though when releasing a clan party for speed/bait is they may get summoned to another vassals army right away.

    ah, well firstly thanks very much for your support.
    but I know how to use a second group in battle, I just want to keep them pure(like 100% LV5 noble mounting archers), because sometimes replenishing their numbers means you have to go through the whole map, and mix them with cheap soldiers is reducing their firepower :sad:
    and yes I know how to use different soldiers well(riders mixed with infantry), just get tired from giving orders to 5-6 squads at the same time.
    yet, in e1.8, I think I have found a new way to make my life easy, now I myself only lead horse-bowman, and my team 2 are combined by all kinds of charge riders. considering armors are so useful and effective now, their death probability( with AI control) is far more acceptable, I don't need to sacrifice any cheap riders to keep crack troops alive anymore(gladly) :smile:
    team 2 being summoned by another vassals army is not much frequent to me, when it is, these stupid lords will know who is the King/Queen(dismissing them without thinking) lol
  3. How can I tell apart my own soldiers from other leaders' when setting deployment?

    Sorry if someone has mentioned this. but I didn't find any useful message after doing some search. well, now here is the question: USUALLY I like to make my team 100% riders, but to preserve their map speed, I have to control their numbers. and 150 is the best for me. so, in that condition...
  4. In Progress smithing parts disappear

    Any ETA on this fix? Would be great to get it asap as it pretty much stops the campaign if you're using smithing :sad:
    I rewrote the game file's code, making all smithing craft parts default. played for about 3 hours(nothing bad happened). that was a good temporary solution. but when I uploaded it on MEGA, then share the link on the steam community, they banned me forever for*Spamming*.
    Fantastic move.
    For now, I'm waiting for them to respond to me:sad: and I totally have no idea AM I CIVILIZED ENOUGH to share a mega link anywhere, damm stupid rules




    ……so can I share the link here? :sad: it's the first time I try MEGA, I even have no chance to see could people download that file or not
  5. In Progress smithing parts disappear

    No, no, I can be almost sure that this is not a loading glitch, or at least is not only a loading glitch, it is obviously about saving: when I load my e1.72 save everything about craft parts works fine, but if I make a new save with it, they(craft parts) will be gone(like e1.80). that's why no matter quitting to the main menu or closing the game both cause the **** to happen, the system just CAN'T RECORD your smithing progress data correctly.
    by the way, I have noticed that the same part of crafting can be unlocked more than once, it is strange, sth related to smithing must went wrong.
  6. In Progress smithing parts disappear

    No, no, I can be almost sure that this is not a loading glitch, or at least is not only a loading glitch, it is obviously about saving: when I load my e1.72 save everything about craft parts works fine, but if I make a new save with it, they(craft parts) will be gone(like e1.80). that's why no matter quitting to the main menu or closing the game both cause the **** to happen, the system just CAN'T RECORD your smithing progress data correctly.
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