Good point. Yes there can be grand tournaments once twice a season with bigger prizes and bigger betting limits / odds. Its a good idea. Let us think this.
The whole tournament system needs an overhaul, especially after these last changes. But you pointed there in the right direction.
The way I think it should work:
Overall Idea:
Tournament quality and payout depend on renown and ranking in the tournament leaderboards. Some tournaments you can't join because they are out of your league.
So when you start the game you can only do crappy
Local Tournaments, with low bet limits and poor payout.
The more you progress up the leaderboard, the better the prices get, the higher the stakes/bet limits, given you are fighting better warriors.
Then you have the
Regional Grand Tourneys. Those are only for participants on the top 16 of the leader boards. Whoever wins, moves onto The Grand Tourney.
On
THE WORLD GRAND TOURNEY, the previous Calradian World Champion has to defend their title against the newcomer. This is a huge stakes, great prizes tournament. This is Pacquiao vs Mayweather in las Vegas. This tourney has a different structure, with different stages with an x amount of rounds each. These stages are divided in ranged, hand to hand and mounted. For ranged could be some timed target shooting. Hand to hand with different weapons per round (first round chosen by the winner, next ones by the loser of the previous round) And finally a joust. A proper joust 1v1 in straight line making passes until one falls.
Before the main constest, there are some opening fights (by invite only among the 3 highest positions on the Regional Gran Tourneys) so even if you didn't win top #1, you might still have a chance to participate but a way way smaller price but still pretty good renown.
After The Grand Tourney leaderboards reset. Once you qualify for regionals you prequalify for the next season if you are in the top half, so you don't have to earn your status again at the local tourneys.
Local tourneys remain open for high level players but the payout makes it not worth so the system should self-regulate as a player would not play in locals if it's not to grief the low level warriors.
I also think that the regional tourneys and leaderboards should be truly regional (as in Vlandia regional tournament) and that the winners of each regional should go in a grand tourney against the winners of the other regions before THE WORLD GRAND TOURNEY, but that implies multiple leaderboards.
Its not the money -we need more ceremony and praise for winning the Tourney. Watch Gladiator a few times -its the glory you should feel but at the moment it feels like "meh -you won. Cyas later."
And of course, tournaments SHOULD improve relations with the towns and their people. You are their champion now. And get invited to the grand hall. What is this bs of winning and not even getting an audience without a bribe?
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Ultimately, what I'm trying to show with this is that Tournaments should feel like you can progress, that it's another aspect of gameplay and not just a thing you savescumm for money and high tier gear when you are starting.
Before this update, tournaments weren't much: pretty repetitive, pay and prize is nothing to write home after the first 4h of gameplay, Just something different to do with a little kick on the side.
But with this latest update, it has no place after just 2h of gameplay.
The tournament should be something you look forward to, that you fight to qualify. Something that over time gets BETTER not worse. It's entertainment. The better you are, the more cache you have. The higher the stakes. The more people all over Calradia loves you (except for the region/kingdom you steal the title from).
Give it some story, some life. Create great rivalries with other NPCs. And with the aging system and characters dying? You can be the World champion and lose it to old age! Remain undefeated for generations! The glory! Or the shame if a newcomer takes it from you.
Just think of all the life it could have and add to the game if instead of neutering it, you gave it a good boost. You could play the game exclusively for the league!
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Other two issues I see with the patch are the
reduction of horse loot (someone mentioned that the logic with the troop prisoners should apply to the horses and I completely agree with that statement) and the fact that c
lans with settlements cannot be mercenaries. I know historical accuracy is not necessarily the goal here, but plenty of nations and clans offered they help in wars just for coin, with no Vassalage (which implies you get protection in exchange). When you are a little **** but you want to remain independent I don't see why not.