Recent content by Whiticus

  1. Whiticus

    Looking for talented Blender Users who like Anime!

    Froi said:
    People generally don't like random requests for things.  Look up some tutorials and learn how to do stuff yourself.

    I like random request n stuff, on street I just take random candy from random people.

    Back to topic..
    I would like to help, don't know much of anime tho.
  2. Whiticus

    Team Recruitment

    Alrighty!
  3. Whiticus

    PAINTBALL MOD 3D DESIGNERS/MODELS NEEDED

    Might be able to help hit me up
  4. Whiticus

    Team Recruitment

    Ehm hi...
    Just this dude  poppin outa now where...
    you probably dont know who I am but!

    I can do all this>> modellers who can texture and unwrap models, people that can rig models

    https://nickbierenbroodspot.carbonmade.com/projects/5664814

    My work I have done for an unfinished mod(For now) For Arma 3.
    I also can Animate.

    Ehm mah steam: HellCeaser there are 2 of them with the same pic just add both I use both.
    or Email me @: [email protected]
    if you wanna go vocal. I am 9 outta 10 times on this TeamSpeak: eur1.thegamemonsters.com:9992 As Lt.Nick

    Imma Piece out now... Piece!
  5. Whiticus

    Native Completed Northamerican One-handed Dueling Tournament | TOURNAMENT BRACKET IS UP |

    Name: Whiticus
    Steam Profile: http://steamcommunity.com/id/HellCeaser
    Weapon: Arming Sword
  6. Whiticus

    python scripter

    Hello ya'll! So, I would like the help of some one that can make some scripts for me.. Some one that know MP rather. And... I guess if you desire so I could throw in an coin.. Thank ya!
  7. Whiticus

    Texturing

    Illuminum said:
    Thanks for the reply, unfortunately I dont have a steam account, is there anything else I can add you on?
    Oke, That doesnt matter I will just help you on here. Its just that I answer faster on steam.

    So, are you re-texturing a existing model or did you make one your self?
  8. Whiticus

    Texturing

    Hey man add me on steam and ill help you out. And have you lay out the UVs already? Or are you just retexturing a existing model
  9. Whiticus

    Different Materials on one piece of Armor

    In mount an blade you can have 4 different textures on a Material.
    A model always as a material and you apply the textures on the material.
    You got: A diffuse map, Which is the color of the material.
                  A bump map which either is a Displacement map, a normal map or a high map.
                  A Environmental map Which is a Ambient Occlusion that can Handel lighting and shadowing on a model.
                  And last but not least a specular map, which is for the model hardness and also can be used to Handel shadowing.

    Most of the time you bake those maps by using a High poly model and a low poly model,
    or with just a low poly model(but it will be less detailed then)
    but in case you don't know how to do that and you got a Diffuse map you can do the following
    Download:
    http://frozenflamecorp.com/site/pages.php?page=entryview&category=products&entryid=2
    Or
    http://www.crazybump.com/

    And use those programs to generate those maps explained from just a Diffuse map.

    MindTex is a premium software and Crazybump is free for a certain amount of time.

    :smile:
  10. Whiticus

    Warband Refined & Enhanced Compiler Kit (v1.0.0 @ Mar 01, 2015)

    Lav said:
    Whiticus said:
    Hello, I aint no master within the scripting world.... xD

    But I got this problem >> http://prntscr.com/6j1s0m
    The vanilla compiler shows no errors.. its only in your compiler.
    Yes, W.R.E.C.K. is more strict with the code than vanilla compiler (and will be even more strict as new versions roll out). I can't see the screenshot for some reason, but you should post to Q&A thread as it seems your issue is related to your code, not to W.R.E.C.K.

    Alright will do! Thanks lav :grin:
  11. Whiticus

    Grass

    dragos said:
    Froi said:
    Achto said:
    Who knows, what a texture file do i need to change?

    dragos said:
    You must change the texure file of whatever it is.

    Very helpful.  What exactly did you try and do Achto?

    Haha :grin: I did my best with the information given by Achto :facepalm:

    Well... Atleast you have tried it 
    close_enough.png
  12. Whiticus

    BeNe Nation's Cup 2015! Silver! Goed gedaan boys, ALLEJOPPAAAA!!

    Le Roux said:
    Whiticus said:
    Maar... Ik wil ook mee doen :sad: xD

    Mag ik op de TS komen OMG :O
    Beetje laat hoor. Zondag is de finals.

    Uhtred Dunkerch said:
    Wat is de teamspeak?  :party:
    Heb jij de op ooit al bekeken? :razz:

    Jah ehm... sorry ik leef onder een steen.. en uh ik heb geen computer... ik gebruik een post duif.

    En uh ik laat me brownies thuis volgende keer mkay?
  13. Whiticus

    Grass

    If you would try to make the grass invisible you need to make a transparent texture and assign that to the grass model.
    Or if you took the grass recourse from lets say a other mod you should also copy the texture form that model you import.
    If you don't know what texture you are looking for download >> http://forums.taleworlds.com/index.php?topic=72279.0
    open "OpenBRF" Find your model http://prntscr.com/6j5nyg
    And there it would tell you what texture you need.
    now go to the module directory > textures
    and now go search for that name it gave you and copy paste into your own.
  14. Whiticus

    BeNe Nation's Cup 2015! Silver! Goed gedaan boys, ALLEJOPPAAAA!!

    Maar... Ik wil ook mee doen :sad: xD

    Mag ik op de TS komen OMG :O
  15. Whiticus

    Warband Refined & Enhanced Compiler Kit (v1.0.0 @ Mar 01, 2015)

    Hello, I aint no master within the scripting world.... xD

    But I got this problem >> http://prntscr.com/6j1s0m
    The vanilla compiler shows no errors.. its only in your compiler.

    And your website doesn't work so I figured to post it here
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