My work I have done for an unfinished mod(For now) For Arma 3.
I also can Animate.
Ehm mah steam: HellCeaser there are 2 of them with the same pic just add both I use both.
or Email me @: [email protected]
if you wanna go vocal. I am 9 outta 10 times on this TeamSpeak: eur1.thegamemonsters.com:9992 As Lt.Nick
Hello ya'll!
So, I would like the help of some one that can make some scripts for me..
Some one that know MP rather.
And... I guess if you desire so I could throw in an coin..
Thank ya!
In mount an blade you can have 4 different textures on a Material.
A model always as a material and you apply the textures on the material.
You got: A diffuse map, Which is the color of the material.
A bump map which either is a Displacement map, a normal map or a high map.
A Environmental map Which is a Ambient Occlusion that can Handel lighting and shadowing on a model.
And last but not least a specular map, which is for the model hardness and also can be used to Handel shadowing.
Most of the time you bake those maps by using a High poly model and a low poly model,
or with just a low poly model(but it will be less detailed then)
but in case you don't know how to do that and you got a Diffuse map you can do the following
Download:
Yes, W.R.E.C.K. is more strict with the code than vanilla compiler (and will be even more strict as new versions roll out). I can't see the screenshot for some reason, but you should post to Q&A thread as it seems your issue is related to your code, not to W.R.E.C.K.
If you would try to make the grass invisible you need to make a transparent texture and assign that to the grass model.
Or if you took the grass recourse from lets say a other mod you should also copy the texture form that model you import.
If you don't know what texture you are looking for download >> http://forums.taleworlds.com/index.php?topic=72279.0
open "OpenBRF" Find your model http://prntscr.com/6j5nyg
And there it would tell you what texture you need.
now go to the module directory > textures
and now go search for that name it gave you and copy paste into your own.
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