Yeah, I was wondering who would be the first to jump on a strange binary by a first time poster.
It runs quite happily without admin rights, at least.
And yep, prisoners will lead to a memory leak/probable crash (except maybe if they're lords, I haven't tested that specifically since I'd rather just fix it entirely.) Currently it pretends player party stacks don't exist since I think I need to read troops in from the mod in order to determine the flags on those, none of the flags in the saved game itself seemed to be relevant in that case. And it quite happily charges along trying to allocate gobs of memory based on completely wrong data, as you noticed. Sanity checks are definitely in order. I'm also hoping for some feedback as to what people would find useful - and I'm sure I'll get more/better of that by saying "hey I have sorta-functional prototype here, what should I add?" rather than the drive-by first post "I'm totally gonna actually do this, trust me, please waste your time giving me suggestions based on me having spent 30 seconds writing this." Not that
that ever happens...