In 2-3 years the graphics will start to look outdated, so then thóse have to be upgraded, then the engine has to accommodate that, and now you're stuck in an endless cycle until you run out of money. I've seen this happen to other EA games (like 7 days to die, which has needed like 5 graphics overhauls JUST to stay on par during it's 8 year development cycle. There is a good reason that games tend to be developed within 3-6 years. If taleworlds takes much longer they'll have missed the boat.
This is such a great summary of how I feel. Entire mechanics are just *right there*, waiting to become fun. The whole smithing system is there, but it's basically disabled by no more than 5 variables. in 2 minutes you could increase stamina, stamina regen, xp gain and parts discovery, and tadaa! you would have a fun game mechanic. Horse riding is so good in this game, but it's disabled by the fact that the riding skill doesn't increase. Robbing caravans is disabled by their movement speed, workshops and caravans are disabled by their low profits, companions are disabled by their ****ty stats, everything is disabled by 1 to 5 numbers that could be changed in one minute. even battles would be so much better if they simply changed the distance that troops have to keep to each other. It's baffling that they would do 98% of the work and then flat out REFUSE to do the last 2% for 2 years.