Recent content by Thane_of_Glamis

  1. Thane_of_Glamis

    Unresolved Performance issues with Mount & Blade: Warband on a new laptop.

    Starting new log file.
    Version: 1.174

    -- OS: Microsoft (build 9200), 64-bit
    -- RAM: Available physical RAM: 2047MB/2048MB
    -- CPU: 11th Gen Intel(R) Core(TM) i7-11370H @ 3.30GHz (GenuineIntel)
    - L2 cache size: 256K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 8 ( Speed: ~3302MHz / ~3302MHz / ~3302MHz / ~3302MHz / ~3302MHz / ~3302MHz / ~3302MHz / ~3302MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvldumd.dll / Description: NVIDIA GeForce RTX 3060 Laptop GPU
    - Texture Memory: 4095 ( Available Texture Memory: 4056 )

    Received stats and achievements from Steam

    Processing Ini File {
    Module_name = Calradia
    Num Hints = 12
    Setting Map Min X = -180.000000
    Setting Map Max X = 180.000000
    Setting Map Min Y = -145.000000
    Setting Map Max Y = 145.000000
    Setting Time Multiplier = 0.250000
    Setting Seeing Range Multiplier = 6.500000
    Setting Track Spotting Multiplier = 0.800000
    Setting player_wounded_treshold = 5.000000
    Setting hero_wounded_treshold = 15.000000
    Setting Skill Prisoner Management Bonus = 5
    Setting Skill Leadership Bonus = 3
    Setting Base Companion Limit = 20
    Setting player_xp_multiplier = 2.000000
    Setting hero_xp_multiplier = 2.000000
    Setting regulars_xp_multiplier = 3.000000
    Setting damage_interrupt_attack_treshold = 3.000000
    Setting damage_interrupt_attack_treshold_mp = 1.000000
    Setting armor_soak_factor_against_cut = 0.800000
    Setting armor_soak_factor_against_pierce = 0.650000
    Setting armor_soak_factor_against_blunt = 0.500000
    Setting armor_reduction_factor_against_cut = 1.000000
    Setting armor_reduction_factor_against_pierce = 0.500000
    Setting armor_reduction_factor_against_blunt = 0.750000
    Setting horse_charge_damage_multiplier = 1.000000
    Setting couched_lance_damage_multiplier = 0.650000
    Setting fall_damage_multiplier = 1.000000
    Setting shield_penetration_offset = 30.000000
    Setting shield_penetration_factor = 3.000000
    Setting missile_damage_speed_power = 1.900000
    Setting melee_damage_speed_power = 2.000000
    Setting multiplayer_walk_enabled = 0
    Setting mission_object_prune_time = 180
    Scan Module Textures = 1
    Scan Module Sounds = 0
    Loading Resource test
    Loading Resource textures_face_gen
    Loading Resource shaders
    Loading Resource textures
    Loading Resource ccoop_extra_ui_textures
    Loading Resource materials
    Loading Resource materials_face_gen
    Loading Resource ccoop_extra_ui_materials
    Loading Resource uimeshes
    Loading Resource meshes_face_gen
    Loading Resource helpers
    Loading Resource map_tree_meshes
    Loading Resource map_icon_meshes
    Loading Resource particle_meshes
    Loading Resource skeletons
    Loading Resource tree_meshes
    Loading Resource xtree_meshes
    Loading Resource grass_meshes
    Loading Resource plant_meshes
    Loading Resource body_meshes
    Loading Resource object_meshes
    Loading Resource object_bodies
    Loading Resource goods_meshes
    Loading Resource item_meshes1
    Loading Resource horse_a
    Loading Resource arabian_horses
    Loading Resource arabian_castle
    Loading Resource food
    Loading Resource beards
    Loading Resource armors_b
    Loading Resource armors_c
    Loading Resource armors_d
    Loading Resource armors_e
    Loading Resource armors_f
    Loading Resource armors_g
    Loading Resource armors_h
    Loading Resource armors_i
    Loading Resource boots_b
    Loading Resource boots_c
    Loading Resource helmets
    Loading Resource helmets_b
    Loading Resource village_houses
    Loading Resource village_houses_a
    Loading Resource village_houses_b
    Loading Resource hair
    Loading Resource deneme
    Loading Resource interiors_a
    Loading Resource interiors_b
    Loading Resource interiors_c
    Loading Resource arena
    Loading Resource map_icons_b
    Loading Resource castle_a
    Loading Resource dungeon
    Loading Resource stone_houses
    Loading Resource snowy_houses
    Loading Resource snowy_castle
    Loading Resource helmets_d
    Loading Resource helmets_e
    Loading Resource helmets_f
    Loading Resource castle_b
    Loading Resource square_keep
    Loading Resource anim_b
    Loading Resource shields
    Loading Resource shields_b
    Loading Resource weapon_meshes_c
    Loading Resource xtree_meshes_b
    Loading Resource map_icons_c
    Loading Resource pictures
    Loading Resource user_interface_b
    Loading Resource user_interface_c
    Loading Resource scene_encounter_spot
    Loading Resource interior_thirsty_lion
    Loading Resource scene_small_tavern
    Loading Resource weapon_meshes1
    Loading Resource weapon_meshes_b
    Loading Resource houses1
    Loading Resource wall_meshes1
    Loading Resource town_houses
    Loading Resource doors
    Loading Resource churches
    Loading Resource town_houses_b
    Loading Resource castle_c
    Loading Resource castle_d
    Loading Resource castle_e
    Loading Resource castle_f
    Loading Resource castle_g
    Loading Resource castle_h
    Loading Resource castle_i
    Loading Resource gatehouse
    Loading Resource viking_houses
    Loading Resource fake_houses
    Loading Resource town_houses_c
    Loading Resource banners
    Loading Resource map_flags
    Loading Resource map_flags_b
    Loading Resource map_flags_c
    Loading Resource map_flags_d
    Loading Resource particles_2
    Loading Resource prisons
    Loading Resource prisons_b
    Loading Resource interiors_d
    Loading Resource costumes_b
    Loading Resource costumes_c
    Loading Resource arena_costumes
    Loading Resource boots_a
    Loading Resource terrain_borders
    Loading Resource terrain_borders_b
    Loading Resource terrain_borders_c
    Loading Resource skyboxes
    Loading Resource object_b
    Loading Resource tree_e_meshes
    Loading Resource destroy
    Loading Resource destroy_snowy
    Loading Resource xtree_meshes_c
    Loading Resource grass_meshes_b
    Loading Resource interiors_steppe
    Loading Resource grooming_horse
    Loading Resource town_houses_d
    Loading Resource horses_b
    Loading Resource ani_horse_mounted
    Loading Resource deneme2
    Loading Resource horse_skeleton
    Loading Resource steppe_fake_houses
    Loading Resource weapon_meshes_d
    Loading Resource tableau_shields
    Loading Resource heraldic_armors
    Loading Resource spear
    Loading Resource weapons_e
    Loading Resource weapons_f
    Loading Resource instruments
    Loading Resource sarranid_armors
    Loading Resource custom_banner
    Loading Resource simple_primitives
    Loading Resource ani_man_walk
    Loading Resource ani_twohanded
    Loading Resource ani_onehanded
    Loading Resource ani_death
    Loading Resource ani_stand_guardsman
    Loading Resource ani_human_mounted
    Loading Resource ani_lady_stand
    Loading Resource ani_poses
    Loading Resource ani_stand_shopkeeper
    Loading Resource ani_man_cheer
    Loading Resource ani_stand_onhorse
    Loading Resource ani_throw_stone
    Loading Resource ani_strikes
    Loading Resource ani_equip_arms
    Loading Resource ani_run_p
    Loading Resource ani_run_forward_left_right
    Loading Resource uni_strikes3
    Loading Resource ani_walk_sideways
    Loading Resource ani_run_sideways
    Loading Resource ani_stand
    Loading Resource ani_crouch_down
    Loading Resource ani_low_walk
    Loading Resource ani_turn_man
    Loading Resource ani_attacks_single
    Loading Resource ani_lancer
    Loading Resource ani_attacks
    Loading Resource ani_kicks
    Loading Resource ani_parry_attack
    Loading Resource ani_walk_backward
    Loading Resource ani_run_lookingsides
    Loading Resource ani_defends
    Loading Resource ani_walk_lookingsides
    Loading Resource ani_jump
    Loading Resource ani_wedding
    Loading Resource arabian_props
    Loading Resource uni_jump
    Loading Resource uni_stances
    Loading Resource uni_equip
    Loading Resource uni_strike
    Loading Resource uni_throws
    Loading Resource uni_fistswing
    Loading Resource uni_lord_stand
    Loading Resource uni_defence
    Loading Resource uni_sideways
    Loading Resource dart
    Loading Resource armors_new_a
    Loading Resource armors_new_b
    Loading Resource armors_new_heraldic
    Loading Resource armors_new_arena
    Loading Resource crossbows
    Loading Resource arabian_armors
    Loading Resource rock
    Loading Resource costumes_d
    Loading Resource nordic_helmets
    Loading Resource sarranid_helmets
    Loading Resource sarranid_armor
    Loading Resource raw_materials
    Loading Resource khergit_lady_dress
    Loading Resource vaegir_helmets
    Loading Resource gauntlets_new
    Loading Resource sarranid_lady_dress
    Loading Resource sarranid_boots
    Loading Resource bride_dress
    Loading Resource full_plate_armor
    Loading Resource weapon_meshes_e
    Loading Resource fur_armors_a
    Loading Resource ui_server_filter
    Loading Resource warhorse_new
    Loading Resource ship
    Loading Resource arabian_houses
    Loading Resource object_c
    Loading Resource tree_f
    Loading Resource interiors_arabian
    Loading Resource arabian_village
    Loading Resource valleyProps
    Loading Resource workshops
    Loading Resource barrier_primitives
    Loading Resource town_houses_e
    Loading Resource wb_mp_objects_a
    Loading Resource prisonCart
    Loading Resource ccoop_extra_ui_meshes

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is supported
    WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
    WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
    WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
    WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_speed_multiplier
    WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
    WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
    WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_troop_upgrades_button_clicked
    WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_character_screen_requested
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...

    rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
    rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_greatsword_cstance
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: reload_pistol_new
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
    rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol loading time: 14499
    Finished All...

    Saving options... OK!

    This is rgl_log file from a freshly downloaded Warband as I have tried using WSE 2 and it improved performance significantly, but it still underperformed. I also have been using Large Address Aware to increase available RAM memory to 4GB, but it made no difference.
  2. Thane_of_Glamis

    Unresolved Performance issues with Mount & Blade: Warband on a new laptop.

    Hello, I have recently got a new laptop, but I can't experience my favourite Mount & Blade: Warband without rather significant performance issues. The laptop is an ASUS TUF Dash F15 with following specifications: - Operating System: Windows 10 Home 64-bit - CPU: Intel Core i7-11370H - RAM: 16GB...
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