Let me remind you, this is not a mod! This is something that may be in the next patch, the developer just doesn’t know about it yet.
59. recruitment slots for the king.
Faction leaders have no restrictions due to attitude (also applies to AI).
Faction leaders now take all soldiers when recruiting, because he is the king.
58. City Gold.
City gold no longer disappears, but remains in stores.
Did you know that in the game gold was removed from stores, now this has been changed.
53. Voting for fief.
The clan that has captured the settlement always participates in voting for it.
THIS irritated everyone, you capture cities and give them to others, now this has been changed.
51. Stage a prison break.
The number of relationship points for a successful escape has been increased.
The cost of escaping at night is half the price.
The alarming state of the city lasts one day.
If stage a prison break for male, then a focus point is added to the roguery.
If stage a prison break for female, then a focus point is added to the charm.
No one has done this, the mechanics are dead, it’s complicated, expensive and of no use, now it’s a very useful function.
43. Prevent AI from calling your parties into their army.
If you have created your own army (even without parties), the AI will not call your parties to join its army.
This is also infuriating, as soon as you let your parties go, someone drafted them into the army and they were captured, now it won’t be like that.
37. Caravanners quickly develop scouting (You need a scout, send the hero as a caravan driver).
I looked at the code and saw that the hero from the caravan receives 2.5 times less experience in reconnaissance than the party leader. This has now been changed.