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Recent content by Somebody

  1. Beta Patch Notes e1.4.1

    Empire castle, Sturgeon town and Vlandian city.

    ?
    Fixed a visual glitch on clients where the lance is flipped like a javelin when the alternative usage is toggled soon after a couched lance collision happens
    yeah it was annoying to aim unless you kept it down all the time
  2. OSP Kit QoL Heraldic Shields

    Forum thread for an old OSP, indexing a MBRepository file. This resource pack contains Native shields modified to use the tableau system in order to display banners. These include the various heater/kite/Norman shields in older versions, and I have also taken the liberty of generating normal...
  3. OSP Kit QoL Heraldic Fur Coat

    Forum thread for an old OSP, indexing a MBRepository file. Heraldic Fur Coat. Original textures by Native & Silver Wolf. https://www.mbrepository.com/file.php?id=3335 Copy paste into module_items.py: ["heraldic_fur_coat", "Heraldic Fur Coat", [("fur_heraldic",0)]...
  4. Statement regarding Plans for Singleplayer and Engine

    Looking forward to the new quests!
  5. Need More Info 'Confident Contender' in The Spy Party quest has wrong description

    Not all the rumours are accurate, if you track the quest you can see that there's a clue you're certain about.
  6. SP Native Militia tree + Armed Trader + Caravan Guard upgrade tree

    Download here (Nexus Mods) Quick and dirty xml fix to connect the troop tree, allowing peasants to upgrade to militia spearmen/archer->armed trader->caravan guards. Fix for mercenary guard loadout (added bolt/spear alternate set). Added 70 ranged skill to Armed Traders (was 0 before, 90 to...
  7. Need More Info Can deploy right at gate as siege attacker

    Summary: You can double click the first gate with troops selected and they'll deploy there. How to Reproduce: Start siege as commanding attacker, select your troops and pan to the walls and double-click the gate.They'll all pile up at the gate past the normal deployment range. Infantry still...
  8. Resolved Wounded and prisoners intermittently showing.

    That's a feature to show more information when you hold alt.
  9. Is there an upper tier limit to prisoners "converting" to your troops?

    Tier 5/6 do not gain compliance currently. There are mods to fix this if you look for other bug reports.
  10. Need More Info [e.1.0.9] Vasalls and Mercenaries, Banner Bug when using Banner Creator

    On the website it tells you what the primary/secondary colour will be based on, so I assume you have white on both the first and last icons.
  11. Resolved [e1.0.9] Family Feud quest - the person under player's protection never spawns in another village

    Use the leave member in settlement button and then talk to the target NPC
    6WP_T.png
  12. Resolved Allied Parties 'Self-Wounding' to 0 Strength

    Looks like starvation, if you get them in an army/enter the same settlement you can check their party tile for food amount.
  13. Need More Info Can add clan caravan to army

    Summary: Caravans led by companions in towns can be added to army How to Reproduce: Create an army, check the location of your caravans and wait until they're in a city. When you enter the lord's hall your companion will be there you can exchange troops and add to army (for 0 influence). When...
  14. Some Serious Game Breaking Exploits

    3 was fixed in in 1.0.8 just now (new clan parties start empty). Not sure about the other 2.
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