Recent content by Sir Keyser Soze

  1. Change my demanding mind

    ? Game is on track for full release after 1 year in EA. I'm quite happy that they are fleshing out & in some cases totally reworking some systems after receiving feedback from the playerbase. I don't think devs were happy with some systems on release and they were there as placeholders.
  2. Minor Point but... Wouldn't it be nice if Cities Had More Than One Gate?

    Are you referring to an inner gate or a separate gate location? If a separate gate location, I would like to see it, but it will need to be easier to station AI where you want them if they do. The current iteration doesn't really allow for it. I would love to see inner gates, attacking in a siege is a bit too easy now if you ask me. Something like an inner gate could punch up the difficulty a bit.
  3. MP Native Kingdoms [Persistent Kingdoms Successor]

    Will the mod be available exclusively on your servers or will it be open to other server hosts?
  4. [Hawk] Hawkband

    Stumbled upon this & record the two charges, very cool guys.

    Apologies for my bad camera skills & hud in the way.

    https://streamable.com/kgsomb
  5. ? Alpha & Beta Branches Feedback

    1.4.3 beta there is a bug where if you place a group of troops in loose formation you can't get them out of it; they retain this loose spacing even if you put them in a different formation. To make matters worse, this 'infects' others groups. IE you set Archers to loose, infantry to shieldwall. Infantry will be loosely spaced while holding up their shield. This bug also occurs in village scenes by simply moving a troops group. I've already reported it & community supports passed it along.

    Side effect of the new shared troop XP: doomstack tier army composition, atleast for AI minor factions. In particular, the Ghilman faction is becoming 70-80% composed of their tier 4 troop. This unit has cataphract & mameluke armor on (at 1 tier lower). See image

  6. Ghulam Army Composition & Armor - Beta 1.4.3

    While I'm glad that it's not facing armies of pure recruits, this is bit too much. Elite troops should be exactly that, elite. When they make up the majority of army composition they are now the common troops.
  7. Ghulam Army Composition & Armor - Beta 1.4.3

    Good. Now give them tier 5 and 6 elite Camel knights too.

    get gud
    I may be able to get gud but the AI can't ?‍♂️. I would like to see tier 5 minor faction units, it would be awesome.
  8. Ghulam Army Composition & Armor - Beta 1.4.3

    The Tier 4 minor faction 'Ghulam' have Tier 5 Mameluke armour on. The Tier 3 unit, Ghilman, has Tier 4 troop armor on. I have not dove into the stats of the unit, but this feels quite unbalanced in gameplay. But maybe that's just me. What is not just me, is how many unbalanced it is for the AI...
  9. Resolved Loose Formation Bug - BETA 1.4.3

    Have you also notice that infantry formations don't reset after being cavalry charged? (Don't go back in formation and face the enemy in a different direction)
    I have not noticed this for cavalry charge into infantry in particular, but I think there may be some issues with the 'Face Enemy'. 'Face Enemy' seems to get stuff sometimes, or they face a particular enemy instead of switching to the nearest one. I haven't encountered much cav yet so I can't really be certain on that.
  10. Resolved Loose Formation Bug - BETA 1.4.3

    Forwarding this issue to the QA team for further investigation. Thanks for reporting.
    Hey just an update on this, this bug also occurs in village scenes; without changing to loose formation. If I try to even move my troops in a village battle scene they will be set to to loose spacing. Ends up forcing me to avoid those battles
  11. Landlord Needs Manual Labor XP Bug - Beta 1.4.3

    When the 'Landlord needs Manual Labor' quest is taken, you can then talk to a headman of villagers. You can select one of three options, side with the villagers, cut them in, or tell them to sod off. When selecting the cut them in option, you gain charm XP & relation with the villager headman...
  12. Getting killed in almost every battle and one shotted far too often 1.4.3

    Is there any talk about eventually down the road once more important stuff has been dealt with, to take a second look at armor damage reduction calculations? Many people feel like armor doesn't do nearly enough in Bannerlord compared to Warband.
    I think its mainly piercing that is the culprit here. Piercing will almost always pen and seem to do full damage. It it had less of a chance to pen, then armor would feel better. I think stabs & arrows need to have a higher chance of deflecting.
  13. Resolved Loose Formation Bug - BETA 1.4.3

    Forwarding this issue to the QA team for further investigation. Thanks for reporting.
    Great, thank you! On the bright side, its a nerf to archers since I won't be using the loose formation. :smile:
  14. Resolved Loose Formation Bug - BETA 1.4.3

    When placing troops into any formation from loose formation, the retain the spread of troops in loose. This occurs even when a different group was the group set to loose. IE Group Archers to Loose Group Infantry to shield wall Group Infantry in shield wall will be spaced apart as if they are...
  15. Suggestion: Hope you address this on the next patch

    Agree with most of this. Devs have stated troop passive xp gain is going to be addressed, I don't think they patched it yet. I sure do miss feasting!
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