Ramong said:
Would be a lot harder for modders to make mods to the game then ?
SOOOOOOO much, yes. Thanks for bringing that up, because this would be a key area that would almost certainly get crippled. Nearly all console games have no mod support at all. The only game I've heard about this for was the PS3 version of
Unreal Tournament 3, but even then, I doubt the mods for that were as comprehensive as the kinds we see for Mount & Blade (they definitely weren't!). There's
Little Big Planet, of course, but there's no real "modding" (programming) involved, as all the functionality comes straight from what it's designed to let you do.
I don't think it would be very easy for Taleworlds to pull off even allowing mod support on consoles (without creating an integrated, simple to use, full-fledged scenario/level/character/world editor), let alone modders learning how to program for a non-PC environment.
This is one of those crucial differences between the PC and console market -- PC games tend to gravitate toward being more complex games that aren't quite as streamlined, but allow for loads of potential with added value from mods, tweaks, and the like. Console games feel more like they're designed to be smooth, more polished, and somewhat simpler experiences. Even open world games like GTAIV and Red Dead Redemption keep things extremely user friendly and not too complicated. When games from PC go to consoles (or vice versa), it can be very, very obvious what the intended platform was supposed to be when you play the port.
So, if we ever saw Mount&Blade on consoles, there probably wouldn't be any mod support... but for a console-focused audience, it would hardly be a deal-breaker -- no one expects to get that. As long as the core gameplay and overall polish was strong, it could do OK on other platforms. But whether us PC faithfuls would be happy with it is another question entirely!