This is sad.
I don't normally care to weigh in on community drama, I really don't, but this community has gone so far off the deep end that I actually feel compelled to say something--anything. However, instead of a rant, I'll just stay on point with the thread. I'll preface and say that the following is my personal opinion and nothing more.
Dreieksdorf has got to be one of the worst maps I have ever been forced to play on.
The spawns are uneven--and I'll use the term uneven rather than unbalanced because the latter tends to stir those with less composure into a rage. One spawn is obviously superior to the other, giving that spawn two good and safe options to move: left and center (and by center I refer to the 'middle' MOTF area). The other spawn only realistically has one--that being right--as its logical center option is less protected than the opposing spawn's. I could be wrong, but I also believe it takes longer for the lesser spawn to reach the center anyway, if only by a fraction, but long enough to give the opposing spawn an advantage.
The MOTFs are poorly placed. It has always been my understanding, and I could be wrong about this to begin with, that MOTFs are in place to punish or prevent excessive camping. The MOTF spawns on Dreieksdorf do the exact opposite of that. They encourage and reward camping. In fact, MOTF camping is the only acceptable strategy useable on Dreieksdorf in the current state of the NA scene, which is a terrible monster of a different topic entirely. Any other strategy is easily shut down or punished because of the no-man's-land of a middle area this map has. Why do anything other than go to your spawn's respective MOTF spawn and wait for that 1/3 gamble? I mean, sure, you could crunch it out in the middle or skirmish at the center MOTF, but why, really? Why take the unnecessary risks when this map rewards you so much for just camping instead?
A lot of these custom maps are guilty of this campy MOTF placement, actually. One could argue that a few Native maps are as well, but when you compare them to maps like Dreieksdorf you gain a new appreciation for the slightly-more-thoughtful placement of Native map MOTFs. On Ruins, for example, the MOTFs dot the map in a rough line. A team can move to control one of at least two of the MOTFs relatively simply with skirmishes happening along the way. Camping happens, yes, but a team can usually do something about it when it does, unlike on Dreieksdorf. Mostly the same can be said for Field by the River, albeit with one MOTF spawn being... less than desirable; the other two MOTF spawns are decent.
In summary: I believe Dreieksdorf is, in its current state, a terrible map for competitive play. The spawns are uneven, the MOTF spawns are campy, and I feel it does not lend itself to any kind of advanced strategical play.