Recent content by pras

  1. Mod to make wife milkable?

    Homelander is that you?
  2. Waiting for 10 years makes it feel only more hurtful.

    Yeah but some fundamental stuff like combat AI? It's been broken for quite a while now, even pushed from a supposedly beta branch to the main one, and it's been fixed by quite a while now too by the enhanced combat AI mod.
    Well the problem with AI is that in order for it to be any good you need you PC to be able to be good at maths. However some people's PCs aren't that good at maths. So how do you balance the thing to not kill gameplay experience for some or the other people? It is hard... as you surly noticed.

    I have no doubts that if things would be straightforward to fix and easy to do that they would do it already.

    And yes I'm aware of their indecisiveness of shot callers in TW... I would hazard a guess that this is where most of the problems lie.
  3. Waiting for 10 years makes it feel only more hurtful.

    Yes, but seeing how it took so many years to get to the current state of the game, one can only imagine there won't be much improvement in one year. Unless they hire tons of people with the newly made cash of early access sells and they really listen to the community, I don't see the game delivering its full potential on release.
    The difference now it that they released the product into public now. While they could have stalled certain development before they can't do it now as much because well... the ghost was let out of the bottle.

    Aside from that, there have been mods almost from day one fixing broken stuff way faster than the devs, so what gives?
    It is easy to target specific things to fix in your spare time and out of fun when you are not bounded by a who knows how big of a backlog of things that has to be done and people aren't breathing down your neck. Most of programmers aren't some home dwelling hermits that work non stop on writing code/fixing bugs.

    Those points are on point and i can see where your thoughts and feelings are coming from but don't be surprised long commited fans are invested in the series. Or don't tell me, that you really believe all those deep rooted problems will be fixed. The game wasn't designed with those immersion factors in mind from the start. It's not something completely fixable. It wanted to be a spiritedless, generic, amass meaningless power simulator. can't turn it into a game with soul no matter how many the updates.
    Then what you have here is a case of over-expectations that simply wont be satisfied. Possibly ever. Buying something for what you hope it will be and not for what it is.

    It is like courting an absolutely perfect woman. Or at least that is what you think she is when you have conversations about her in your head. Then you spend some time with her and realise that she farts and doesn't wash her feet before bed. Or even there might be nothing wrong with her... she is just a overall nice and decent human being and not some love demon of excelence that you hyped yourself for her to be.
  4. Waiting for 10 years makes it feel only more hurtful.

    Well dude. All that you wrote is true. Features are not there. Not yet. That is something I noticed a lot of you doomers/gloomers like to omit. You are looking at an unfinished product and complain that it is missing features. Yes, that is what happens with... unfinished products.

    We can argue if they should have released EA or not considering a lot of people don't give a damn about the fact that it is EA and not a full release yet. At the end of the day though. The game is here it is playable, it is getting more stuff. Should it already have more stuff or not is also debatable but hey... you can shelve the game for half a year and not invest yourself into it as if it is a full release. Come back later and see what was improved.

    You are not an investor that contracted TW to produce you the game and are entitled to be pissed off because they are years late. We are just end consumers here you buy what is there not what you want it to be there.

    Another thing I don't understand is people complaining about patches and how they don't pump out huge changes every week. Like dude... did you learn how to read 1 week after you learned how to walk? Things don't happen that quickly.

    On the other hand I don't like the excuse of "it is a small team". It is just pathetic. It is not just 5 people.
  5. SP - General Sturgia worst performing faction, due to having the worst Troop tree, Liege AI, Economy and Geography.

    Good, then the Lords should fight on foot with the infantry, are we in agreement? ?

    Vlandians lords fight with heavy cavalry, Khuzait lords fight with horse archers, Empire lords fight with heavy cavalry, Battanian lords fight with elite archers, Aserai lords fight with heavy cavalry.

    Sturgian lords fight with... skirmisher cavalry? Makes no sense, put them on foot.
    We were never disagreeing. :smile:
    They have to fix it somehow. As long as it make sense I'm fine with it. What makes sense?
    • If that means that AI is capable of raising enough družina cavalry that boyars can have escort? Great, I'm happy.
    • If that means that AI is smart enough to not charge the boyars directly into enemy like bunch of stupid chicken? Great, I'm happy. Honestly this should be the solution. Nobles of high status participating in highly dangerous areas of the battlefield? Not common.
    • If that means boyars fight on foot. Great, I'm happy. And this option is indeed the "lazy" way out for TW.
    What I'm not fine with is adding things where they don't belong. The setting where Sturgia would be emulating Khuzaits or be any kind of natively potent cavalry force is just out of place. Like mounting a huge sport double exhaust on Lada Njiva... it doesn't belong. :grin:
    Basically they are Starks... they have cavalry... sort of... but not really... It can kinda do its job but more southern houses would just laugh at it.

    I would be all for Sturgia drawing on mercenary companies they can get from Khuzaits actually. It makes the most sense, however it would mean that TW would need to implement mercenary companies to be more popular and have greater depth and functionality that they have now.
  6. The dev is beating around the bush

    Well all of you are wrong... but right at the same time.

    It all evolves around budget.

    As soon as you release a game and charge money for it... you will get people demanding things. That is as natural as then seeing the cash rolling in. You can't have one without the other. Unless you are North Korea where you can execute non-compliant people with an AA cannon.

    8 years is a long time, however depending on how much work you have to do + additional work that is caused by bad design choices and poor/indecisive management decisions... suddenly 8 years is not that big of a time frame. And in those 8 years you have to feed all those people that slave for you. Plus all those BS HR team-buildings and other corporate stupidities (yes I'm an engineer in a corp, how can you tell?). Money is just draining away.

    I wonder how much this release was really "we are ready to do it" and "let's do it because we need fresh money rolling in". Who knows. It is a hard shot to call if you are the one having to call it.

    What happened happened we have an EA. It is decent to a degree, I had quite some fun hours in it I must say. There are people that are happy with what they got, there are people that want more.

    There is a problem however. How to deliver more? The thing is publicly available and people are doing youtube play troughs in attempt of raking that advert money in. In essence dirty clothes are being aired and anything you do to it people will judge it. Noone cares it is EA. They say they do but go ahead and break their save progress introducing new features, ending their campaign progress and they will want to impale you Vlad style.

    So how do you roll out the changes without breaking too many eggs? But hey, who cares, the game got released, it crashed Steam payment processing... MONEYYYY... Bankruptcy avoided, loan-sharks are fed and bonuses are paid out.. who cares about pissed off devs and people that bought the game. They can walk it off. Suddenly people that are calling shots can afford calling stupid shots again and off we go, the cycle continues until money starts running low again.

    It is like Game of Thrones without those two idiots screwing up the last couple of sessions. All the twists and turns and convolutions and politics and corporate back and forth. And unfortunately there is no god of tits and wine either.

    So yeah you are all right and all wrong at the same time.
  7. SP - General Sturgia worst performing faction, due to having the worst Troop tree, Liege AI, Economy and Geography.

    What you guys are describing is an AI problem. Commanders of any army, while OK to be Hannibal and fight among the ranks or act as Alexander and lead their cavalry should definitely not throw themselves solo into the enemy. I don't see how having more cav would help this situation. Especially the kind you are proposing/they actually are. If missile cav is not a mainstay of the Sturgian army (which it shouldn't be) it just means that nobles followed by missle cav/ligh cav runs in and gets mowed down by archers/crossbowmen or get countered by superior cav that pretty much all other factions have.

    druzhinniks should get the bow instead of a lance, also shield and 1h weapon. Theres enough lancers anyway. When Lords have bows too, this shows an indication that they had bows but someone might have cried they were op, changed their gear but not skills or so it seems.

    Druzhina after all IS retinue. Not retinue as in 20 people.
    Well in Bannerlord we have a problem that družina inspired troops are considered some sort of hardcore elite with low availability and not basically knyaz's goons that were the kind of only real professional soldiers knyaz had. Apart from Varingians that were basically just mercenaries.

    Which is fine I guess but then we can't expect that they will be 3/4 of the army troop which was the case in some actual Rus battles. Really if we wanted to be true to the lore, every top tier unit should be called družina of some sort.
    So basically here we have the case of loose interpretation of names.

    In general I'm arguing that the troop tree is OK as it is design wise (apart from the Nord berserker which could be a seperate tree). What Sturgia needs is balancing of existing situation, rearming and recloting of some units and that is about it. The biggest problem of the Sturgia is that the AI is doing a disfavour to it on strategic and tactical level. AI needs an overall improvement anyway, the ting is that Sturgia perhaps suffers from it the most because of their specific territory shape.
  8. SP - General Sturgia worst performing faction, due to having the worst Troop tree, Liege AI, Economy and Geography.

    True. Mostly they get bumm rushed by Vlandians from which they sometimes recover but mostly don't. Then they declare war on Khuzhaits which wipe them almost completely. At least that is my experience. And from my observations that is because the terrain they have to work with it too challenging for the AI to handle. Basically it narrowly stretches through the whole northern width of the map and is cut in half. They have not chance of supporting their west and east since the AI is not capable of handling those two land masses effectively since everything is linear and it takes too long to go from one end to the other.

    The only thing that can save them is either completely change their lands (I bet they would fare better if they had lands nicely homogenous like Battanians) or introduction of quicker transport which is ships.
  9. SP - General Sturgia worst performing faction, due to having the worst Troop tree, Liege AI, Economy and Geography.

    What are Finns and theirv Hakkapeliitta?
    Seriously we will go through every possible cav unit you can get from google? A 16th century horse unit which fits in a world where European armies were converging on a rather same kind of cookie cutter military format, for which they didn't get the idea from observing their Mongol neighbours that they didn't have?

    Sturgian should have light Cavalry on small durable horses to complete their heavy infantry arm.
    Yep that is the jav cav. It is not the best light cav around and is primarily used for skirmishing but you can't say they don't have it. What is the point of having all factions with an all round well covered unit tree? This doesn't make any sense considering each faction lives in their own specific environment.
    Each faction should have shortcomings and places where they are strong and the point of the player is to work around those.
    Granted Sturgia is in a bad spot with reasonable shortcomings but badly balanced inf which is where they should be strong. Noble line gets on horses 1 tier too late IMO as well.

    Until implementation of boats and usable ports at last.
    Yes I do indeed hope they will implement it. And when that happens I hope people won't be advocating for Khuzaits having a well rounded naval options either.

    Sure, if that is also Taleworlds opinion, then the Druzhinniks need to be turned into an infantry unit. Either way, we can't have Druzhinniks being the sole melee cavalry for Sturgia. Either Sturgia needs more melee cavalry, or the Druzhinnik needs to become infantry, and if that happens the Lords needs to fight on foot with the infantry, much like the Battanian lords fight on foot with the archers.
    You make a good point, however I would argue that it is fine as it is (it needs overall balancing and tweaking that berserker line and noble line) the problem here is that Sturgian AI and absolutely horrible placement on the map. Stupidly warmongering like zfingar mentioned and the fact that the lands are linear and split in half then turns out into one half not being able to effectively suppor the other. That is also the reason they get wiped out in most of my play-throughs.
    IMO TW should tweak the AI so that they aren't rushing in and loosing their fresh army every time. They should be smarter about it, let their stacks get vet, grow some nobe cav and then go about declaring war on everyone. And when that happens they should attack and take fiefs that can be supported not going through 1/3 of the enemy territory and take a city they have absolutely no way of keeping.
    If that is not possible then your reasoning of nobles fighting on foot is the best alternative.
  10. SP - General Sturgia worst performing faction, due to having the worst Troop tree, Liege AI, Economy and Geography.

    Yeah pushing for more cav for peoples which live in conditions that don't enable more cav doesn't make sense. Just because they are missing it on the battlefield doesn't mean they should to get it. Apply same treatment to all factions and suddenly you don't have factions but a faction with different flags like Empires and that is boring.
    IMO the shortcoming should be addressed by AI in a way that they hire mercenary units.
  11. SP - General Sturgia worst performing faction, due to having the worst Troop tree, Liege AI, Economy and Geography.

    What are Poles, Lithuanians, Russians, Croats etc.
    To cut to the chase. Sturgia doesn't have geographical prerequisites to justify plentifulness and diversity of cavalry. Read their description "frozen" "woodland" etc. not a common place for horse masters. Doesn't matter who they border. Look at the map, they don't have any flatlands worth mentioning that isn't almost year round snow and ice (that I can guarantee turns into huge areas of swampland when it thaws... look at Siberia). The only place they have some flatlands is that postal stamp worth of grass sout of Ov which is nowhere near the Khuzhaits.
    They can always take a walk to the steppes and hire mercenaries on the other hand.

    I think this is reflected well in the current troop tree as long as they make a modification to the druzhina tree (IMO they should be on the horses since T2 as light spear cav and T3 and on they should be what they are now but with fixed stats) the only trick would be to make the AI mass and use them correctly.

    Read if you want:
    Can tell you for sure that those you mentioned didn't turn into missile cavalry experts en mass because they saw Tatars do it.
    Even the Hungarians that you could argue are some sort of Avar/Hunic and who knows what else mix, had Cumans do it at one point because themselves were already too Europeanised in their army composition.
    Later Poles got the idea of hussars from Hungarians not from Tatars that they bordered. Hungarians themselves didn't invent it either but "got" it from immigrant Serbians that literally had to fight for the Turks but at one point ended up in Hungary and fought for them as mercenaries. You could argue about the Cossacks but they have Tatars in their lineage somewhere. BTW most of this stuff described happened well after early middle ages Europe Bannerlord is based on. None of the peoples you mentioned were a cav powerhouse of any kind in that time period.
  12. SP - General Sturgia worst performing faction, due to having the worst Troop tree, Liege AI, Economy and Geography.

    Unless snow moving bonus gonna be big(and working) that would make Sturgian faction slowest of all.
    Sturgia should have be mix of steppe,slavic and nords but Nords are pretty recent admission.
    Sturgia is a huge land cut in half by the sea. As remote as it can get. If we follow the idea of culture mixing suddenly they will be pretty OP because they border 3 distinct cultures plus the forth one is the Nords which is literally embedded into Sturgian society.
    They are in contact with steppe warfare only on the extreme east and even then it is just one city and castle. I would say that is not enough. Look at any European country that was in contact with Mongols/Ottomans/Huns etc. but does not originate from them. They didn't became light cav experts but kept doing their thing for the most part. If anything they took the other route and tried to become proficient in countering the cav (and failed miserably).

    The thing is. Sturgia is positioned in the kind of terrain and lands where breading horses in large quantities successfully isn't possible. That is why they don't have any horse breeding villages. That is fine by me IMO. They do have jav cav which IMO is a nice Nord/Khuzait fusion.

    I agree with you that the nobles should have a cav escort though. They can afford it and there is a unit branch for that which perfectly fits the idea. Only problem with that branch is that it has wrecked stats and IMO they should get on light horses in T2 not only in T3. Either that or the noble should be fighting on foot in the shield wall.

    IMO what Sturgia needs is fixes of existing stuff first. Shock troops don't make sense with that polearm and you could argue that the berserkers are actually the real shock troops. Spearmen don't fit in with the kite shield. Sure, having a huge round shield is not practical in a phalanx kind of formation so I get why they don't have them, but then again... round shields come in all sizes. Veterans are basically up-armoured javelin throwers with short axes instead of decent swords (they are veterans after all they should be able to afford a sword) and their heavy cav has stats messed up.
  13. Any way around having to clear hideouts?

    Here is my problem with them:
    1. AI can't clear them... I mean a lord having a bandit camp close to their fief wouldn't muster some men and clear them out? I guess bounty-hunters are still to be implemented that would be able to do it. I hope something like that is in the pipes.
    2. They are repetitive.
    3. They litter my realm. So on one hand I don't want to be bothered with clearing them out but they bother me by being there. It is like mould on your butter... you don't want to ignore it.
    4. If I auto-reslove I will loose some men... I can't pick my OP heavy inf to send them in to clear the damn thing. Some poor voulanteer bastard will get it over their head.
    5. If I go into battle and delegate my heavy inf... then I have to wait.
    I mean yes I am picky on one side, however on the other hand this comes as a result of being really annoyed by having to do the camp cleaning.
  14. Bows are WAY too accurate.

    Is this a joke? xDD
    In the video he has like first like 50 and then even more FIAN CHAMPIONS which are hero units with max archery and noble longbows. Its a bit different if you abuse the game like that.
    Well they are archers at the end of the day :razz: But yeah it is an extreme situation. :smile:
  15. Any way around having to clear hideouts?

    Are you putting your top tier troops right below yourself in the party screen troop list? The first 6-8 troops under you will go with you.
    The thing is... I don't want to play the damn thing. :grin: I am capable of defeating the camps I just don't want to be bothered to do it.

    There is a mode to auto resolve them here:

    You are welcome.
    This is cool, tnx.
    There is a problem that auto-resolving the thing gets your troops killed. Like I said the I don't want to be bothered by these hideouts at all. Maybe there is something I can tweak in the mod files to make battles casualty free.
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