I know this has been partially answered already, but do the performance warnings given when using native assets matter much? If so, has anyone shared a version of Native files with these already fixed?
Why are the map_flags giving me these warnings? Surely they aren't skinned anyway?
17:17:31 - PERFORMANCE WARNING: Mesh map_flag_f14 with material banners_f and shader tex_mul_color_mul_factor_alpha uses CPU skinning