Recent content by Papuciko

  1. Papuciko

    Warband on Windows 10?(crash)

    Yes, running the game in window mod work for me too. :grin:
  2. Papuciko

    2015-6 Brytenwalda Reworked pulling together the best features of BW submods +

    There's no realism in games. You can copy some aspects from reality but that's it. This mod is not a historical one, only use some aspects  from a period of time. And they do that nice, in a funny way, how a game must be, so congratulation.  :grin:
  3. Papuciko

    2015-6 Brytenwalda Reworked pulling together the best features of BW submods +

    How can I keep my lords loyal?! Our relation drop so fast. They are all mortal enemies now.This is wrong.
  4. Papuciko

    2015-6 Brytenwalda Reworked pulling together the best features of BW submods +

    Hi all,
    It seems to be quite important to use Warband 1.168. Some errors simply disappear after you upgrade. That ''Unrecognized opcode 2076 line no5'' that I wrote about in my last post is no longer there.  Also every time I wanted to use chain flail game stopped like ''warband need to be close'', everything is fine now. So we can play with older versions but with some small errors.
  5. Papuciko

    2015-6 Brytenwalda Reworked pulling together the best features of BW submods +

    Hello, I play for two ours with 23 patch this is what I got until now.In battle ''Unrecognized opcode 2076 line no5
    A mission template mst_entrenched trigger no:89 consequence''
    I also have a problem with great hammer.In description when you point with the mouse is not two handed like in native, is two handed/one handed. The problem is that in battle you can pull out the great hammer together  with the shield  like a one handed weapon but you cant hit. For me is not a problem because I can fast take out the shield and use it as two handed but companions they will not do that, they will take hit after hit with the great hammer in one hand and shield in the other without doing nothing. So please make it be only two handed or make him work as two handed/one handed how you make with maul. Maul also was only two handed in native, now you make him two handed/one handed and is working,slow but its OK.
    Perhaps you can make also some steel arrows so they can break the shields faster or increase bow damage a little. It is very hard to kill someone with a bow. Anyway this is my opinion.  Another suggestion - How about we can use the fights from ''my lair'' to really upgrade our troops and companions?
    I did not have the chance to try the horns for healing until now but I remember in Perisno they make possible to use first aid in battle and it was nice. Thanks for your work, you did a very nice job. I let you know if I find something wrong. :grin:
  6. Papuciko

    2015-6 Brytenwalda Reworked pulling together the best features of BW submods +

    Hi
    ,I found this: SCRIPT ERROR ON OPCODE 1570:invalide item kind ID:-1:Line NO:49
    AT SCRIPT:STORE_battle grop_type
    I know the great hammer in native and other mods is two handed, but in this mod  great hammer in description is twohanded/onehanded and he act like that but only first part. Normally you cant draw a shield with a two handed weapon but here you can draw the hammer and shield but you cant hit. So great hammer  act like a one handed weapon but only half. I personal can put the shield away and use it like a two handed but companions they will not do that. They see te hammer like one handed weapon but unfortunately they can hit. And I think this is the problem with all weapons they have in description ''twohanded/onehanded. To be honest I try only blunt weapons, the hammers ''great'' and the other one''sladge'' or something like that.
    In my last comment I forgot to say that only chain flail make my game stop like ''mount&blade:warband stopped working'', not all flails.  That is the game crush I was talking about. Have a nice day/night ,bye. :grin:
  7. Papuciko

    2015-6 Brytenwalda Reworked pulling together the best features of BW submods +

    Hello,
    Good optimization so no need for that patch, nice mode,congratulations.
    Those are the problems I found until now, maybe they are not bugs and is something wrong with my game....
    1.Game crush when I try to use any flail...stop working. I try more then once with rusty, heavy....
    2.Great hammer is not working as two handed/one handed weapon. Only two handed.
    3.I got some ,,unrecognized op-code 2720;line no:3....2718: line no.2.......and: at script:eek:f is_thrusting_weapon..something like that
    4.report messages not working in battles
    5.Some wrong dialogs like''who are you my lady......I'm the son of....''
    That is all I find out until now. I cant say are big problems, only that crush from flail but I can play without. It is good that you add more blunt weapons and more ransom guys. If I got one our to play is not funny to spend half by looking for one.
    Thanks for your work,bye!
  8. Papuciko

    2015-6 Brytenwalda Reworked pulling together the best features of BW submods +

    Hi,
    I play Brytenwalda 1.41 using ''brytenwalda256x256'' low texture patch. Can I use the same patch on your submod?
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