Recent content by Nova4Erk

  1. Resolved Controller Causes issues. DLSS Quality and Performance causing crashes.

    Summary: How to Reproduce: DLSS Performance then getting into campaign and the crash occurs with controller (xbox one Controller). 2nd Crash DLSS Quality. it interferes with controller as soon as i get into Tournaments. i have Dismembermentplus mods on. but i think this is triggered by DLSS...
  2. Need More Info Crash after clicking LT on joypad to reassign controls

    Yes in my case as soon as i enable dlss to performance ( dont tested other dlss options yet) it crashes as soon as i use my controller after getting from options to the game. I will cause the crash and send you the report and write you the cause.
  3. Need More Info Crash after clicking LT on joypad to reassign controls

    Changing the keybinds of a controller will be disabled soon.
    in my case i Disabled the DLSS to none. and my controller dont caused any Crashes anymore. this is strange...
  4. Spiel stürzt ab sobald ich den controller nutze

    dabei wird dir niemand helfen können.. das scheint ein Hardwear konflikt zu sein. und ohne genaue kentnisse über dein system ist alles nur spekulation.
    ich fand raus, dass es immer zum Absturz mit dem Controller kommt, wenn ich DLSS einstelle. solange ich DLSS auf None lasse, läuft es mit dem Controller wieder ganz normal. Strange
  5. Need More Info Crash after clicking LT on joypad to reassign controls

    Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!
    Have the same issue. If i am going to use my controller my game is crashing. I tried in save mode (mods disabled) and it is still crashing. I sent a report to you a day before. If i go with kb + m it runs well but as soon as i use the controller, it crashes. Maybe its triggered by pressing lt or rt dont know bit i get a crash. Please make sure the game has a controller support. All in all i think it is time to get some tweakings to controller peripherals. Thx in Advance for your efforts taleworlds! Iyi aksamlar ve kolay gelsin :smile:
  6. If i am using a controller my game crashes

    As the title says my game is crashing as soon as i use my controller. If i go in my game and play with Mouse and keyboard there is no issue. Even the vanilla mode (no mods) is crashing as soon as i use my controller! I made refreshing the game, the graphic drivers and searched to repair for game...
  7. Spiel stürzt ab sobald ich den controller nutze

    Wie der Titel es schon sagt stürzt das spiel ab sobald ich den controller benutze. Ich habe auch keine mods aktiv. Das spiel neu aufgespielt, die Driver der gpus nochmal erneuert sonst nichts gemacht.
  8. Beta Branch Patch Notes e1.2.0

    It seems they are patching stuff without even thinking of what the knock on effect is of these patches. Now that they've made caravans a bigger target its having some sort of effect on all cities going bankrupt and a constant lack of weapons now aswell.

    Also they're patching stuff and not even telling us... case and point the auto resolve with looters is now killing my high tier units. I mean what they heck did they change to make that happen.
    Fully agree +1 This. I hope we get a hotfix for this ASAP!!! Its DEFINITELY THE BIG BUG/ISSUE under this Patch!
  9. Beta Branch Patch Notes e1.2.0

    patchnotes-b-e1.2.0.png


    Versions
    Native: e1.2.0
    SandboxCore: e1.2.0
    Sandbox: e1.2.0
    Storymode: e1.2.0
    CustomBattle: e1.2.0


    Singleplayer
    Crashes
    • A crash that was caused by accessing the rider of a mount while the mount was changed was fixed.
    • Fixed a crash occurred when executing prisoner heroes.
    Performance
    • VRAM usage was reduced by solving some memory leaks in the UI.
    • Fixed some of the spikes in missions.
    • Minor GPU memory usage reduction for the world map.
    Save & Load
    • Skill Level is preserved when loading old version savegames.
    Localisation
    • Added traditional Chinese.
    • Some grammar mistakes are corrected and some typos fixed.
    • Improvements, additions and corrections for Turkish and Simplified Chinese translations.
    Art
    • Fleeing points for AI were added to battle terrains.
    • Fixed misplaced textures and added better-looking elements to the shop stands.
    • Fixed some visual issues in one of the aserai villages.
    • Fixed Vlandian Vanguard shield banner issue.
    • Fixed certain visual glitches that appear when rendering blood on flora.
    • Added three new items for crafting - one scabbard for swords and two blades for spears.
    • Fixed some problems on crafting items.
    UI
    • Fixed a bug where map notifications were sometimes lost without being shown to the player.
    Battles and Sieges
    • When looting enemies, it is now possible for the system to provide an item with a modifier if the default value of the item is too low or too high.
    • Missiles can now pass through between siege ladders' steps.
    • Fixed that corpses and thrown boulders were not being erased after the entity below them was destroyed.
    Combat AI
    • A critical bug that caused AI in sieges to act unexpectedly and possibly cause crashes, if the player was aiding a side (being a separate ally team during the siege mission), was fixed.
    • A critical bug that caused AI pathfinding to almost always reset its path when moving from static to dynamic navmeshes and vice versa, which caused performance issues and agents not being able to climb siege towers correctly, was fixed
    • Incorrect ordering of mission behaviours caused a team's general to be deselected at the “choosing formation to lead” stage of army sieges. This was fixed.
    • AI that should've attacked the inner gate after breaking the outer gate with the ram in a siege tried to run into the castle over ladders because they chose the reverse side of the gate to stand and wait for reinforcing those that attacked the gate due to a bug. This was fixed.
    • Fixed a bug that occurred especially when armies were far away from each other and caused agents to run towards the enemy when given the order to retreat.
    • Removed unnecessary pathfinding calls by the AI that caused performance issues especially in sieges without impact on the decisions they were trying to make.
    Character Development System
    • Changed Skill XP increase formula to 10 + skill level.
    • Fixed an issue in char creation where switching to female from male and back would reset all beard and other male-only properties.
    Clan and Party
    • Companions now come with cheap items with modifiers, so they are easier to recruit.
    Economy and Trade
    • Higher tier armours are now produced in towns and can sometimes be found in the marketplace.
    Crafting
    • Fixed a bug where crafted items could have different stats then shown during creation.
    • Fixed a bug where crafted items lost changes to stats when loaded from a savegame.
    Settlement Actions (Town, Village, Castle and Hideout)
    • Boosting construction now adds 50 construction rather than x2 construction speed
    • Fixed an issue with asking companions to look for themselves or asking villagers to look for our companions near us.
    • Fixed a bug that made the settlement project's completion time negative.
    Quests & Issues
    • Family Feud quest related fixes/improvements.
      • Bugs
        • Fixed a bug that causes quest dialogues to disappear after Save & Load.
        • Fixed a bug that causes a quest NPC to not spawn in the target village.
      • Improvements
        • Added/Changed some dialogue texts.
        • Added/Changed some log entries.
        • If the player dismisses the quest NPC from their party, the quest will fail.
    • The Spy Among Us (The Spy Party) quest related fixes/improvements.
      • General
        • Quest title is changed to "The Spy Among Us"
          From now on, players can activate the quest even if the quest giver is inside an army.
      • Fixes
        • Fixed a bug that changes face keys of spy candidates.
        • Fixed a bug that causes the UI health bar to show wrong values for the player when duelling with the spy.
        • Fixed a bug that causes spy candidates to disappear when saving & loading the game inside the involved settlement.
      • Improvements
        • The spy will scale up according to the player's skills.
        • Added better battle equipment for the spy.
        • Added/Changed some dialogue texts.
        • The randomization parameter for townspeople to give player clues was adjusted to prevent problematic situations.
        • Added visual trackers for the spy candidates (Default: "Alt" key).
        • Issue duration was changed from 35 days to 5 days.
    • Lord Needs A Tutor quest related fixes/improvements.
      • Fixes
        • Fixed a bug that caused the quest NPC to disappear after the player was taken as a prisoner.
        • Fixed a bug that causes the quest giver and the quest NPC to be the same person.
      • Improvements
        • Added/Changed some log entries.
        • If the player and the quest NPC are somehow separated, the player will be able to track and find the quest NPC via the quest log and can thus continue progressing the quest.
    • Lord Wants Rival Captured quest related fixes/improvements.
      • Fixes
        • Fixed a bug that causes the quest to get stuck if the quest giver has no fiefs.
        • Fixed a bug that causes duplicate/empty log entries.
      • Improvements
        • Added a dialogue option that allows the player to deliver the target NPC to the quest giver.
    • Minor fixes for Headman Needs Grain issue.
    • Further issue quest dialogue improvements.
    • Persuasion parameters fixed in Army of Poachers, Family Feud and other quests.
    Other
    • Overhauled equipment of minor factions to better fit their characteristics.
    • When we entered a town scene for the second time, guards were missing. This was fixed.
    • Fixed the colour of the player's companion portraits when we enter a hostile settlement
    • Made the player's brother a bit younger.
    • Fixed a bug that caused prisoners to become governors.
    Multiplayer
    Audio
    • Added notification shouts to certain events (like the distant shout when someone captures a flag).
    Server & Network
    • Fixed issues related to requesting to join a custom game that is ending.
    • Fixed issues caused by multiple party members requesting to join a game at the same time.
    • Fixed some rare cases of disconnections from the Lobby.
    Both
    Performance
    • Major CPU performance improvements on both field and siege battles.
    • Minor performance improvements on multi-core usage.
    Art
    • Fixed beards protruding from helmets.
    Audio
    • Minor improvement on sounds playing delayed on slower HDDs.
    • Audio performance improvements for older CPUs.
    • Removed clicks and pops from boulder impact sounds.
    • Some volume changes for ambient sounds.
    Known Issues
    https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
    Caravans often or most of the time never arrives. It destroys the economy of the campaign. Bandit are raiding as never before and Caravans are too weak now! Dont know if this Was intended but it is weird imo
  10. Resolved Bugreport Derthert capture mission buggy!

    As my title says i get a Mission to capture a noble from from the sturgians by Derthert . I found simir and beaten him up. So i captured him and wanted to bring him to Derthert to gain relation points. After a several time i travel at the map He disappears from my prisoners Party. I then...
  11. In Progress Perks not working

    Oh no! Hope devs will fix These first!

    PLS taleworld we need a hotfix for These perk issues!
  12. Mercenary contracts are treated the same as becoming a vassal of a faction

    Yes its annoying

    1st. The treating Like a vassal
    2nd. It should AT least be worth th be a merc. But the rewards are so low. Its even though if u were treated right and can leave the contract its in General Not worth the way!

    Please devs fix this today or AT least till weekend

    By the way. Awesome game! Its a blast.

    It Was worth the EA money i paid! Every Cent!
  13. SP - General Multiplayer bots mode and coop features?

    As the title says i was just wondering if there were Any Kind of bots to make own custom matches and a coop Mode in multiplayer section Like for example Sieges and stuff u know, pve with friends I would suggest after making some Bug, crash and Performance fixes, they should go to give love for...
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