Recent content by Neodrako

  1. Neodrako

    Modding Q&A [For Quick Questions and Answers]

    jacobhinds said:
    You need a comma after the fourth bracket pair line from the bottom. I.e this one:

    Code:
    (spawn_around_party,"p_village_14","pt_caballeros_de_calradia")

    Whenever it says "tuple not callable" it's either a missing closing bracket ")" or a missing comma.

    Code:
    Initializing...
    Compiling all global variables...
    Exporting strings...
    Exporting skills...
    Exporting tracks...
    Exporting animations...
    Exporting meshes...
    Exporting sounds...
    Exporting skins...
    Exporting map icons...
    Creating new tag_uses.txt file...
    Creating new quick_strings.txt file...
    Exporting faction data...
    Exporting item data...
    Exporting scene data...
    Exporting troops data
    Exporting particle data...
    Exporting scene props...
    Exporting tableau materials data...
    Exporting presentations...
    Exporting party_template data...
    Exporting parties
    Exporting quest data...
    Exporting info_page data...
    Exporting scripts...
    Exporting mission_template data...
    Exporting game menus data...
    exporting simple triggers...
    exporting triggers...
    exporting dialogs...
    Checking global variable usages...
    WARNING: Global variable never used: g_dplmc_battle_continuation
    WARNING: Global variable never used: g_dplmc_cam_activated
    WARNING: Global variable never used: g_dplmc_charge_when_dead
    Imported 23 global variables for saved-game compatability that are not used.
    Exporting postfx_params...
    
    ______________________________
    
    Script processing has ended.
    Press any key to exit. . .

    You are absolutely right it was only by a comma.

    I have much to learn.


    Thank you very much friend


    I want my second quest is within a village.

    Can I make an enemy party to wait for me to walk into a village?

    Any idea?
  2. Neodrako

    Modding Q&A [For Quick Questions and Answers]

    Please someone see the problem?
    Code:
    Initializing...
    Traceback (most recent call last):
      File "process_global_variables.py", line 6, in <module>
        from module_dialogs import *
      File "C:\Users\Brian\Desktop\Ms-neo 27-09-2014\Ms-neo 27-09-2014\module_dialog
    s.py", line 1794, in <module>
        (assign,":party_no","pt_caballeros_de_calradia"),
    TypeError: 'tuple' object is not callable
    Exporting strings...
    Exporting skills...
    Exporting tracks...
    Exporting animations...
    Exporting meshes...
    Exporting sounds...
    Exporting skins...
    Exporting map icons...
    Creating new tag_uses.txt file...
    Creating new quick_strings.txt file...
    Exporting faction data...
    Exporting item data...
    Exporting scene data...
    Exporting troops data
    Exporting particle data...
    Exporting scene props...
    Exporting tableau materials data...
    Exporting presentations...
    WARNING: Usage of unassigned global variable: $faction_display
    WARNING: Usage of unassigned global variable: $faction_display
    WARNING: Usage of unassigned global variable: $faction_display
    WARNING: Usage of unassigned global variable: $faction_display
    WARNING: Usage of unassigned global variable: $faction_display
    WARNING: Usage of unassigned global variable: $fplayer_team_no
    WARNING: Usage of unassigned global variable: $fplayer_team_no
    WARNING: Usage of unassigned global variable: $fplayer_team_no
    WARNING: Usage of unassigned global variable: $fplayer_team_no
    WARNING: Usage of unassigned global variable: $fplayer_team_no
    WARNING: Usage of unassigned global variable: $fplayer_team_no
    WARNING: Usage of unassigned global variable: $fplayer_team_no
    WARNING: Usage of unassigned global variable: $fplayer_agent_no
    WARNING: Usage of unassigned global variable: $fplayer_team_no
    WARNING: Usage of unassigned global variable: $fplayer_team_no
    WARNING: Usage of unassigned global variable: $fplayer_team_no
    WARNING: Usage of unassigned global variable: $fplayer_agent_no
    WARNING: Usage of unassigned global variable: $fplayer_team_no
    WARNING: Usage of unassigned global variable: $fplayer_agent_no
    WARNING: Usage of unassigned global variable: $fplayer_team_no
    WARNING: Usage of unassigned global variable: $g_character_presentation_type
    WARNING: Usage of unassigned global variable: $g_base_character_presentation_sto
    rage_index
    WARNING: Usage of unassigned global variable: $g_character_presentation_type
    WARNING: Usage of unassigned global variable: $g_base_character_presentation_sto
    rage_index
    WARNING: Usage of unassigned global variable: $g_character_presentation_type
    WARNING: Usage of unassigned global variable: $g_base_character_presentation_sto
    rage_index
    WARNING: Usage of unassigned global variable: $g_jrider_character_report_Return_
    to_menu
    WARNING: Usage of unassigned global variable: $g_jrider_character_report_Return_
    to_menu
    WARNING: Usage of unassigned global variable: $g_jrider_character_information_te
    xt
    WARNING: Usage of unassigned global variable: $g_jrider_character_information_te
    xt
    WARNING: Usage of unassigned global variable: $g_jrider_character_information_te
    xt
    WARNING: Usage of unassigned global variable: $g_jrider_character_information_te
    xt
    WARNING: Usage of unassigned global variable: $g_jrider_character_relation_listb
    ox
    WARNING: Usage of unassigned global variable: $g_jrider_character_relation_listb
    ox
    WARNING: Usage of unassigned global variable: $g_jrider_character_relation_listb
    ox
    WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
    
    WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
    
    WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
    
    WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
    
    WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
    
    WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
    
    WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
    
    WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
    
    WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
    
    WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
    
    WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
    
    WARNING: Usage of unassigned global variable: $g_jrider_pres_called_from_menu
    WARNING: Usage of unassigned global variable: $g_jrider_faction_filter
    WARNING: Usage of unassigned global variable: $g_jrider_faction_filter
    WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
    
    WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
    
    WARNING: Usage of unassigned global variable: $g_jrider_faction_filter
    WARNING: Usage of unassigned global variable: $num_charinfo_candidates
    WARNING: Usage of unassigned global variable: $g_character_presentation_type
    WARNING: Usage of unassigned global variable: $g_jrider_reset_selected_on_factio
    n
    WARNING: Usage of unassigned global variable: $num_charinfo_candidates
    WARNING: Usage of unassigned global variable: $g_base_character_presentation_sto
    rage_index
    WARNING: Usage of unassigned global variable: $g_latest_character_relation_entry
    
    WARNING: Usage of unassigned global variable: $character_info_id
    WARNING: Usage of unassigned global variable: $character_info_id
    WARNING: Usage of unassigned global variable: $g_jrider_character_information_te
    xt
    WARNING: Usage of unassigned global variable: $g_jrider_last_checked_indicator
    WARNING: Usage of unassigned global variable: $g_jrider_last_checked_indicator
    WARNING: Usage of unassigned global variable: $g_jrider_character_portrait
    WARNING: Usage of unassigned global variable: $character_info_id
    WARNING: Usage of unassigned global variable: $g_jrider_character_portrait
    WARNING: Usage of unassigned global variable: $g_jrider_character_portrait
    WARNING: Usage of unassigned global variable: $character_info_id
    WARNING: Usage of unassigned global variable: $g_jrider_faction_coat_of_arms
    WARNING: Usage of unassigned global variable: $g_jrider_faction_coat_of_arms
    WARNING: Usage of unassigned global variable: $g_jrider_faction_coat_of_arms
    WARNING: Usage of unassigned global variable: $g_character_presentation_type
    WARNING: Usage of unassigned global variable: $character_info_id
    WARNING: Usage of unassigned global variable: $g_jrider_pres_called_from_menu
    WARNING: Usage of unassigned global variable: $g_jrider_pres_called_from_menu
    WARNING: Usage of unassigned global variable: $g_character_presentation_type
    WARNING: Usage of unassigned global variable: $g_jrider_character_report_Return_
    to_menu
    WARNING: Usage of unassigned global variable: $num_charinfo_candidates
    WARNING: Usage of unassigned global variable: $g_jrider_character_information_te
    xt
    WARNING: Usage of unassigned global variable: $g_jrider_last_checked_indicator
    WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
    
    WARNING: Usage of unassigned global variable: $g_jrider_faction_filter
    WARNING: Usage of unassigned global variable: $g_jrider_faction_filter
    WARNING: Usage of unassigned global variable: $g_jrider_reset_selected_on_factio
    n
    WARNING: Usage of unassigned global variable: $g_jrider_character_information_te
    xt
    WARNING: Usage of unassigned global variable: $g_jrider_character_portrait
    WARNING: Usage of unassigned global variable: $g_jrider_character_relation_listb
    ox
    WARNING: Usage of unassigned global variable: $g_base_character_presentation_sto
    rage_index
    WARNING: Usage of unassigned global variable: $g_jrider_last_checked_indicator
    WARNING: Usage of unassigned global variable: $g_jrider_last_checked_indicator
    WARNING: Usage of unassigned global variable: $g_latest_character_relation_entry
    
    WARNING: Usage of unassigned global variable: $g_jrider_last_checked_indicator
    WARNING: Usage of unassigned global variable: $g_jrider_last_checked_indicator
    WARNING: Usage of unassigned global variable: $g_jrider_last_checked_indicator
    WARNING: Usage of unassigned global variable: $g_base_character_presentation_sto
    rage_index
    WARNING: Usage of unassigned global variable: $character_info_id
    WARNING: Usage of unassigned global variable: $g_presentation_obj_banner_selecti
    on_2
    WARNING: Usage of unassigned global variable: $g_presentation_obj_banner_selecti
    on_2
    WARNING: Usage of unassigned global variable: $key_order_7
    WARNING: Usage of unassigned global variable: $key_order_8
    WARNING: Usage of unassigned global variable: $key_order_9
    WARNING: Usage of unassigned global variable: $key_order_7
    WARNING: Usage of unassigned global variable: $key_order_9
    WARNING: Usage of unassigned global variable: $key_order_7
    WARNING: Usage of unassigned global variable: $key_order_8
    WARNING: Usage of unassigned global variable: $key_order_7
    WARNING: Usage of unassigned global variable: $cam_mode
    WARNING: Usage of unassigned global variable: $cam_mode
    WARNING: Usage of unassigned global variable: $cam_mode
    Exporting party_template data...
    Exporting parties
    Exporting quest data...
    Exporting info_page data...
    Exporting scripts...
    WARNING: Usage of unassigned global variable: $g_there_is_no_avaliable_centers


    Code:
    [trp_antler|plyr, "god3", [], "Muy bien, esa es una buena oferta. ¡Voy a recuperar esa reliquia!", "godyes",[
    (setup_quest_text, "qst_relic"),
    (str_store_string, s2, "@Un tipo llamado Atler me contó Una historia interesante. Caballeros caídos llamados  Los Caballeros de Calradia, recientemente Asaltaron la cripta de la familia imperial Suno y robaron la reliquia sagrada. Tengo que encontrarlos y después de la batalla, convencer a su líder Thyr de que me entregue la  reliquia sagrada. Esos bastardos, ahora deben estar cerca de Sumbuja!  "),
    (call_script,"script_start_quest","qst_relic","trp_antler"), 
    (set_spawn_radius,1),
    (spawn_around_party,"p_village_14","pt_caballeros_de_calradia")  
    
                                (assign,":party_no","pt_caballeros_de_calradia"),       
                      (party_set_ai_behavior, ":party_no", ai_bhvr_attack_party),
                    (party_set_ai_object,":party_no","p_main_party"),
    
    
    
            
    
    ]],


    Thank all
  3. Neodrako

    Modding Q&A [For Quick Questions and Answers]

    Fire_and_Blood said:
    I'm trying to create some expanded features for a pre-kingdom playthrough, but the faction flag is proving problematic.

    (spawn_around_party,"p_fort","pt_slave_train"),

    is there any faction i can assign pt_slave_train to, that the spawned party will behave, as if it where a friendly party?
    fac_player_faction doesn't work with no player kingdom established.
    fac_outlaws is problematic, if the player has negative relation with outlaws.

    or would it be more useful to create a new faction, that has positive relation with the player?

    edit:
    Found a workaround,  by making the preceding dialogue only appear at positive relation with outlaws. Not ideal, but at least the spawned party doesn't run away from the player.

    tries fac_commoners or fac_neutral


  4. Neodrako

    Modding Q&A [For Quick Questions and Answers]

    How do I put a quest reputation as a requirement?


    Code:
    [trp_antler, "start", [(gt,":renown",200),[eq,"$holy_relic",0]], "Hola, {Aventurero/ Aventurera}! ¿Estás buscando un trabajo o algo así?", "god1",[]],
  5. Neodrako

    Modding Q&A [For Quick Questions and Answers]

    Thank you very much for the answer  :razz:
  6. Neodrako

    Modding Q&A [For Quick Questions and Answers]

    Is there a guide to install freelancer?
  7. Neodrako

    Modding Q&A [For Quick Questions and Answers]

    Lav said:
    This may happen because message display was turned off and not turned on back again.

    Or it can happen if there are too many messages to display.

    Check Notes -> Recent Messages screen.

    Thank you very much for responding.

    I already solved the problema.

    I happen to use a faction created by me for the bands that appear in the quest.

    Change the faction by outlaws and the problem was solved.

    LoL  I have to learn a lot more if I want to create new factions  :oops:

    another question:  How to string this quest with another?

    Code:
    #Neodrako Inicio de la Quest caballeros de calradia
    
    [trp_antler, "start", [[eq,"$holy_relic",2]], "Saludos {playername}.","bye2",[]],
    [trp_antler|plyr, "bye2", [], "Saludos a ti también, Antler.","close_window",[]],
    [trp_antler, "start", [[eq,"$holy_relic",1]], "¿Encontraste la reliquia?","relic_find_question",[]],
    [trp_antler|plyr, "relic_find_question", [(player_has_item,"itm_relic")], "¡Sí! Fue bastante difícil.", "relic_znaleziona",[(call_script,"script_end_quest","qst_relic")]],
    [trp_antler|plyr, "relic_find_question", [], "No, aun no.", "close_window",[]],
    [trp_antler, "relic_znaleziona", [], "¿En serio? Bueno, ¡felicidades {playername}! Decidí no darte la recompensa. Esta espada es tu recompensa. {Un guerrero /Una guerrera} como tu la necesitara mas que yo.","close_window",[[assign,"$holy_relic",2]]],
    [trp_antler, "start", [[eq,"$holy_relic",0]], "Hola, {Aventurero/ Aventurera}! ¿Estás buscando un trabajo o algo así?", "god1",[]],
    [trp_antler|plyr, "god1", [], "Sí!", "god2",[]],
    [trp_antler, "god2", [], "Bueno. ¿Nunca ha oído nada sobre la Caballeros de Calradia?. En otro tiempo fueron una orden de caballería que protegía a la familia Imperial pero desde que los dirige Thyr  Son una banda de bastardos errantes o caballeros caídos. Ellos recientemente asaltaron el monasterio Suno y robaron una reliquia sagrada. Ahora, ellos deben de estar descansando cerca de la aldea de Sumbuja. Encuéntralos, mátalos a todos excepto Thyr. trata de persuadirlo para que te de información acerca de la ubicación de la reliquia. Espero que te quede bastante claro. Te pagaré 2.000 dinares.", "god3",[]],
    [trp_antler|plyr, "god3", [], "Muy bien, esa es buena oferta. ¡Voy a recuperar esa reliquia!", "godyes",[
    (setup_quest_text, "qst_relic"),
    (str_store_string, s2, "@Un tipo llamado Atler me contó Una historia interesante. Caballeros caídos llamados  Los Caballeros de Calradia, recientemente Asaltaron la cripta de la familia imperial Suno y robaron la reliquia sagrada. Tengo que encontrarlos y después de la batalla, convencer a su líder Thyr de que me entregue la  reliquia sagrada. Esos bastardos, ahora deben estar cerca de Sumbuja!  "),
    (call_script,"script_start_quest","qst_relic","trp_antler"), (set_spawn_radius,1),(spawn_around_party,"p_village_14","pt_caballeros_de_calradia")        
    
    ]],
      
    [trp_antler|plyr, "god3", [], "No, no tengo tiempo para eso!", "close_window",[]],
    [trp_antler, "godyes", [], "Excelente!", "close_window",[[assign,"$holy_relic",1]]],
    
    [party_tpl|pt_caballeros_de_calradia,"start", [(eq,"$talk_context",tc_party_encounter),(neq, "$g_talk_troop", "pt_caballeros_de_calradia"),], " Alto  no des ni un paso mas, ¿que buscas?", "order2",[]],
    [party_tpl|pt_caballeros_de_calradia|plyr,"order2", [], "Busco la reliquia sagrada que lograste profanando la cripta de la familia imperial. si me la entregas o me dices donde esta puede que no te cuelgue del primer árbol que vea.", "order3",[]],
    [party_tpl|pt_caballeros_de_calradia,"order3", [], "Jajaja!  no te tome por un mercader. Primero dame cuatro millones de denares!", "order4",[]],
    [party_tpl|pt_caballeros_de_calradia|plyr,"order4", [], "Ja...  muy gracioso.  No te tome por un bufón.... Prepárate a morir cobarde.", "close_window",[[encounter_attack]]],
    [party_tpl|pt_caballeros_de_calradia,"order2", [], "No importa ...", "close_window",[(assign, "$g_leave_encounter",1)]],
    
    [party_tpl|pt_caballeros_de_calradia,"start", [(eq,"$talk_context",tc_hero_freed),(neq, "$g_talk_troop", "pt_caballeros_de_calradia"),], "Me rindo. te entregare la reliquia si me dejas ir libre.","relikwia",[]],
    [party_tpl|pt_caballeros_de_calradia|plyr,"relikwia", [], "¿Ya no eres tan gracioso no?  Entrégame la reliquia y sal de mi vista bastardo. ", "relikwia2",[]],
    [party_tpl|pt_caballeros_de_calradia,"relikwia2", [], "Tómala y deja de mofarte de mi.......", "relikwia3",[(troop_add_item, "trp_player","itm_relic",)]],
    [party_tpl|pt_caballeros_de_calradia|plyr,"relikwia3", [], "¿Ves esas colinas? corre rápido y desaparece antes de que decida honrar a los muertos que profanaste.", "close_window",[(assign, "$g_leave_encounter",1)]],
    
    #Neodrako Fin de la Quest caballeros de calradia

    thank you very much
  8. Neodrako

    Modding Q&A [For Quick Questions and Answers]

    Hello everyone.

    I have a problema.

    I use this tutorial to make a quest http://forums.taleworlds.com/index.php/topic,53259.0.html.

    And it compiles fine,  But I suffer a bug in the game.

    The screen information disappears.

    example, the damage you do and That Kind of text disappears. .

    What do I do wrong? please help..

  9. Neodrako

    OSP Kit Campaign New kingdom management(Module system download post #3)

    Hello everyone.
    I have this error. Can you help?

    Code:
    Traceback (most recent call last):
      File "process_init.py", line 2, in <module>
        from process_operations import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
    ons.py", line 14, in <module>
        from module_troops import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
    y", line 1630
        ["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
    mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
        ^
    IndentationError: unexpected indent
    Traceback (most recent call last):
      File "process_global_variables.py", line 6, in <module>
        from module_dialogs import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_dialogs.
    py", line 41559
    
         ^
    SyntaxError: invalid syntax
    Exporting strings...
    Exporting skills...
    Exporting tracks...
    Exporting animations...
    Exporting meshes...
    Exporting sounds...
    Exporting skins...
    Traceback (most recent call last):
      File "process_map_icons.py", line 6, in <module>
        from process_operations import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
    ons.py", line 14, in <module>
        from module_troops import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
    y", line 1630
        ["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
    mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
        ^
    IndentationError: unexpected indent
    Exporting faction data...
    Exporting item data...
    Traceback (most recent call last):
      File "process_items.py", line 66, in <module>
        from process_operations import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
    ons.py", line 14, in <module>
        from module_troops import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
    y", line 1630
        ["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
    mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
        ^
    IndentationError: unexpected indent
    Exporting scene data...
    Traceback (most recent call last):
      File "process_scenes.py", line 15, in <module>
        from process_operations import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
    ons.py", line 14, in <module>
        from module_troops import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
    y", line 1630
        ["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
    mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
        ^
    IndentationError: unexpected indent
    Traceback (most recent call last):
      File "process_troops.py", line 4, in <module>
        from module_troops import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
    y", line 1630
        ["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
    mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
        ^
    IndentationError: unexpected indent
    Exporting particle data...
    Traceback (most recent call last):
      File "process_scene_props.py", line 7, in <module>
        from process_operations import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
    ons.py", line 14, in <module>
        from module_troops import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
    y", line 1630
        ["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
    mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
        ^
    IndentationError: unexpected indent
    Traceback (most recent call last):
      File "process_tableau_materials.py", line 8, in <module>
        from process_operations import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
    ons.py", line 14, in <module>
        from module_troops import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
    y", line 1630
        ["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
    mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
        ^
    IndentationError: unexpected indent
    Traceback (most recent call last):
      File "process_presentations.py", line 8, in <module>
        from process_operations import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
    ons.py", line 14, in <module>
        from module_troops import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
    y", line 1630
        ["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
    mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
        ^
    IndentationError: unexpected indent
    Traceback (most recent call last):
      File "process_party_tmps.py", line 2, in <module>
        from module_party_templates import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_party_te
    mplates.py", line 155, in <module>
        ("kingdom_6_reinforcements_a", "kingdom_6_reinforcements_a", 0, 0, fac_commo
    ners, 0, [(trp_rebel_light_cavalry,4,7),(trp_rebel_militia,4,7),(trp_rebel_sword
    sman,4,7),(trp_rebel_crossbowman,4,7),(trp_rebel_javelineer,4,7)]),
    NameError: name 'trp_rebel_light_cavalry' is not defined
    Traceback (most recent call last):
      File "process_parties.py", line 6, in <module>
        from process_operations import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
    ons.py", line 14, in <module>
        from module_troops import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
    y", line 1630
        ["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
    mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
        ^
    IndentationError: unexpected indent
    Exporting quest data...
    Exporting info_page data...
    Traceback (most recent call last):
      File "process_scripts.py", line 4, in <module>
        from module_scripts import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_scripts.
    py", line 1631
        ]),
         ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_mission_tmps.py", line 8, in <module>
        from process_operations import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
    ons.py", line 14, in <module>
        from module_troops import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
    y", line 1630
        ["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
    mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
        ^
    IndentationError: unexpected indent
    Traceback (most recent call last):
      File "process_game_menus.py", line 8, in <module>
        from process_operations import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
    ons.py", line 14, in <module>
        from module_troops import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
    y", line 1630
        ["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
    mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
        ^
    IndentationError: unexpected indent
    Traceback (most recent call last):
      File "process_simple_triggers.py", line 2, in <module>
        from module_simple_triggers import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_simple_t
    riggers.py", line 6663, in <module>
        (try_for_range, ":kingdom_hero", kingdom_heroes_begin, kingdom_heroes_end),#
    #All this trigger does is make lords more likely to form armies
    NameError: name 'kingdom_heroes_begin' is not defined
    Traceback (most recent call last):
      File "process_dialogs.py", line 6, in <module>
        from module_dialogs import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_dialogs.
    py", line 41559
    
         ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_global_variables_unused.py", line 3, in <module>
        from process_operations import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
    ons.py", line 14, in <module>
        from module_troops import *
      File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
    y", line 1630
        ["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
    mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
        ^
    IndentationError: unexpected indent
    Exporting postfx_params...
    
    ______________________________
    
    Script processing has ended.
    Press any key to exit. . .

    I am new at this. 
  10. Neodrako

    Modding Q&A [For Quick Questions and Answers]

    Hello everyone.

    I have in my mod the diplomacy.

    I make my own kingdom. 

    I have no option to choose culture. 

    Can anyone help?

    Kind regards.
  11. Neodrako

    Modding Q&A [For Quick Questions and Answers]

    me what works and coordinates

    thank you very much












  12. Neodrako

    Modding Q&A [For Quick Questions and Answers]

    Lav said:
    Neodrako said:
    Thank you

    In the global map
    Do you have to be somewhere special?

    O replace something that already exists?

    thank you very much
    Just add a new simple trigger. Something along the lines:
    Code:
      (0, [
        (key_clicked, key_1), # Run only when '1' button is clicked
        (map_free), # Run only if player is not busy
        # insert any code to execute
      ]),

    Thanks already in use and compiles fine

    But as I see the coordinates?
  13. Neodrako

    OSP Kit Campaign Outposts! v0.8 - updated 15.07.11

    Masterancza said:
    Neodrako said:
    Hello everyone

    How do I get that ia besiege my outpost?


    thank you very much

    Sieges are not supported yet.

    Well too bad but thanks.

    In Spanish it sounds bad my answer.

    but what I mean is that although it is not yet possible thanks.
  14. Neodrako

    Modding Q&A [For Quick Questions and Answers]

    Thank you

    In the global map
    Do you have to be somewhere special?

    O replace something that already exists?

    thank you very much
  15. Neodrako

    Modding Q&A [For Quick Questions and Answers]

    Hello everyone.

    I have problems with the coordinates.  As you know my English is not good.

    I will try to explain well. The question is:

    Is there a way to know the coordinates of the player so they can be then used in the Module_system?.

    Thank you all
Back
Top Bottom