hmmm.. ok.. when i explore other mods, sometimes they only have SecMat but empty on Material slot.. and when i try to copy the asset and recreate it on my tinkered mods, sometimes it's messy..
i checked that.. found it in vertex colours option but still not work.. but.. i had found a work around.. found a step by step tutorial which very convenient.. it seems i made a mistake during exporting and importing the mesh.. i didn't name the skeleton to "unused" in blender, then only selecting the armor when exporting.. and when importing, i select as vertex animation not as morph animation..
oh i see.. oot, the modding kit is planned to be able to export assets too right? when will it's gonna be implemented? or will it ever be?
okay.. where should i checked that? in blender or in modding kit? i remember compiling the material in modding kit with pbr metal..
eh really? i forgot whether i got the model of the mod from the resources folder directly or from the package folder with tpac.. but some mod can be explored with tpac, such as eagle rising.. though they have the package folder..
hi, i got the same problem.. i'm not trying to import from native though.. but just tweaking some mods to my liking.. the mod doesn't have AssetPackages folder.. only Assets folder.. it works in game, but i can't open the Asset folder with tpac tool all version.. even trying from 0.1, 0.2, 0.3 versions..
i made a new material and new textures.. has it's own UVmap, but when joined, it's merged (made it with same name with the original parts), but the texture images still different from the original parts.. still it works in game though.. everything works except the weight..