Recent content by Mat Berserker

  1. Mat Berserker

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    augassz said:
    1) About randomly spawned places to raid.. Do they respawn? Regenerate?
    Everyday 3 places are spawned somewhere at the map. If you will not raid them in 30 days they will disappear. It is designed to encourage players to explore map
    augassz said:
    2) What is best way to beat giants and titans, they seem to be imposible to beat..
    Titans are best troops in Tower town and are designed to be hard to kill. One way to kill them is massive army of archers. Other approach is to use strong units like ogres and minotaurs. And you can always use some spells. Thunderbolt is especially effective against best troops.
  2. Mat Berserker

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    New version of Might and Magic mod is out. Are you ready to jump into world known from Heroes 3 and Might and Magic 7? Fight for domination on a continent thorn between evil Necromancers and Wizards, where Knight fights Lizardmen and where countryside is pillaged by goblin hordes.


    Short changelist


    • frakcje.png
      • 8 new factions
        • Kingdom of Erathia(Castle)
        • Kingdom of Avlee(Bastion)
        • Kingdom of Eofol(Inferno)
        • Kingdom of Krewlod(Stronghold)
        • Kingdom of Deyja(Necropolis)
        • Kingdom of Tatalia(Fortress)
        • Kingdom of Nighon(Dungeon)
        • Kingdom of Bracada(Tower)
      • campaign map of Antagarich
      • new scenes for all castles and towns
      miasta.jpg
      • new recruitment system
      • separate troop trees for every faction
      • working magic system
      • spell book
      • bots casting spells
      • powerful artifacts with unique bonuses
      artefakty.png
      • randomly spawned places to raid
      • new introduction quest
      • 4 new multiplayer gamemodes
        • Necrocomicon(escort)
        • Zombie
        • Artifact hunt(fight against bots and other players to get powerful artifacts)
        • Invasion
      • many new maps
      Some bonus screenshots
      mb160.jpg
      mb177.jpg
      mb181.jpg
      mb164.jpg
      mb151.jpg
      mb172.jpg
  3. Mat Berserker

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    Everyone who awaited for release of new version may start to party because premiere date has been announced. :party: After long period of testing, and even longer time of development nev version is almost ready for release. It's date has been set to 1st of July. To To make you even more excited we recorded trailer that focuses on singleplayer gameplay. It shows some new activities that player may experiance and armies that you will surely meet(and maybe destroy). Have fun.


    PS. As you may heard Heroes 3 music is playing in the background. We received permission from Paul Anthony Romero and it will be included in mod.
  4. Mat Berserker

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    My last post was April Fools joke. Map screenshot is photoshoped. But good feedback from moddb makes me want to put some work into visual redesign of campaign map style.
    And second screenshot is complete bull****(you get it? bull, heh). There will be no black and white female minotaurs, especially with names like Moo'cka or Kras'oola :wink:

    PS. ThaneWulfgharn thanks for yours post, but in ours mod timeline Nighon is ruled by Grand Warlock Orwald. Islands had no actual king and were mostly confederation of loosely connected domains of individual warlocks. We decided to go with Orwald who had bigger part in series. And who is not a lich, that may bring some confusion between Deyja and Nighon.
  5. Mat Berserker

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    As we mentioned before we like to put more emphasis on singleplayer in new version. An what can bring old good memories and familiar atmosphere more than 2d graphics on campaign map. All ground textures had been replaced with flat pixelarts from Heroes3. Additionally all army icons had been replaced with 2d sprites. Sadly due to engine limitations they aren't be animated currently. I can reveal that we are currently working on replacing some of troops on battlefield with 2D sprites to make mod feel like Heroes 3 and Might and Magic 7-8.
    mb93.jpg

    And small bonus for you. Queen of Nighorn(know in Heroes 3 as dungeon), grand minotaurin Moo'cka.
    mb96.jpg
  6. Mat Berserker

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    We are still alive and working on new version. You can check out our new gameplay from riding crypt.
    One of new features in next version are randomly spawned locations. During game some buildings known from Heroes 3 game will pop up on a campaign map. This places are guarded by neutral armies but defeating them may bring you some profits, like money, experience, powerful artifacts or opportunities to recruit strongest troops. On this movie you can see brave Tatalian hero that penetrates crypt along with his army to find ancient artifact.
  7. Mat Berserker

    Alarmed state of agents and cascade alarming between neighbor bots

    This is really explicit solution. As far as i know it would require making some dedicated trigger objects, placing them on map and assigning them to corresponding entry points. Not mentioning that it will need more sophisticated end of battle condition and  some basic AI scripting for attacker site bots(because they wouldn't know where to go).

    Currently I'm working with some walkaround using stand your ground order and it seems quite promising. I ordered all but one enemy groups to stand their ground and one chosen group to charge. Then during game I iterate for all alarmed troops that are not in that group and check if they see they target, if so I move them to team that have charge orders. I also do same thing again but this time I check does they see player because it improve overall smoothness from players perspective. Sadly I don't know how agent_is_in_line_of_sight affect performance, but I haven't encounter any heavy lag yet.

    Code snippet below.
    Code:
    	  (0, 0, ti_once, [],
           [
    		(team_give_order, 1, grc_everyone, mordr_stand_ground),
    		(team_give_order, 1, 5, mordr_charge), #division 5 is reserved for alarmed troops
            ]),
    	  
    	  (0.5, 0, 0, [],
           [
    	   
    		(try_for_agents,":agent"),
    			(agent_is_alarmed, ":agent"),
    			(agent_get_team, ":team", ":agent"),
    			(eq, ":team",1),
    			(agent_get_division, ":division", ":agent"),
    			(neq, ":division", 5),
    			(agent_ai_get_look_target, ":target", ":agent"),
    			(neq,":target",-1),
    			(agent_get_position, pos1, ":agent"),
    			(position_move_z, pos1, 100),
    			(agent_is_in_line_of_sight, ":target", pos1),
    			(agent_set_division, ":agent", 5),
    			(agent_force_rethink, ":agent"),
    		(try_end),
    		(get_player_agent_no, ":player"),
    		(neq,":player",-1),
    		(agent_is_alive,":player"),
    		(try_for_agents,":agent"),
    			(agent_is_alarmed, ":agent"),
    			(agent_get_team, ":team", ":agent"),
    			(eq, ":team",1),
    			(agent_get_division, ":division", ":agent"),
    			(neq, ":division", 5),
    			(agent_get_position, pos1, ":agent"),
    			(position_move_z, pos1, 100),
    			(agent_is_in_line_of_sight, ":player", pos1),
    			(agent_set_division, ":agent", 5),#move to division for alarmed troops and charge
    			(agent_force_rethink, ":agent"),
    		(try_end),
            ]),

    It is not perfect and I still seek more elegant approach but it seems to work.
  8. Mat Berserker

    Alarmed state of agents and cascade alarming between neighbor bots

    Hello. I have problem with allerted agents behavior. I'm curently working on some maps that feature scattered groups of enemy agents without aif_start_alarmed assigned to them. On bigger map everything works just fine. Bots charge me and my army when we get into thier range of sight. So I can...
  9. Mat Berserker

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    Hello!

    I assure you that works continue especially in last weeks. We are working harder than poor gremlins overseen by angry mages :wink:
    Soo you can expect new version in not so distant future. And new version will be the thing.

    For example game begining has ben changed.
    Now you can choose from bigger set of races like: human(male), human(female), lizardman, gnoll, skeleton, undead, dwarf, goblin, and maby ogre, but his incresed size may be source of some problems and it still needs testing.
    Additionality player can customize each race by changing jevlery or  face features like jaw or ear size as presented on screen bellow.
    mordy.jpg
    Apart from choosing a race player will be able to start as knight(might), mage(magic) or hero of might and magic(balanced).
    Each combination of race and class have different starting equipment.

    After creating our hero we will experience complitly reworked starting quest. Yes! It means you will not have to deal with that stupid merchant and band of 40 looters.
    We will be greeted in town of Volee, capital city of Vorii, that is homeland of snow elves. There we will take part in few simple quests that will show us new mod mechanics and introduce us to game world.
    Quick sneak peak on Volee and how it changes during quest:
    mb47.1.jpg
    mb48.jpg

    While we are talking about world.
    Whole game world changes, we can forget about Calradia and say hello to Antagarichu.
    Apart from changed campain map(you will see it soon!) we can take a loot at quiet village. It is inhabited by elves and dwarves but is's regular calmness is destroyed by mixed warband leaded by player:
    mb14.jpg
    mb22.jpg

    As you may already noticed they are some new troops like herpies or iron golems. It is because we had added two new factions Bracda and Nighon. Thease two factions don't have friendly relations :smile:
    Of course we hadn't forgot about old factions like Deya that got a little bit more scary:
    mb26.jpg
    bonedraguun2.JPG
    But some other factions are alredy scary enough.
    mb8.jpg

    Last but not least we also changed tournaments, wandering pesants, town folks, fixed teamkills related to AOE weapons and spell system is fixed in singleplayer. This means that lich is now lich and unicorn behave like unicorn. Everyone would also be hapy to know that we fixed ranged units range and balance.
    This is brief sneak peak about that what you can expect from new version. But keep in mind that we do not showed everything yet :wink:

    Yours,
    CoMM team
  10. Mat Berserker

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    This uniform is not supposed to be able to be bought by common people. It is uniform of my avatar/boss on invasion. I wanted to show connection with my other mod(Festung Breslau). At a beggining I wanted to include Polish officer uniform but it might be difficult due copyright reasons. I wouldn't choose German nor Russian uniform because they would be not only out of place but might be offensive to people who suffered due nazi and communist barbarism. Although since we had vacant as main undead boss we decided to stick with nazi zombie theme widely known from pop culture.
    PS.
    Faydaen-Shaz said:
    then it wasn't funny! :mad:
    Yes it was.
  11. Mat Berserker

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    I want to inform you that official 60 slot dedicated server is online.
    PS.
    The Mighty McLovin said:
    What factions are those?
    Developers  :grin:
  12. Mat Berserker

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    Remember that this version is best to be played in multiplayer mode(even on local server). Because most of singleplayer features are not yet implemented.
    Another important thing is to check instructions about new gamemodes and mechanics: http://www.moddb.com/mods/chronicles-of-might-and-magic/features/game-rules

    Have fun

    PS.About servers, we are currently lacking any dedicated ones. Filcefix will be hosting his public game whenever he would be online but it would propably be not enought.
  13. Mat Berserker

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    Version 0.4 is out:
    https://www.dropbox.com/s/75jxmficm1wddde/CoMM_0.4.rar?dl=0
    http://www.moddb.com/mods/chronicles-of-might-and-magic/downloads/comm-04

    What to expect:
    -New multiplayer modes
    -Magic system
    -Tons of items and armors
    -Many new MP maps
    -Terrible game balance
    -Native like SP(no new quest avaible currently)
  14. Mat Berserker

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    Another video from the same testing session.

    Description:
    Artifact hunt is brand new gamemode. Players must scavange through the map looking for powerfull itemsand armor to pick up. Artifacts are guarded by many hostile bots so players need to cooperate. But there can be only one winner, that one who would stay alive long enough to collect whole set. So you neeed to watch yours back.
  15. Mat Berserker

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    If you have nothing against listening to bunch of loud Poles talking and laughing you can watch video from closed MP tests(invasion gamemode).
Back
Top Bottom