Casually gonna leave my consistent suggestion here:
Create some strategic tradeoffs for an archer by introducing a perk of arrows which are slower, have more drop, and have less ammo, but are registered as blunt damage so they do substantial damage to an armored opponent.
Change the damage output of regular arrows to "cut" damage, and lower damage as needed, so it is possible to kill unarmored/lightly armored opponents in under body 5 shots, but the heaviest armor need upwards of 10 arrows in body shots.
Unfortunately, this would require extensive testing to find a sweet spot with the speed damage multiplier of the arrow but hey, that's why we're in beta (still).