Recent content by Lord Hamster

  1. The Property Market. looking to buy,sell or siege.

    I typically take Barriye and just sit there, watching for the Saranids to show their faces so I can ride out and whup 'em before they can finish raiding my villages. I know some people go for the Nord area North-West of Tihr.
  2. Anyone know if there's a command to disable cheatmenu once you enter it in?

    mezzanine said:
    I'm using the Litus mod, which unfortunately has frequent updates and most of them require a new game. I'm tired of finally getting lords to like me then having to start from scratch (aside from exporting/importing my character) because the new features are too good to pass up. I made sure that the cheat options were enabled in the configuration when I tried to disable cheats. In fact, I only used the cheats to get my standings/honor/renown/etc.. up to where it was in my previous game then immediately tried to turn off cheats (without closing the game or changing the configuration). The cheat codes (like ctrl + x for xp, etc) stopped working just fine, but the options to cheat when talking to Lords, entering towns, and the debug notifications stuck around.

    Re-enable cheats, then enter nocheatmenu in the console, then disable again.
  3. My in-Laws hate me?!!!

    Umm.... your father-in-law might just hate you because you married his daughter. Did you suck up to him first or just go straight for the girl?
  4. Good morale boosters?

    Carry multiple types of food, fight every bandit group you come across, don't recruit from prisoners, don't use units whose nationalities you are at war with, don't have too many companions in your party, have high leadership, don't skimp on payday. If it's really a big problem, you might consider using TweakMB to change how much morale you get from each point of leadership.
  5. SP Tutorial Module System Recruit your custom troops in your own Kingdom

    Topper said:
    Dibuk said:
    I did, but it behaves exactly the same. I can't recruit from anyone at all with your code... Odd.
    can you copy everything from "update_volunteer_troops_in_village" to just over "update_companion_candidates_in_taverns -1" and I'll paste that, and see what happends.

    I do like your code a lot though, Just what this game needs!

    Here:
    update_volunteer_troops_in_village -1
    43 23 2 1224979098644774912 1 521 3 1224979098644774913 1224979098644774912 26 521 3 1224979098644774914 1224979098644774912 19 522 3 1224979098644774915 1224979098644774914 41 2204 2 1224979098644774916 1224979098644774912 4 0 33 3 1224979098644774916 432345564227567631 432345564227567637 522 3 1224979098644774915 1224979098644774916 41 5 0 31 2 1224979098644774916 432345564227567630 2133 2 1224979098644774915 360287970189640610 3 0 2133 2 1224979098644774917 1 2123 3 1224979098644774918 1224979098644774913 10 6 3 1224979098644774919 0 1224979098644774918 2136 3 1224979098644774920 0 100 2147483678 2 1224979098644774920 10 2136 3 1224979098644774920 0 2 1561 3 1224979098644774921 1224979098644774915 1224979098644774920 4 0 2147483680 2 1224979098644774921 0 1561 3 1224979098644774921 1224979098644774915 0 3 0 32 2 1224979098644774921 0 2105 2 1224979098644774917 1 2133 2 1224979098644774915 1224979098644774921 3 0 2133 2 1224979098644774922 7 4 0 30 2 1224979098644774913 5 2133 2 1224979098644774922 1224979098644774913 2108 2 1224979098644774922 2 2105 2 1224979098644774922 10 5 0 2147483678 2 1224979098644774913 0 2133 2 1224979098644774922 0 3 0 2107 2 1224979098644774922 3 2120 3 1224979098644774923 2 1224979098644774917 2108 2 1224979098644774922 1224979098644774923 2136 3 1224979098644774924 0 1224979098644774922 501 3 1224979098644774912 92 1224979098644774915 501 3 1224979098644774912 93 1224979098644774924
    update_npc_volunteer_troops_in_village -1
    23 23 2 1224979098644774912 1 521 3 1224979098644774913 1224979098644774912 19 522 3 1224979098644774914 1224979098644774913 41 2133 2 1224979098644774915 1 6 3 1224979098644774916 0 5 2136 3 1224979098644774917 0 100 2147483678 2 1224979098644774917 10 2136 3 1224979098644774917 0 2 1561 3 1224979098644774918 1224979098644774914 1224979098644774917 4 0 2147483680 2 1224979098644774918 0 1561 3 1224979098644774918 1224979098644774914 0 3 0 32 2 1224979098644774918 0 2105 2 1224979098644774915 1 2133 2 1224979098644774914 1224979098644774918 3 0 2133 2 1224979098644774919 12 2120 3 1224979098644774920 2 1224979098644774915 2108 2 1224979098644774919 1224979098644774920 2136 3 1224979098644774921 0 1224979098644774919 501 3 1224979098644774912 90 1224979098644774914 501 3 1224979098644774912 91 1224979098644774921
    update_companion_candidates_in_taverns -1

    Are you using Native. Is your version 1.113?

    I'm going to test this out, but does this do anything else to the troop recruitment script? I ask because that section of the scripts file is now incompatible with TweakMB after I pasted this in.
  6. Hucarl Arrows

    Well, I'll take that as a yes that I can remove the arrows from their inventory without gimping them.
  7. Hucarl Arrows

    Yes! It's so obvious, why didn't I realize it before?
  8. Hucarl Arrows

    Apologies is this has been asked before, but my search didn't pick anything up. I was just editing some Nord infantry and I noticed that some of them, Huscarls in particular, have arrows, but no bow. Is there some reason why this is, or is it just some weird mistake?
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