AmateurHetman said:
Dest45 said:
god no. CK2 costs almost 200$ for all the DLC that only adds a slight amount to the game but is essential for a full and complete experience. I love the game but that system is **** criminal. I'm fine with what they have been doing, Viking Conquest, NW etc... Maybe some expansion packs like the Witcher 3 had. I honestly doubt TW would release a bunch of little DLC to milk us dry anyway.
lol "proven success model". More like piss off all your fans model. I love the game and all its DLC but I have to admit, I hate the Devs.
Worst turn for the gaming industry imo. especially when features are hidden behind a DLC. Taleworlds won't do this, I'm pretty certain of that, they are better devs than that imo.
That's not fair to Paradox at all. Every major DLC for their main franchises, comes with free content that is patched into the vanilla game for everyone. The DLCs contain additional features (obviously, because that is what you pay for), but it's only a portion of the development work. Another hefty portion is basically free. Take any base Paradox game at release, and compare it with its current state - without paid DLC, I mean - and it's a
totally different animal. The base game is constantly being improved and it is their DLC that allows them to continue developing and iterating on it.
People are so entitled. You are trying to compare a game with years of content to the original release and pretend like the original release isn't and never was worth playing. It's not like CKII or EUIV only
suddenly got good after the expansions came out. Nor did it suddenly become worse merely because there is paid content that makes it better. There's just this pressing illusion that the game isn't worth playing unless you have all of the expansions, merely because you know they exist.
If you wanted to buy all of the DLC in one go, would it cost a lot? Yeah. But most of the people playing their games - their community - have been playing their games for a long time, and have bought DLC over time. 200-odd dollars spread over four years isn't exactly a huge amount. Especially since they are constantly having sales.
Also a lot of the DLC is purely cosmetic and doesn't add to gameplay, so I don't think it's fair to include everything as if it's all required to reach an optimal experience. They average 2.75 expansions a year, for usually 15 dollars a piece, and the prices go down over time. But even if you bought them when they came out, for full price, you're spending 40 dollars a year on expansion content. Maybe someone can explain why that's bad just because the game is popular enough to warrant continued development. And frankly, if you approach a Paradox game with an understanding of what you want out of it, you can pretty much ignore the DLC you aren't going to play with. Only a handful of their expansions include mechanics that could be considered universal and necessary.
Not to mention that in multiplayer, only the host needs to have DLC content in order for everyone in the game to utilize the features in that DLC. Only cosmetic stuff and a few customization DLCs are turned off for people who don't have it. Which is extremely generous! Not to mention rare.
They have a good system that allows them to fund continued, iterative development on their games. Those who are interested in expansion content fund patches and features for the base game that everyone gets for free. They are not restrictive in how that content is used in multiplayer, essentially giving people free access to expansion features in that setting. They are constantly putting their DLC on sale and it's relatively cheap to get caught up.
I have zero problems with any of that.
But hey, to each their own.