Recent content by Keldar

  1. Development Update #12: Weather System, Formation Targeting and Warehouses

    So since being constructive didn't work being insulting will ? that's a peculiar mindset
    and dev butt kissing helps? There are so many dev butt kissers on these forums that if butt kissing worked the game would be perfect by now. I am being real and if idiots want to keep acting like the game is so great and the devs have fixed so many problems you keep right on going.
  2. Development Update #12: Weather System, Formation Targeting and Warehouses

    how constructive of a message, it will clearly help with the development of the game and the communication from the devs
    right because they have done so much with the constructive messages. The AI is still incredibly stupid. In Tournaments archers will continue to shoot at people no where near them while a melee is attacking them, and that has been that way for 3 FING years. Stupidity. That you can't order your troops to attack specific troops in armies you are fighting is incredibly stupid. Was that constructive enough for you?
  3. Development Update #12: Weather System, Formation Targeting and Warehouses

    Rain was something that was already in the game, they just fixed it. Warehouses is something that was already in Warband and helps make the broken economic system a bit better. The additions were good.
    um yeah except with the new maps my game is crashing when it wasn't before. Its apparent to me that there are a lot of dev apologists, defenders etc who are either blind, deaf or stupid... possibly all 3.
  4. Development Update #12: Weather System, Formation Targeting and Warehouses



    Greetings warriors of Calradia!

    In this development update, we have a look at some of the post-release highlights that were introduced in the current live version 1.1.0 as well as our recent Steam Beta version 1.2.0.

    The text version can be found below.



    ART​

    NEW BATTLE TERRAINS [v1.2.0]​

    To start, let’s jump right into our new scene additions. We have introduced an additional six battle terrains, bringing the total to 76 unique battle scenes. They are accessible at the following locations: West of Revyl, southwest of Quyaz, three terrains northeast of Razih, and one around the town of Odohk.

    NEW HIDEOUT SCENES [v1.2.0]​

    Similarly, bandit hideouts now come in greater variety with 4 new scenes that span desert, forest, seaside, and mountain environments.

    NEW ARMOR PIECES [v1.1.0]​

    To help you clear out those hideouts with ease - we also added 3 new armor pieces - Ornate Scale Armor, Khan's Coat of Plates, and Khan's Plated Bracers.


    CAMPAIGN MAP​

    WEATHER & WEATHER EFFECTS [v1.2.0]​

    We have introduced rain and snow weather effects to both world map and missions. These occur depending on the season of a specific region. Consequently, the grounds become wet or snowy and this lingers for a period even after the precipitation is gone.

    This not only enhances the overall atmosphere of the game but adds a lot of variety to the map and all of the scenes.

    But that’s not all. Wet or snowy grounds noticeably decrease mounted infantry and cavalry party speed bonuses. They also double the siege preparation time. As a result, winter campaigns should now prove to be more challenging.

    Moving on to the missions, wet or snowy grounds reduce the maximum speed and acceleration of mounts. And finally, if it happens to be actively raining or snowing, that reduces the speed of arrows and bolts, resulting in reduced damage and accuracy of archers and crossbowmen.


    AUDIO​

    NEW VOICEOVERS [v1.1.0]​

    Joining the already present Vlandian, Battanian, and Empire voiceovers, you can now experience distinctive voices when interacting with individuals of the Aserai, Khuzait, and Sturgian heritage.

    SIEGE ENGINE SOUNDS [v1.2.0]​

    Siege engine sounds have also been revamped, so let me quiet down while you listen to the trebuchets and mangonels rain terror on those defenders.


    UI​

    FOG OF WAR [v1.1.0]​

    In version 1.1.0, we introduced a fog of war mechanic to our encyclopedia. This meant that information was no longer universally available, but would require you to meet characters or scout settlements to see their critical information.

    FOG OF WAR IMPROVEMENTS [v1.2.0]​

    Our recent Beta builds upon this foundation by introducing new methods of unveiling the masked details.

    Taking into account community feedback, we have added the ability to pay the tavern keeper to learn more about a settlement's clan.

    At the same time, we have also integrated existing features with the system. Asking the tavern keeper about companions, receiving a marriage offer from another clan, or asking a lord about eligible bachelors now all unlocks the information of these characters in the encyclopedia.

    Marriage offers, in particular, also benefit from a new screen that does the occasion greater justice.


    BATTLES AND SIEGES​

    SALLY OUT AMBUSH [v1.1.0]​

    “Sally Out Ambush” missions have been added. Sharpen your blades, wear your best armor, mount your steed, and rush out of the settlement under siege with your cavalry - ambushing the attackers and destroying their siege engines in the process. But take note of time, for as the enemy realizes what is happening, they’ll send reinforcements to protect their siege towers and other equipment.

    PUSHABLE SIEGE LADDERS [v1.2.0]​

    Siege ladders can now be pushed off the walls in both Singleplayer and Multiplayer even if there are troops on the ladder already. Picture this: you’re in the middle of a violent siege, eager to jump the walls, and just as you’re about to ascend, the defenders push the ladder back with a few of your comrades-in-arms falling to their demise. A shocking scene that must have been fairly common in medieval sieges.

    MELEE COMBAT AI [v1.2.0]​

    We reworked the melee AI to make agents fight less recklessly and increase the duration of combat. The changes include a decrease of attack frequency, always blocking when within enemy strike range, and a faster target reevaluation when hit by another enemy.

    Troops now also detect the risk of becoming surrounded and attempt to escape such situations.

    Finally, additional logic has been added to preemptively raise the shield when running towards an enemy that’s preparing to shoot a projectile at them.

    RANGED COMBAT AI [v1.2.0]​

    Ranged units were not ignored either. They no longer approach the enemy unnecessarily during a charge. Instead, they get in range and open fire until they run out of munition. They also reposition if their view is obstructed by a friendly agent or a tree.

    TARGETING SYSTEM [v1.2.0]​

    The overall targeting system was refined to improve situations where agents would prioritize the player despite having better targets. This benefits melee, mounted, and ranged troops.

    CAVALRY COMBAT AI [v1.2.0]​

    Cavalry AI likewise saw changes to its aiming and movement systems. Mounted troops now try to attack the body part that yields the most damage, consider their weapon reach to pick an attack direction, and have a greater tendency to couch lances.

    All of these result in increased accuracy against still targets, reduced movement quirkiness, and better effectiveness during a full charge.

    FORMATION TARGETING [v1.2.0]​

    And to help you unleash your own strategic brilliance, we added Formation Targeting.

    Using Charge or Engage orders, you can now choose between general attacks and prioritizing a specific enemy formation as a target. This is done by simply looking at enemy formations and issuing the order when their icon is highlighted.

    The Charge order has your units individually rush towards the fight. The Engage order, on the other hand, will see your troops advance towards the enemy in an orderly formation. Ranged units will also seek to keep their distance until they have spent their ammunition.

    For now, this feature will offer you a host of new tactical choices in Singleplayer - but we intend to explore it for Multiplayer in the future as well.

    AUTO BATTLE CALCULATIONS [v1.2.0]​

    Auto battle calculations have likewise been revisited. Mission and terrain types provide positive and negative effects for attackers and defenders.

    For example, an attacking horse archer on flat terrain now has a large bonus. But if you throw him into the forest, it turns into a significant penalty. Defending archers do great in a siege while attacking ones receive a penalty and so on.

    In addition, the number and tier of perks with a Captain effect that an army or party leader has, now also impacts the bonus given to all of the troops under their command.


    KINGDOMS AND DIPLOMACY​

    KINGDOM DESTRUCTION [v1.2.0]​

    Kingdoms that lose all of their fiefs no longer linger until all of their nobles are killed or defect. Instead, they are destroyed. The kingdom’s clans will become independent, inheriting its diplomatic stances. Over time, they will join available kingdoms or wither away if they fail to do so for more than four weeks.


    ECONOMY AND TRADE​

    WAREHOUSES [v1.2.0]​

    Workshops received an upgrade! Warehouses enable you to provide your workshops with raw resources to use in their production cycle. They also allow you to collect processed goods from them.

    This creates a new gameplay loop for all you traders out there. You can buy cheap raw materials, bring them to your workshop and sell the processed products to a settlement where you can sell them for a high profit.

    You can manage your Warehouses through the Clan screen, determining which inputs should be used and which outputs should be stored.


    SETTLEMENT ACTIONS​

    ALLEYS [v1.1.0]​

    Have you always wanted to take over an alley and set up a crime gang? Well, now you can. Alleys can be found in towns where gang leaders hold control of common areas.

    After clearing out the thugs that occupy it, you can assign a suitable rogue companion to gather gold and bandit recruits. However, this will also generate crime rating.

    Mind you, this is not a “Set it and forget it” venture - your alley is not immune to trouble and can be attacked by neighboring gang leaders. So make sure to leave some troops and help them defend it when the time comes.


    MULTIPLAYER​

    TAUNTS [v1.2.0]​

    Prepare yourself for some Multiplayer mayhem because we’ve added a feature that’s bound to spice up your experience. Taunts!

    Do you want to express your gratitude for a GG duel? Bow gracefully like a noble knight! Feeling a little sassy? Crumble to the floor in disappointment. Want to admit defeat? Surrender to the master on the other side of the screen.

    You can acquire a total of 32 different animations with Loot but only 6 can be equipped at once via the Armory.

    SCENE DOWNLOADER [v1.2.0]​

    The Dedicated Custom Server Helper module has been merged into the base game - allowing you to download scenes from dedicated servers by default.


    CONSOLES​

    BIRTH AND AGING [v1.2.0]​

    Switching to Consoles - The “Birth and Aging” settings will be available with version 1.2.0 on consoles too.

    CONSOLE CHEATS [v1.2.0]​

    We’ve also added 15 different cheats. They can be enabled through the Campaign Options or by holding the Left Bumper, Right Trigger, and D-Pad Down. Please note that you will disable achievements by enabling cheats.

    GAMEPAD SUPPORT [v1.2.0]​

    Console gamepad support has been extended with a variety of additional haptic feedback such as new vibrations during Combat and Campaign.

    PS5 & DualSense
    Using PlayStation 5 and a DualSense controller you can also feel the tightness of the bowstring when releasing an arrow due to the added support for adaptive triggers.

    We have added a new option that allows you to aim and control your attack direction with the integrated gyroscope by rotating the controller.

    PS5 & PS4
    Available also on the PlayStation 4 gamepad - sounds of impacts, horse riding and more come directly from the controller speaker - getting you more immersed in the gameplay.

    PS4 TO PS5 SAVES [v1.2.0]​

    PS4 saves can now be migrated to PS5. First, download the save data through the cloud or import it via a USB. Then use the “Transfer PS4 Save” Main Menu option to use the PS4 save.


    MODDING CHANGES​

    On the topic of modding - We continue to collaborate closely with our amazing modding community, assisting where we can. You can find a link to the many modding-related changes in the description down below.


    OUTRO​

    Thank you for powering through this chunky development update video with us. We hope that you enjoy the new changes. Links to the full patch notes can be found in the video description and, as always, we invite you to share your feedback with us in the comments section down below. See you in the next one!

    You know, maybe instead of adding new crap you fix the garbage that is the base game first. Disgusting.
  5. In Progress Companions stuck in "Holding"

    its because failworlds fails at life. This is the kind of crap that has been happening since the beginning of the game. I JUST ran into this problem so well over a year and this crap still isn't fixed. Pathetic failworlds, just pathetic.
  6. Why is the battle AI so poor in comparison to Warband?

    It really is too bad that Failworlds still after what 3+ years can't fix their AI properly. It honestly was better only a few months into alpha. I still remember you could actually take castles because the idiot AI wouldn't have your army just stand there at the bottom of the castle walls not using the ladders while being shot by defending archers. Then they "FIXED" the problem, and every time they "FIX" a problem they make the game worse. This game had such potential but failworlds keeps messing it up and whats worse to me is that so many modders are trying to in many cases actually FIX the problems only to have failworlds put out patches that make those mods not work. failworlds should just hire a bunch of these modders to make the game better and get rid of the garbage that they have working on it now.
  7. RELEASE THE GAME

    Oh yeah I'm not reading that, please find a better hobbie than raging at this forum, for real, it's a very good life advice.

    (pls, yeah... Bruh I wish I was paid for posting in this hellhole, I lost so much time making suggestions for nothing?
    I think helping people to not make the mistakes I made is a good hobbie actually but thank you for your suggestion.
  8. RELEASE THE GAME

    I love to troll around but these threads are completely useless, they're not even funny, just a complete cringefest.

    Two things:

    1. Saying "Failworlds" makes you sound like a 14yo trying to cancel a corporation on Twitter for a very dumb reason, please stop that practice, you don't look cool saying it, and neither it's insulting, it's just lame, find a better way to insult Taleworlds, please, don't make it a thing.

    2. Despite writing thousands of paragraphs calling Taleworlds liars or scammers or whatever, the game is still in production, and even if you hate the game, these arguments are dull and based on pinching small comments made by the company, the reality is that, sometimes they do try to do things, they are just incapable of doing so. Not defending them here, they're just too dumb to apologize when they can't hold their promises (sic, SA servers).

    Now, we all know this, we've known for years now, even before the game came out, please refrain yourself from making these threads, they're useless, and a waste of your OWN time. Believe me, I know this, I had 2 accounts in this forums, this is a cesspool to let your ****ty real life problems drown into a forums where you can redirect them at unknown game devs. This certainly doesn't do anything, just kills your precious time lmao. Go live your lives dudes, don't end up like us.
    Its called making a point, I would call them Taleworlds if they didn't fail constantly so its appropriate. Also I'm sorry you think calling out scammers on their forums is a waste of time. I try to warn people here and on the Steam forums about what the game and its devs really are. Scammers and a scam. Clearly you think people shouldn't state what they think of the game UNLESS its people who fall over themselves praising the game and its devs. Do you ever to onto game supporting or dev supporting forums and tell them they are wasting their time or telling them they act like 14 year olds? I highly doubt it.

    I am also sorry that I think companies should be held to what they say when taking people's money, yes its EA but if TALEWORLDS had said we have no idea how long the game will be in EA and won't even hazard a guess I would have some respect for that. They didn't, they KNEW that people would not spend $50 on an EA game when the devs had no idea about when it would actually be released. So they basically committed fraud. Clearly you think taking people's money while lying to them is ok. I could care less if they apologize, some devs actually offer refunds if they are have found to misjudged who long it would take for their game to come out but not TALEWORLDS.

    I think its great that you think we all know this crap already but I beg to differ, there are still people buying the game, there are still new people probably coming on these forums to read what experiences people are having and I will CONTINUE to speak on what my experiences I have, that TALEWORLDS is a horrible, lying dev that doesn't deserve anymore money until the game is completely released. That the great modders who sadly are the ones that truly wasted their time especially early on are the reason I still play this game, the base game is boring and has serious issues. I mean when TALEWORLDS said 1 year of EA many devs probably believed them and figured it would be good to start making mods... now over 2 years on with no end in site why would any modder believe a word this lying dev has to say on when they think the game will be released. I sure wouldn't.

    Good day to you. I hope the payment from TALEWORLDS to defend them (not that you were defending them or anything) makes you happy.
  9. RELEASE THE GAME

    Yea, taleworlds really let me down with this game. Bannerlord is the reason I don't purchase early access games anymore.
    Totally agree, everytime a dev screws people over with the promise of a great game that just needs a little help (funding from players) more and more people refuse to trust other devs with their money BEFORE the game comes out. There is no question its happening, there is no question there are some good devs that don't abuse the players to whom many OWE the fact that they are even able to work on their game is due to the players money. Then you have the scammers, you have in my opinion the devs for Start Citizen... who in my view are even worse than Failworlds as they have taken OVER 400 million dollars from players and the game is still not out, you have Camelot unchained and others who in my view are ruining gaming by screwing people out of their money and then not releasing their games.

    Now to Failworlds, who said 1 year in EA.... LIED. The promised real progress on things like sieging and campaign depth. A modder fixed sieging so the idiot attacking soldiers didn't just stand around like idiots instead of climbing ladders. A MODDER FIXED THAT when Failworlds couldn't or wouldn't from the time their game went into EA well over a year. They (Failworlds) has made a ton of money due to charging FULL price for an EA game and yes I and others fell for their crap but what the hell are they doing with that money? Again Modders who are fixing a lot of the messes that FAILWORLDS can't seem to fix are doing it FOR FREE. So I will never touch another FAILWORLDS game again, they should be ashamed at their continuous failures with this game that MODDERS are fixing for FREE. Maybe hire some of these far more talented people and get this game done and better.

    FAILWORLDS is a disgrace to the gaming industry, they have lied repeatedly about what they will and are doing and I think anyone defending them should take a hard look at how shallow, how incomplete (after over 2 years in EA), how rough this game is.
  10. Why do I feel that 1.70 is better than 1.72 and loads faster? Are there any other friends who feel the same way with me?

    Lol of course 1.7.2 should be better. Often times when these devs put out updates those updates create more problems then they solve. It wouldn't surprise me if they recoded something that is making the game take longer to load, probably for no benefit either.
  11. RELEASE THE GAME

    I don't believe I said that at all. In fact, I said I am very happy where we're at. Nowhere in my post did you see anything even remotely close to me saying that I believe the game should be released, because I didn't, and it shouldn't. There are issues still in the game and there are bugs still in the game. As a person who always runs beta branch as soon as it comes out I tend to believe that if I test it and report it then it will get fixed. With that said, I have been reporting issues and I don't believe that the game is prepared to be moved out of early access.

    Early access is just that, early access. When you go to the store page it actually tells you :

    Get instant access and start playing; get involved with this game as it develops.​

    Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

    Complaining about a game that clearly told people that it was not ready and there was no specified release date is actually a bit silly. That's like buying a car without four wheels and the dealer clearly tells you that, but you buy it anyways and then complain. In all honesty Taleworlds could drop this game and stop all development on it and you agreed to be fine with that when you purchased it because.... it's in early access and that covers early access.
    You also didn't answer my question about mods... Oh and you do realize the the devs originally said ONE YEAR of EA. Many people including myself count on the modders to improve the game way more then the devs have and when modders have to redo their mods constantly do to the often bug CREATING updates that are done they I would guess get less and less interested in continuing their mods. Now you can spout all the bs about EA you want, this game is never going to be as good as it should be because the devs just don't have the skill or the desire to make it great. The modders many of them in my view have far more skills then the devs in certain areas and can do far more then the devs could do with even another year of EA time.

    By your logic we should just sit back, wait another 5 years for the devs to release the game while the modders all but abandon it making the game WORSE not better. SORRY but those who don't face the reality that modders have massively improved the game and that the constant waiting for the game to be release is likely going to continue driving the great modders who have really made this game enjoyable away just really want a horrible end game. I guess if that is what you want keep supporting the way the devs are slowly killing this game.
  12. RELEASE THE GAME

    I mean I'm very happy where were at but it's obvious some are not. Oh well, can't please everyone.
    I take it you use no mods at all then? You think the game is good? Then you should support its release.
  13. RELEASE THE GAME

    Or at least release just one patch every six months, hardly anyone plays the games without mods, no one runs all versions, I jumped from 1.6.4 to 1 7.1 and I should only go back to 1. 8 or else. TW are killing the mod community, so many good mods are gone.
    I could not agree more, FW (FAIL worlds) is killing the mod community.
  14. RELEASE THE GAME

    Its really sad that the only time the devs respond is the delete posts they don't like. Ok cowardly devs then you give back money to everyone who wants a refund. You have lied repeatedly about when you would release the game, what would be in the game when and on and on. Most worthless excuses for devs I have ever seen.
  15. RELEASE THE GAME

    Oh really? Ah this is something I didn't know.

    I mean on the positive side... I think modders will eventually turn Bannerlord into a good game. But it will obviously take several years.
    exactly, but they have to release the game and stop putting out so many patches that screw up existing mods. I doubt the modders enjoy having to constantly update their mods.
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