I made two helmets and apply to them the quite nice Native's texture
helmets_b, but unfortunately both are bugged in game when worn, whereas there is no problem in openBRF.
For example, this heavy andalusi helmet.
No problems in Wings3D, and the same in the openBRF:
Now ingame:
As you can see, some vertexes of the front of the helmet seem to have been elevated. That's is exactly the same for problem for the other helmet, but I don't have pictures.
Does someone know this problem ?