Recent content by Imperial_XI

  1. Imperial_XI

    Mod is not dead!!

    The modders have recently uploaded something akin to a chapter 1.5 on the Chinese M&W forums (updated 2017.6.12) http://bbs.mountblade.com.cn/thread-1901398-1-1.html It includes a single player mode only with quick battles/scenarios, side quests and adventuring and fighting with companions...
  2. Imperial_XI

    Perisno Mod Bug Reports

    It seems that when you enter a Training Field it sends you to the tutorial and then when you try to leave it sends you to the Main Menu without saving :/
  3. Imperial_XI

    Modding Q&A [For Quick Questions and Answers]

    Antonis said:
    I assume you used the the text editor of Morgh, right? If so, go to the helmet you added and check the flags, the list that has things like 'merchandise', 'can't_be_used_on_horseback, 'two_handed' and such. Scroll through it and you'll se a box that says 'cover's_head', like Namakan said. Untick it. The models of that OSP pack are fine, I have used it myself with no problems.  :smile:
    Hope this helps!
    Thanks! it actually works now :razz:
  4. Imperial_XI

    Modding Q&A [For Quick Questions and Answers]

    Namakan said:
    Imperial_XI said:
    When I add helmets, they either take the spot of my soldier's head or removes it all together
    6oD8niy.png
    or removes it all together :/
    kVfYAJ1.png

    using OSP-Classical Italian and Roman items

    also, the shields from the OSP aren't working at all, the weapons are fine :/
    First one has itp_covers_head in its item code, second one is an error with the model.
    Sorry, but I'm not really sure how to fix that, I downloaded the textures online and used Morghs to add them in.
  5. Imperial_XI

    Modding Q&A [For Quick Questions and Answers]

    When I add helmets, they either take the spot of my soldier's head or removes it all together
    6oD8niy.png
    or removes it all together :/
    kVfYAJ1.png

    using OSP-Classical Italian and Roman items

    also, the shields from the OSP aren't working at all, the weapons are fine :/
  6. Imperial_XI

    Perisno Mod Bug Reports

    Forodan doesn't have boots
  7. Imperial_XI

    Modding Q&A [For Quick Questions and Answers]

    dragos said:
    Imperial_XI said:
    How can I change the year of the game?

    Open module_scripts.py, search for this:

    Code:
    (assign, ":cur_year",
    Is there anyway to do this with text files?
  8. Imperial_XI

    Modding Q&A [For Quick Questions and Answers]

    How can I change the year of the game?
  9. Imperial_XI

    Modding Q&A [For Quick Questions and Answers]

    kalarhan said:
    Imperial_XI said:
    Somebody said:
    Try this http://forums.taleworlds.com/index.php/topic,245396.msg5873281.html#msg5873281

    Changed it according to the link in the comments it didn't work : (

    show us your text file (just the menu part inside menus.txt) before and after your changes. Use quotes and spoilers like this:

    menu_cheat_find_item 0 {!}Current_item_range:_{reg5}_to_{reg6} none 4 2133 2 72057594037927941 144115188075856184 2120 3 72057594037927942 144115188075856184 96 2110 2 72057594037927942 288230376151712346 2106 2 72057594037927942 1 3
    mno_cheat_find_item_next_range  0  {!}Move_to_next_item_range.  6 2105 2 144115188075856184 96 4 0 30 2 144115188075856184 288230376151712346 2133 2 144115188075856184 0 3 0 2060 1 864691128455135257  .  mno_cheat_find_item_choose_this  0  {!}Choose_from_this_range.  9 1532 1 360287970189639684 2120 3 1224979098644774912 144115188075856184 96 2110 2 1224979098644774912 288230376151712346 2121 3 1224979098644774913 1224979098644774912 144115188075856184 6 3 1224979098644774914 0 1224979098644774913 2120 3 1224979098644774915 144115188075856184 1224979098644774914 1535 3 360287970189639684 1224979098644774915 1 3 0 2042 1 360287970189639684  .  mno_camp_action_4  0  {!}Back_to_camp_menu.  1 2060 1 864691128455135255  .

    Then show us your item_kinds1.txt first two lines before and after your changes:

    itemsfile version 3
    603
    That number 603 needs to be increased for each new item (604, 605, etc). It is the amount of items in the game (total).  603 is for native, your first value will depend on your mod.

    Then you need to apply opmask for items on that number like this:
    288230376151711744 | (total number of items - 1) = 288230376151711744 | 602 = 288230376151712346  => this is the current value on native

    To be safe you should do a complete replacement of your text files to the new value.

    oh nvm I got it fixed lmao changed the wrong value
  10. Imperial_XI

    Modding Q&A [For Quick Questions and Answers]

    Somebody said:
    Try this http://forums.taleworlds.com/index.php/topic,245396.msg5873281.html#msg5873281

    Changed it according to the link in the comments it didn't work : (
  11. Imperial_XI

    Modding Q&A [For Quick Questions and Answers]

    Rongar said:
    Imperial_XI,
    do you add item before itm_items_end?
    It you used module system and added it before itm_items_end, it should automatically extend range of items in cheat menu. Try to rebuild ms.
    I'm using the text files, no access to python files : (
  12. Imperial_XI

    Modding Q&A [For Quick Questions and Answers]

    When I add new items to he game, they won't show up in cheatmenu, how can I fix this?
  13. Imperial_XI

    Perisno Mod Bug Reports

    Might just be for me but when the Imperial Charger gets far away its texture disappears, leaving a unit riding a white horse. But when you get back close enough it reappears.
  14. Imperial_XI

    Perisno Mod Bug Reports

    A lot of units in the text files have duplicate items, its not a problem just makes the txt.file unnecessarily long.
  15. Imperial_XI

    Modding Q&A [For Quick Questions and Answers]

    How can you make troops hireable in taverns?
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