Yes, we are ignoring it, because your changes are trivial and are not adressing the problem.
Moving around damage numbers is not the solution to varyags problems.
Varyag will still be the worse heavy inf in the game to chase light archers.
Varyag will still be worse (in cost effectivity) in group hug distance 4v4 inf fights all other heavy infs and tribal warrior.
And Speaking for the faction, Sturgian Cav will still have mules for horses bc they are "Sturgian", but they will still have the worse cav shields bc they are not "Sturgian" in that department. I'll repeat myself, Berserker is plain scam for its price. What faction is supposed to enjoy a proper 2handing class if not sturgia?
Moving numbers around every 6 months and loading the Servers harder with more scripts every patch is not fixing anything.
Finally someone gets it. Core of the Varyag problem lies in its movement speed. Speaking competitive wise sturgia is horrendous to play. If a class cannot have dmg and movement speed like other classes in same category, it's doomed. Varyag which is supposed to be best inf, ultimately is the worst one due to making compromises on perk selections that other heavy infs don't have. And we are talking a situation when we forget mace existence, and all the bad sides of using an axe. Also teamfight wise, a moment when someone switches, as varyag you cannot even catch up to them before they gang up on your teammate in 2 vs 1 situation. Varyag will remain worst heavy inf in game as long as it doesn't get 5% movement speed on the Feller perk(any brawny argument makes no sense as brawny is straight downgrade, or so called "jack of all trades" middle ground between cav breaker and dmg perk, which makes it straight bad).
Speaking of other Sturgia classes, they have worst archer and skirmisher in game. Skirmisher is the only one that lacks movement perk and proper 1handed weapon among skirmishers, and archer is just plain bad. Their 100 inf is probably only better than battania 100 inf due to ability of having shield + spear. 2handed classes are not even a class anymore, but I don't mind leaving them in grey area of TDM/Siege, as we once had them broken and it was arguably worst few months of crushtrough we had so far.
Also anyone mentioning 2 hands is clearly tdm/siege player that doesn't understand whats going on.