How much time though? Its been a year now with no substantial updates. How much time would need to pass before you start to think nothing will change? For me it was around the 6 month mark. Before then I was as charitable as you are now. But after so long with little in the way of development you have to start to question why that is the case. and given that this game has been in development longer, and with a larger team than the example I gave it doesn't paint a good picture. So at this point I think it is absolutely valid to make a comparison to a far smaller team that has made consistent, meaningful updates to their game and ask why this game and this team- which seems to me to be in a similar situation- has been unable to do the same after a year.I do believe Bannerlord is gonna become the game we all want, but its gonna take time. The sooner we realize that the better.
I do not know, to be honest. I have not played the board games in quite some time. I simply take issue with the dismissive stance of 'just skip the broken thing'I never really got into those board games, but... Are they broken if the player is a "bad" player? Not claiming he is. I'm at best average when it come to actual chess, but I don't complain and say the game is broken if someone beat me in it.
Which still ignores the problem instead of solving it. The sieges are broken. We would like them fixed. Autoresolving sieges does not fix sieges.auto resolve
'Don't play this part of the game' is not a solution for 'this part of the game is broken'If you don´t like the mini-game don´t play it? If it´s for "in and out" quest just skip the game and pay him. you will get more then enough money back for solving.
Based senko shows us the importance partsNew content:
- Added a new clothing item: 'Decorated Thick Tunic'.
- Added a new cloak: 'Reinforced Neck Guard'.
- Sandbox mode has been added to the game
- 'Pick Them off the Walls' and 'Make Them Pay' perks have been implemented
- Added Prison Break
- Added two new siege maps: Domogtul Castle and Ayzar Stronghold
Downloading now to check it out.
I think this is a far better idea. Any changes that result in less control over our experience are ones I am not fond of. Bringing back the slider would allow people to customize their experience in a more meaningful way.Couldn't you just keep the slider but attach a label next to it which changes from Very Low to Max depending on what the slider's set at? Then you give players the feedback they need while also letting them fine-tune their settings as they like
Glad to hear you'll be passing on the suggestion! However I'm gonna have to slightly disagree on it only making sense as a player. I think there are certainly situations in which an army may find that a settlement is not worth keeping. Say because it is too far from their own lands, or because they expended too many men in taking it, or because the kingdom or clan is bankrupt or close to and they need an infusion of cash NOW and not a steady trickle later. I think it would make sense that an army leader may decide to simply pillage the town for its vast riches and leave. Perhaps this could cause tension if there were other nobles or heroes in the army that badly wanted the town (they or their clan owned it once, they lack any fiefs of their own and are eager to claim one) or even gain some benefits with other nobles (say the town belongs to someone that has defeated another noble in the army, sacking it gives them a relationship bonus because they got revenge)When part of a kingdom, the player does not actually own the settlement after a conquest - it is distributed in a kingdom decision (that takes into account who conquered it, but also evaluates the distribution of fiefs in the kingdom as well as relationships between lords). Once you are given a fief in a kingdom, you do have the option to relinquish it to be distributed to someone else or to grant it to one of your vassals if you are a king.
Having said that, I am happy to bring up the suggestion to not take control of a settlement after a siege. It would only really make sense as a player (roleplay/4d chess) option imo, though. Devastated or not, settlements are the best value in the game. Not to mention that the investment to siege it will often hardly be worth it, if it isn't kept.