Recent content by Footgaurd

  1. Footgaurd

    * 32nd Regiment of Foot * 10 Years of Linebattle gaming *

    ooh I love that animation and the effect. It looks nice but for once it is also effective.  :grin:
  2. Footgaurd

    Crashing on custom made map

    Bump
  3. Footgaurd

    Crashing on custom made map

    The rgl_log.txt file:

    Starting new log file.
    Version:  1.168

    rgl_post_warning_line: Unable to get technique with name standart_noskin_bump_nospecmap_Instanced
    -- OS: Microsoft  (build 9200), 64-bit
    -- RAM: Available physical RAM: 4095MB/4096MB
    -- CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (GenuineIntel)
    - L2 cache size: 256K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 8 ( Speed: ~3592MHz / ~3592MHz / ~3592MHz / ~3592MHz / ~3592MHz / ~3592MHz / ~3592MHz / ~3592MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 750 Ti
    - Texture Memory: 4095 ( Available Texture Memory: 4064 )

    Received stats and achievements from Steam

    Processing Ini File {
    Module_name =  Calradia
    Num Hints =  0
    Setting Map Min X =  -180.000000
    Setting Map Max X =  180.000000
    Setting Map Min Y =  -145.000000
    Setting Map Max Y =  145.000000
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  2.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  3.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  1.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.500000
    Setting armor_reduction_factor_against_cut =  1.000000
    Setting armor_reduction_factor_against_pierce =  0.500000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  3.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Loading Module Resource  textures_face_gen
    Loading Module Resource  shaders
    Loading Module Resource  mm_shaders
    Loading Module Resource  textures
    Loading Module Resource  mmtextures
    Loading Module Resource  materials
    Loading Module Resource  mmmaterials
    Loading Module Resource  materials_face_gen
    Loading Module Resource  meshes_face_gen
    Loading Module Resource  helpers
    Loading Module Resource  particle_meshes
    Loading Module Resource  skeletons
    Loading Module Resource  tree_meshes
    Loading Module Resource  xtree_meshes
    Loading Module Resource  grass_meshes
    Loading Module Resource  plant_meshes
    Loading Module Resource  body_meshes
    Loading Module Resource  object_meshes
    Loading Module Resource  object_bodies
    Loading Module Resource  goods_meshes
    Loading Module Resource  arabian_castle
    Loading Module Resource  food
    Loading Module Resource  beards
    Loading Module Resource  village_houses
    Loading Module Resource  village_houses_a
    Loading Module Resource  interiors_a
    Loading Module Resource  interiors_c
    Loading Module Resource  arena
    Loading Module Resource  castle_a
    Loading Module Resource  dungeon
    Loading Module Resource  snowy_houses
    Loading Module Resource  square_keep
    Loading Module Resource  xtree_meshes_b
    Loading Module Resource  user_interface_b
    Loading Module Resource  user_interface_c
    Loading Module Resource  houses1
    Loading Module Resource  wall_meshes1
    Loading Module Resource  town_houses
    Loading Module Resource  doors
    Loading Module Resource  churches
    Loading Module Resource  town_houses_b
    Loading Module Resource  castle_c
    Loading Module Resource  castle_e
    Loading Module Resource  castle_f
    Loading Module Resource  castle_g
    Loading Module Resource  castle_h
    Loading Module Resource  gatehouse
    Loading Module Resource  viking_houses
    Loading Module Resource  town_houses_c
    Loading Module Resource  banners
    Loading Module Resource  mmparticles
    Loading Module Resource  particles_2
    Loading Module Resource  prisons
    Loading Module Resource  skyboxes
    Loading Module Resource  object_b
    Loading Module Resource  destroy
    Loading Module Resource  grass_meshes_b
    Loading Module Resource  interiors_steppe
    Loading Module Resource  town_houses_d
    Loading Module Resource  arabian_props
    Loading Module Resource  horse_skeleton
    Loading Module Resource  ani_horse_mounted
    Loading Module Resource  ani_man_walk
    Loading Module Resource  ani_death
    Loading Module Resource  ani_human_mounted
    Loading Module Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Module Resource  ani_strikes
    Loading Module Resource  ani_equip_arms
    Loading Module Resource  ani_run_p
    Loading Module Resource  uni_strikes3
    Loading Module Resource  ani_walk_sideways
    Loading Module Resource  ani_run_sideways
    Loading Module Resource  ani_stand
    Loading Module Resource  ani_crouch_down
    Loading Module Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Module Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Module Resource  ani_kicks
    Loading Module Resource  ani_walk_backward
    Loading Module Resource  ani_run_lookingsides
    Loading Module Resource  ani_defends
    Loading Module Resource  ani_walk_lookingsides
    Loading Module Resource  ani_jump
    Loading Module Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Module Resource  uni_equip
    Loading Module Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Module Resource  uni_fistswing
    Loading Module Resource  uni_defence
    Loading Module Resource  uni_sideways
    Loading Module Resource  uni_equip_musket
    Loading Module Resource  rock
    Loading Module Resource  raw_materials
    Loading Module Resource  ui_server_filter
    Loading Module Resource  ship
    Loading Module Resource  arabian_houses
    Loading Module Resource  tree_f
    Loading Module Resource  arabian_village
    Loading Module Resource  valleyProps
    Loading Module Resource  workshops
    Loading Module Resource  barrier_primitives
    Loading Module Resource  town_houses_e
    Loading Module Resource  wb_mp_objects_a
    Loading Module Resource  mmweapons
    Loading Module Resource  mmuniforms
    Loading Module Resource  mm_french_uniforms
    Loading Module Resource  mm_french_hats
    Loading Module Resource  mm_french_swords
    Loading Module Resource  mm_french_firearms
    Loading Module Resource  mm_russian_uniforms
    Loading Module Resource  mm_russian_hats
    Loading Module Resource  mm_russian_swords
    Loading Module Resource  mm_russian_firearms
    Loading Module Resource  mm_british_swords
    Loading Module Resource  mm_british_firearms
    Loading Module Resource  mm_german_firearms
    Loading Module Resource  mm_german_swords
    Loading Module Resource  mmprusuniforms
    Loading Module Resource  mmprushats
    Loading Module Resource  mmaustrianuniforms
    Loading Module Resource  mmaustrianhats
    Loading Module Resource  mmbrituniforms
    Loading Module Resource  mmbrithats
    Loading Module Resource  mm_colours
    Loading Module Resource  mmanimations
    Loading Module Resource  nw_custom_anim
    Loading Module Resource  mmsceneprops
    Loading Module Resource  mm_cannons
    Loading Module Resource  mm_cannon_items
    Loading Module Resource  mmhorses
    Loading Module Resource  mmplants
    Loading Module Resource  mmspanishbuildings
    Loading Module Resource  mmczechbuildings
    Loading Module Resource  mmwallprops
    Loading Module Resource  mm_waterloo
    Loading Module Resource  mmfurniture
    Loading Module Resource  terrain_borders
    Loading Module Resource  mm_sapperbuildstuff
    Loading Module Resource  mmmills
    Loading Module Resource  mm_fortprops
    Loading Module Resource  mm_spvillagehouse
    Loading Module Resource  mm_uiobjects
    Loading Module Resource  mm_oimprops
    Loading Module Resource  mmwoodenwalls
    Loading Module Resource  frigate
    Loading Module Resource  shipcrew
    Setting multiplayer_walk_enabled =  0

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_troop_upgrades_button_clicked
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_character_screen_requested
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  23987
    Finished All...
  4. Footgaurd

    Crashing on custom made map

    Hello guys, First of all I couldn't fine the proper forum topic to post this, so I anyone could forward me, that would be great. (my apologies if I posted it incorrectly) I also could not find any information about this subject anywhere on google. Anyways, I have almost finished my training...
  5. Footgaurd

    * 32nd Regiment of Foot * 10 Years of Linebattle gaming *

    I came across this article about the movie waterloo yesterday. The title made me want to read it. They used 15000 soviet soldiers to produce this movie. Amazing :grin:
    http://kotaku.com/screw-cgi-this-war-movie-used-15-000-real-soldiers-1692057951

    Just wondering if this is actually the biggest production out that (amount of cast). Well in anycase I am off to bed now! Gn :wink:
  6. Footgaurd

    * 32nd Regiment of Foot * 10 Years of Linebattle gaming *

    haha that was fun to watch ;p
  7. Footgaurd

    * 32nd Regiment of Foot * 10 Years of Linebattle gaming *

    The video came out great Gurudennis! I really enjoyed watching it again. Also got some good feedback on the video. Keep it up 32nd ;p
  8. Footgaurd

    * 32nd Regiment of Foot * 10 Years of Linebattle gaming *

    Alright men, remember our saturday linebattle event. See you there!
  9. Footgaurd

    * 32nd Regiment of Foot * 10 Years of Linebattle gaming *

    gurudenis said:
    coc0loc0 said:
    My new character in Battle of Europe!

    kVFFLsJ.png

    Your character could use anti-aliasing and shaders :smile:

    That is true. But I am not fimiliar with this mod. You guys reccomend it?
  10. Footgaurd

    * 32nd Regiment of Foot * 10 Years of Linebattle gaming *

    This is Garry, with his family:

  11. Footgaurd

    * 32nd Regiment of Foot * 10 Years of Linebattle gaming *

    haha guru.

    And I think we need to expand to Gmod now sinc of this:


    nice one TaleWorlds ;p
  12. Footgaurd

    * 32nd Regiment of Foot * 10 Years of Linebattle gaming *

    Centipex made a video about our sofisticated gap system.


    Haha :wink:
  13. Footgaurd

    * 32nd Regiment of Foot * 10 Years of Linebattle gaming *

    I agree Alloo, as of lately we don't perform our formations as they used to be, but that reason lies with the amount of new recruits we got in the past few weeks, with a smaller group you  have more individual time. But with the changes in the staff and all the regimental training's, it really starts to pay off, you watch Alloo. And if we kick ass... ill leave that up to our enemies to decide, if their is still any left xD.
  14. Footgaurd

    * 32nd Regiment of Foot * 10 Years of Linebattle gaming *

    Well, I have recruited 2 definite recruits for the light company and 1 may still sign up also had 2 for line inf. Always good to see them adding up to the ranks. Wouldn't you say so lad's?....

    xd - Maj.Hugo
  15. Footgaurd

    * 32nd Regiment of Foot * 10 Years of Linebattle gaming *

    Outstanding linebattle, really good performance! :razz:
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