That's not what I asked though - not directly. I always asked for Procedural Battle terrain. I explained why I think it's the only proper solution for this mess in many other threads before so I won't explain again.
I think you are
referring to this discussion where Piconi said he would like to have something like this, and I told him that it's possible but also saying
And I thought it could be done as a mod until TW decides to take any action on this. We didn't even suggest that as a suggestion to Dejan if I'm not mistaken.
I'm pretty sure no one would say anything if they had plans like "We know that battle maps are not sufficient right now but we will bring procedural generation before the release" but instead they choose to continue with this extremely inefficient battle terrain system, and they decided to do that while one of the core functionality of the game is broken ( Sieges )
Now you can say "Sieges are AI issue not scene" but that's not entirely the case, since they claimed that it's also a scene issue. If they had plans to have procedural generation, then the engine team or any other team that is
not environment artists, would pick this task and start working on it while environment artists were working on fixing the scene issues of sieges to make them less unplayable. So at the end you would have a proper battle terrain and also semi-fixed and/or finished town scenes.
But with this approach now they piled tons of work to environment artists. They have to fix scene issues on Sieges, they have to create more towns, villages, castles, and they have to create battle maps for 150 regions (
and some of the existing maps are already hilariously simplistic and low-quality ) - so if they will make a sloppy job, it will result in really bad and terrible battle terrain at the end.
But in the end, literally every solution, including this terrain system, would be better than what we currently have. So I'm okay with this as long as they can make it properly ( which I, unfortunately, don't have faith in because it seems like maps are scaled down too much in terms of real/map ratio )
"Lets have maps and pick them randomly based on type" is one of the laziest decision TW took and whoever suggested this should reconsider his knowledge in game design because it's not just lazy but also completely against to Game UX principles.