I agree that you must deliver on the hype as many people were unhappy with the future plans post content that was released, which was 1.7. But if you think you can deliver on it, why would you not hype it up to bring massive attention. That is just smart business sense to do it so why would any for profit company not hype their product. That makes 0 sense
This is something that has always bothered me. That post lead to near the biggest jump in concurrent players in the entire history of Bannerlord showing that hyping mechanics was a clear boost to people. Yet after doing it and then seeing low numbers for patches after they never decided not to do it again. Why would a company not do something simple that could boost your player base massively? If I'm making a game I want to do the best to promote it and drive hype so why stop knowing what your doing, which is near nothing could increase players. Why would a company not do something that boosted the popularity and give near the biggest jump in players more than anything else? The future plans plans post was 1000% the right thing to do and yet it's not done again.
Just tested 1.2.9, didnt get any reinforcements till there were less than 600 troops on the battlefield which is problem 1, also when enemy reinforcements popped in, they were behind me flanking me, so them spawning very slow and in a bad position are 2 issues since no one said what one of the 2 problems was going to be fixed. I made 2 issues but I have no clue which one or both are being worked on
yes at the devs confirmed it will release Soon™
9 months after posting and 6 months after you said it would be fixed and still nothing, why is this resolved?
that 10% is not 10, with perks, age, and all other factors it would be more like 4-6%
It was supposed to be 10%, then TW made it 2%. I suggested a slider so people could adjust it how they wanted it. Devs said they don't think that's a good idea to please everyone, I mean offer the choice so your stuck with it.
my point perfectly, I suggested a slider for 2-10% so people could select what they liked, everyone wins
I suggested that and some wise person was saying I want to dumb down the game when I just wanted new combat difficulties so people could play how they like. TW's solution is make it harder and force all to play it. Don't give options to all but just force it on you. My idea gives difficulties for all people, their solution is force you to play it there way. What makes more sense? It just comes down to what is easier to work in the code. My idea takes more effort so they just take the easy way out
My suggestions was make a slider or option, 1) shorten days per month, example 10 days so it would move the game twice as fast. 2) xp slider to compensate, same example 2X xp, so you would gain the same xp but games would go twice as fast. at 20 year old can go 30+ years or 2400 days. in my example death would come into play in just 1200 days or you could make it even faster with higher xp. think of only playing 1200 or 600 days then family take over. That would make children vital to your campaign. I feel that is a great idea, and of course its an option or slider so people can use it or not and have fun the way they love it. TW devs dont think its good but offering more options cont make people mad but can only make people happy if they choose to do it. Doing nothing wont make people happy but can get people frustrated not having options. Their solution does no good, mine does good for some and nothing for others. Which do you all think is better
ok we are almost 5 months since you said it would be in future patches and still not fixed so why it is "resolved"? You could just say will be fixed in future patches for anything, this is NOT resolved and nothing has been done. Enemy reinforcements spawn behind us, and in a 1000 battle size you can get down to 200 vs 200 before we get any troops. This is not resolved or fixed.
I agree, the changes in Ai has not been great. I do like that archers aren't so OP, but other areas are not good. I wouldn't hope for a quick fix as when they make changes it takes them months or years to fix it. Look at the reinforcement system, troops spawn behind you, and you can get down to 200 vs 200 in a 1,000 battle size before anyone gets reinforcements. TW said it would be fixed in 1.2.0, here is 1.2.8 and nothing done.