Recent content by Faultier

  1. Faultier

    Comments: 3.0 Released

    phlpp said:
    Faultier said:
    The game crashs after Ive created a new charackter - no error message
    post your rgl_log.txt -- it should be in your mount and blade warband directory


    as you wish:

    Starting new log file.
    Version:  1.158

    -- OS: Microsoft Windows Vista  (build 6000), 64-bit
    -- RAM: Available physical RAM: 1023MB/1024MB
    -- CPU:        Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (GenuineIntel)
    - L2 cache size: 256K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 4 ( Speed: ~3310MHz / ~3310MHz / ~3310MHz / ~3310MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 560
    - Texture Memory: 4050 ( Available Texture Memory: 3938 )

    Received stats and achievements from Steam

    Processing Ini File {
    Module_name =  Gekokujo
    Num Hints =  12
    Setting Map Min X =  -400.000000
    Setting Map Max X =  400.000000
    Setting Map Min Y =  -400.000000
    Setting Map Max Y =  400.000000
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  2.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  3.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  1.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.500000
    Setting armor_reduction_factor_against_cut =  1.000000
    Setting armor_reduction_factor_against_pierce =  0.500000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  0
    Loading Resource  test
    Loading Module Resource  textures_face_gen
    Loading Resource  shaders
    Loading Resource  textures
    Loading Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Resource  helpers
    Loading Module Resource  map_tree_meshes
    Loading Resource  map_icon_meshes
    Loading Module Resource  particle_meshes
    Loading Resource  skeletons
    Loading Module Resource  tree_meshes
    Loading Module Resource  xtree_meshes
    Loading Module Resource  grass_meshes
    Loading Module Resource  plant_meshes
    Loading Resource  body_meshes
    Loading Resource  object_meshes
    Loading Resource  object_bodies
    Loading Resource  goods_meshes
    Loading Resource  item_meshes1
    Loading Resource  horse_a
    Loading Resource  arabian_horses
    Loading Resource  arabian_castle
    Loading Resource  food
    Loading Module Resource  beards
    Loading Resource  armors_b
    Loading Resource  armors_c
    Loading Resource  armors_d
    Loading Resource  armors_e
    Loading Resource  armors_f
    Loading Resource  armors_g
    Loading Resource  armors_h
    Loading Resource  armors_i
    Loading Resource  boots_b
    Loading Resource  boots_c
    Loading Resource  helmets
    Loading Resource  helmets_b
    Loading Resource  village_houses
    Loading Resource  village_houses_a
    Loading Resource  village_houses_b
    Loading Module Resource  hair
    Loading Resource  deneme
    Loading Resource  interiors_a
    Loading Resource  interiors_b
    Loading Resource  interiors_c
    Loading Resource  arena
    Loading Resource  map_icons_b
    Loading Resource  castle_a
    Loading Resource  dungeon
    Loading Resource  stone_houses
    Loading Resource  snowy_houses
    Loading Resource  snowy_castle
    Loading Resource  helmets_d
    Loading Resource  helmets_e
    Loading Resource  helmets_f
    Loading Resource  castle_b
    Loading Resource  square_keep
    Loading Resource  anim_b
    Loading Resource  shields
    Loading Resource  shields_b
    Loading Resource  weapon_meshes_c
    Loading Module Resource  xtree_meshes_b
    Loading Resource  map_icons_c
    Loading Resource  pictures
    Loading Resource  user_interface_b
    Loading Resource  user_interface_c
    Loading Resource  scene_encounter_spot
    Loading Resource  interior_thirsty_lion
    Loading Resource  scene_small_tavern
    Loading Resource  weapon_meshes1
    Loading Resource  weapon_meshes_b
    Loading Resource  houses1
    Loading Resource  wall_meshes1
    Loading Resource  town_houses
    Loading Resource  doors
    Loading Resource  churches
    Loading Resource  town_houses_b
    Loading Resource  castle_c
    Loading Resource  castle_d
    Loading Resource  castle_e
    Loading Resource  castle_f
    Loading Resource  castle_g
    Loading Resource  castle_h
    Loading Resource  castle_i
    Loading Resource  gatehouse
    Loading Resource  viking_houses
    Loading Resource  fake_houses
    Loading Resource  town_houses_c
    Loading Resource  map_flags_d
    Loading Module Resource  particles_2
    Loading Resource  prisons
    Loading Resource  prisons_b
    Loading Resource  interiors_d
    Loading Resource  costumes_b
    Loading Resource  costumes_c
    Loading Resource  arena_costumes
    Loading Resource  boots_a
    Loading Module Resource  terrain_borders
    Loading Resource  terrain_borders_b
    Loading Resource  skyboxes
    Loading Resource  object_b
    Loading Module Resource  tree_e_meshes
    Loading Resource  destroy
    Loading Module Resource  xtree_meshes_c
    Loading Module Resource  grass_meshes_b
    Loading Resource  interiors_steppe
    Loading Resource  grooming_horse
    Loading Resource  town_houses_d
    Loading Resource  horses_b
    Loading Resource  ani_horse_mounted
    Loading Resource  deneme2
    Loading Resource  horse_skeleton
    Loading Resource  steppe_fake_houses
    Loading Resource  weapon_meshes_d
    Loading Resource  tableau_shields
    Loading Resource  heraldic_armors
    Loading Resource  spear
    Loading Resource  weapons_e
    Loading Resource  weapons_f
    Loading Resource  instruments
    Loading Resource  sarranid_armors
    Loading Resource  custom_banner
    Loading Resource  simple_primitives
    Loading Resource  ani_man_walk
    Loading Resource  ani_twohanded
    Loading Resource  ani_onehanded
    Loading Resource  ani_death
    Loading Resource  ani_stand_guardsman
    Loading Resource  ani_human_mounted
    Loading Resource  ani_lady_stand
    Loading Resource  ani_poses
    Loading Resource  ani_stand_shopkeeper
    Loading Resource  ani_man_cheer
    Loading Resource  ani_stand_onhorse
    Loading Resource  ani_throw_stone
    Loading Resource  ani_strikes
    Loading Resource  ani_equip_arms
    Loading Resource  ani_run_p
    Loading Resource  ani_run_forward_left_right
    Loading Resource  uni_strikes3
    Loading Resource  ani_walk_sideways
    Loading Resource  ani_run_sideways
    Loading Resource  ani_stand
    Loading Resource  ani_crouch_down
    Loading Resource  ani_low_walk
    Loading Resource  ani_turn_man
    Loading Resource  ani_attacks_single
    Loading Resource  ani_lancer
    Loading Resource  ani_attacks
    Loading Resource  ani_kicks
    Loading Resource  ani_parry_attack
    Loading Resource  ani_walk_backward
    Loading Resource  ani_run_lookingsides
    Loading Resource  ani_defends
    Loading Resource  ani_walk_lookingsides
    Loading Resource  ani_jump
    Loading Resource  ani_wedding
    Loading Resource  arabian_props
    Loading Resource  uni_jump
    Loading Resource  uni_stances
    Loading Resource  uni_equip
    Loading Resource  uni_strike
    Loading Resource  uni_throws
    Loading Resource  uni_fistswing
    Loading Resource  uni_lord_stand
    Loading Resource  uni_defence
    Loading Resource  uni_sideways
    Loading Resource  dart
    Loading Resource  armors_new_a
    Loading Resource  armors_new_b
    Loading Resource  armors_new_heraldic
    Loading Resource  armors_new_arena
    Loading Resource  crossbows
    Loading Resource  arabian_armors
    Loading Resource  rock
    Loading Resource  costumes_d
    Loading Resource  nordic_helmets
    Loading Resource  sarranid_helmets
    Loading Resource  sarranid_armor
    Loading Resource  raw_materials
    Loading Resource  khergit_lady_dress
    Loading Resource  vaegir_helmets
    Loading Resource  gauntlets_new
    Loading Resource  sarranid_lady_dress
    Loading Resource  sarranid_boots
    Loading Resource  bride_dress
    Loading Resource  full_plate_armor
    Loading Resource  weapon_meshes_e
    Loading Resource  fur_armors_a
    Loading Resource  ui_server_filter
    Loading Resource  warhorse_new
    Loading Resource  ship
    Loading Resource  arabian_houses
    Loading Resource  object_c
    Loading Resource  tree_f
    Loading Resource  interiors_arabian
    Loading Resource  arabian_village
    Loading Resource  valleyProps
    Loading Resource  workshops
    Loading Resource  barrier_primitives
    Loading Resource  town_houses_e
    Loading Module Resource  env_materials
    Loading Module Resource  Lord_of_the_Golden_Fan
    Loading Module Resource  weapons_a
    Loading Module Resource  mackie_japanese_weapons
    Loading Module Resource  armours_a
    Loading Module Resource  Runico_Katanas
    Loading Module Resource  flintlock_weapons
    Loading Module Resource  SSH_samurai_armour_set
    Loading Module Resource  ModdersHairs
    Loading Module Resource  banners
    Loading Module Resource  map_flags
    Loading Module Resource  map_flags_b
    Loading Module Resource  map_flags_c
    Loading Module Resource  pics_freelancer
    Loading Module Resource  ani_katana1
    Loading Module Resource  gekokujo_hair
    Loading Module Resource  gekokujo_faces
    Loading Module Resource  gekokujo_kimonos
    Loading Module Resource  gekokujo_helmets
    Loading Module Resource  gekokujo_armor
    Loading Module Resource  gekokujo_armor_jinbaori
    Loading Module Resource  gekokujo_armor_kebiki
    Loading Module Resource  gekokujo_armor_mogami
    Loading Module Resource  gekokujo_armor_okegawa
    Loading Module Resource  gekokujo_armor_tatami
    Loading Module Resource  gekokujo_boots
    Loading Module Resource  gekokujo_weapons
    Loading Module Resource  gekokujo_map_icons
    Loading Module Resource  gekokujo_items
    Loading Module Resource  gekokujo_ui
    Loading Module Resource  gekokujo_prop_materials
    Loading Module Resource  gekokujo_town
    Loading Module Resource  gekokujo_village
    Loading Module Resource  gekokujo_castle_1
    Loading Module Resource  gekokujo_castle_2
    Loading Module Resource  gekokujo_castle_3
    Loading Module Resource  gekokujo_castle_4
    Loading Module Resource  gekokujo_castle_5
    Loading Module Resource  gekokujo_interiors

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
    WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
    WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
    WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  19807
    Finished All...
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.

    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
    rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
    rgl_post_warning_line: get_object failed for mesh: gekokujo_map_temple
    rgl_post_warning_line: get_object failed for mesh: gekokujo_map_temple
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player 369 parties added.
    SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 39; LINE NO: 573:
    At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
    At script: game_start. At script: game_start. At script: game_start. At script: game_start.
    rgl_post_warning_line: get_object failed for mesh: map_flag_i19
    rgl_post_warning_line: get_object failed for mesh: map_flag_i14
    rgl_post_warning_line: get_object failed for mesh: map_flag_i12
    rgl_post_warning_line: get_object failed for mesh: map_flag_j05
    rgl_post_warning_line: get_object failed for mesh: map_flag_i18
    rgl_post_warning_line: get_object failed for mesh: map_flag_i19
    rgl_post_warning_line: get_object failed for mesh: map_flag_i14
    rgl_post_warning_line: get_object failed for mesh: map_flag_i12
    rgl_post_warning_line: get_object failed for mesh: map_flag_j05
    rgl_post_warning_line: get_object failed for mesh: map_flag_i18 SCRIPT ERROR ON OPCODE 2322: Invalid Troop ID: -1; LINE NO: 79:
    At script: cf_random_political_event. At script: cf_random_political_event.
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_knight_b
    rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_knight_b
    rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_knight_b
    rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_knight_b
    rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_knight_b
    rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_knight_b
    rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_knight_b
    rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_knight_b
    rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
    rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_knight_b
    rgl_post_warning_line: get_object failed for mesh: shcherbyna_knight_b launch complete.
    Switching to menu window...

    rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
  2. Faultier

    Comments: 3.0 Released

    The game crashs after Ive created a new charackter - no error message
  3. Faultier

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    Question to Docm30

    Are there any plans to implement buyable items who improve the skill? For example a bottle of alcohol or a surgeon set to improve the wound treatment/first aid and so on
  4. Faultier

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    Coconut said:
    hey Docm, I just played Iron Europe recently and I was wondering if L'AIGLE is going to be more stable than IE with the lags and performance.

    Betatest/Stresstest will answer this question  :wink:
  5. Faultier

    [NW][M]Iron Europe - WWI Mod (RELEASED)

    Cant wait to play *download*  :grin:
  6. Faultier

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    Ivan the Awesome said:
    Faultier said:
    Enough of smalltalk about the weather, get a flask of whisky :grin:

    Fun fact of the day: alcohol makes you feel warmer because it opens up the blood flow to your skin, which the body intentionally shut off to preserve body heat. The rush of warm blood feels good, but you actually are decreasing your core temperate and putting yourself at higher risk. The more you know...


    Yep, I know about this fact (working in medical sector). Nevertheless Russians dont care - maybe therefore the life expectancy in Russia is pretty low (hepatic necrosis)  :wink:
  7. Faultier

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    Enough of smalltalk about the weather, get a flask of whisky :grin:


    Question to Docm30

    Are there any plans to implement buyable items who improve the skill? For example a bottle of alcohol or a surgeon set to improve the wound treatment/first aid and so on
  8. Faultier

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    Indeed, have patience and we get a nice mod instead of a pre-alpha
  9. Faultier

    MP Antiquity Bello Civili - The Roman Civil War [Bello Civili: Egypt released!]

    I rly like the vid and the big amount of features
    Lyra-maids? Some kind of ancient cheerleaders i think  :mrgreen:
  10. Faultier

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    Docm30 said:
    The Confederation of the Rhine has to be one faction for gameplay reasons. A number of small states can't organise and are thus useless, militarily speaking.

    So we will be able to recruit different regional troops in every region of the Rhine confederation or can we upgrade them to regional troops?

    For example:
    confed. Rhine Militia -> Line Inf of Bavaria/ Line Inf of Bavaria Badenia/ Line Inf of Bavaria Westphalia
  11. Faultier

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    Didn't the same unit counterattack the Scot greys at waterloo?
  12. Faultier

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    One of the most badass looking uniforms in the napoleonic era - great work Docm30  :grin:
  13. Faultier

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    I have a question about the confederation of the Rhine. Do you plan to implement all troops of the Confederation for the first release (would be a huge amount of troops) or will be there some placeholder units?

    thx in advance for the answer  :wink:
  14. Faultier

    Bug reports

    Towns are now a bit bugged (no buildings/wrong map/wrong spawn points and so on)
  15. Faultier

    Comments: 3.0 Released

    First of all: This is one of the best mods I've ever played and I can't stop playing it  :mrgreen:

    Some questions to the next versions:
    - will you change the music? More traditional instruments like Koto, Shamisen, and so on would be fine.  The Yoshida brothers are a good example for modern music with traditional instruments
    - do you plan any further factions? (for example the Ainu in Hokaido or the kingdom of Ryūkyū)
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