As the PC you can have a massive influence in battles. You can pretty much single handedly take down 10-20% of the enemies forces by yourself and be the single most effective unit on the field if you are good enough. Even if you aren't and like playing cavalry, you can decimate or distract a single portion of the enemies army while your troops deal with their infantry line and push them back to spawn, which is invaluable in larger battles.
It is not a fun time. Playing aggressively or as a foot soldier is difficult as death means an instant loss no matter how hard you carry or how good you do.
I had quite a few times where they would set up on a hill and rather annoyingly pepper my retinue with arrows and try to pull back when I got close to them. Other times they would just flat out charged as would your infantry if you were using a mod that used a battle cam system. The thing is though, the AI was still functional. Was it bare bones? Yes, but it worked well enough and didn't break the immersion or frustrate you due to HORRIBLE friendly AI.
I was playing 1.1.4 recently and noticed some of the castles in Stugian and Battanian land caused ALL of my infantry to bunch up into a single corner whilst attacking. No idea why and I was still able to win, but it was ****ing absurd. I also noticed that the game has TONS of invisible walls during siege battles, and in really weird places, like small cliffs you should be able to jump down, or ontop of items you should be able to jump on. ****s just weird. I also noticed the patch has caused lots of overworld crashing for zero reason, even when not modded. Zero idea why.
Warband AI was ****ing rather poor when you had too many troops on the field, but they had enough sense to at least charge you down. Bannerlord AI will continuously shuffle back and forth in front of an archer formation while constantly raising and lowering their shields, charge them when they have lost half their men, only to do a 180 and run to chase cavalry or regroup with the reinforcements coming from the edge of the map. Its just piss poor design and lack of testing. Its been an issue since the game released.
I actually think that's what it is, because the enemy battle AI isn't anywhere near as bad as it is for friendlies. Even with the RTS battle mod installed units are incapable of staying in formation or committing to a proper charge. I am playing as Sturgia right now and can't win any battles because my allies formations break into pieces when cavalry gets involved because they all try to chase them down.
I can see that, but I don't understand why. It has a litany of drawbacks and pretty heavily alienates the veteran players from Warband. Id argue it would even turn off newer players due to the fact that high tier armor, despite slowing you down and being cost prohibitive, does basically nothing. Most of the high tier armors aside from a handful also look like total **** in comparison to what we had in Warband (Looking at you, Vlandia).