I can understand that your opinion on adding "variety" and its like a personal opinion i can accept, but some of the concerns you are having is not accurate because you are just talking in regards of the numbers/explanations that are given.
I'm ok with your opinion and feedbacks on dismount, cause it's, well, pretty explanatory with its name only :p but for example, about knockdowns, the actual changes are soo little that even if i didn't mention them on the changelog, you may probably missed it in the actual gameplay.
So that's why i'm asking you guys to test it out before making any decisions.
Other than that, i'm completely open for feedbacks and changing the problematic parts in regards of players' concerns, no problem
There are some cool feedbacks to look up, even they are not related with the current changes
So i'll note them up to investigate furthermore.
Some points i disagree with tho, firstly, most of these changes are actually gathered from competitive scene feedbacks. So regardless some of the newly introduced things are hard to "get used to" , most of them actually will fix unbalanced situations that especially causing problems on the competitive events. ( khuzait being underpowered, abusing stab animations, head&neck pierce damage multiplier etc. )
Secondly, i can understand that you could having hard time with some systems, like shields, kick slashes, shields not protecting feets etc. But these are some of the things that defines the games "feel" Like they are not altered or anything, this is how it is in the core gameplay
Not all shields should cover the feet, cause well, then infantry will be invincible or you should get kicked and damaged *if* you are not paying enough attention. These are the things that adding dimensions and flavor to the game basically. So i'm not sure if all of the things you mentioned are fixable when it comes to that
Thanks for all the comments, i'll take notes from problematic situations you've mentioned.
I played 4k hours in Warband and 2k hour in BL.
For a good competitive game, random thing need to be reduced. The excuse to said "you having hard time" its not ok. If the system is bad everybody have hard times, its not a question about feelings or ego. I play in div A with my bro's, we enjoy the game in competitive and we just want enjoy more and make the game more skillfull and less random.
If you play warband you know shooting in the feets its not easy, and inf are not invicible. You have wrong. The way to kill an inf is warband is better and more competitive, you can :
- Bump stab him
- Bump and help your teammate to kill him
- Turn in for your shooter
- Chamber him
- Double spam him
- Range him
- ect...
In BL you have the same point except :
- Bump in not usefull for teamplay
- Turn an inf for your shoot its risky coz projectile are so slow. When you shoot in the inf fight the situation can change so fast. In warband if a shoot hit your teammate its your fault coz projectiles are fastr enought.
- In BL Kick Slash is more easy to do (ok we can debate on it, its not a bad or a good mecanic. Its skillfull and diferent)
- Shooting the inf feet to death (there is nothing skillfull at it, its so easy, and inf have no chance, and cav dismount with little shield... no way x) )
Last point shield directionnal system its a good idea at the begining but its not working properly. Changing shield direction is so slow sometime, release your right bouton and you take the hit. its more slower than block with sword. Hit box is strange too. The solution is the same as warband, mooving and turning for blocking. And if you have time, re-adjust direction. But its very random. Random in competitive is not a good idea, and its frustrating. The best needs to win, not the more lucky guy. When you play again very good player, this "protection" problem is really frustrating. Taking a hit you see and you try to block, but your shield hit box said NO... Its the same in cav duel, what poke dont cancel the ennemy hit. You are the first to hit, its mean you are better than him in timing and range, but you getting sanctionned by the poke because you are better than him x)...
The real problem its about balance. Cav are overpowered, and increase damage to horse its the lazy solution. The real solution is to upgrade shoot by projectile speed, and aim precision. And in conscequence upgrade shield covering for inf, because if shoot is more efficient inf feets going to suffer more. Most of the cav player have bad decision making and just spam in inf fight, because they know they are faster, more mobile, have more HP with horse HP, have more range, shoot is to slow to destroy them as warband, piker poke everytime in close fight, they deal good damage. I know TW solution is to reduce cav damage, but its the lazy solution. Its a really really bad solution, because its liking said to cav "You want make more damage ? Ok just spam more and play more agressive. Dont need to be smarter, you need to hit more. Dont team play or increase you decisionmaking and awarness."
If shooter is more powerfull, cav need to play less agressive and need to be smarter.
Last problem, is its to hard to kill a "noob" (not totally a nood) player in BL. The skill cap is lower than warband. The only mechanic to killing fast a beginner who holding is shield, is kick slash if he hold his shield. You cant chamber, double spam or something else.
In BL everyone can kill every one, with luck.
In warband you can play 100 rounds against a top player like Maximou, if you are not good as duel, you will never win more than 2-3 rounds. In Bannerlord you can win 20-30. The game is more random and less punitive. Its not fair for competitive.