i think i may have found a bug. i was crashing alot and it seems to be because as i was rading a village of a hostile cnation we went to peace. it crashed every time i tried it, then i did something different(didnt do the raid) and it stopped crashing at that point. i am on day 126. Been having crashing issuse since day 85 roughly.
RGL log. only parts that show anything wrong
Finished Loading Textures...
L8 Format is unsupported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 46203
WARNING: This module does not have a valid " main_menu_background " mesh, loading default " main_menu_nord " mesh!
Finished All...
WARNING: This module does not have a valid " loading_background " mesh, loading default " load_screen_2 " mesh!
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1776 parties added.
launch complete.
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
dont know if any of this is really the problem. hope this helps out