i made this one
("town_23","a", icon_town_desert|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(140, 165),[], 225),
copied this code. ("town_22","Bariyye", icon_town_desert|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(112, 194.
,[], 225),
and copied all codes in module_scene, sceneOBJ files related with "town_22"..
("town_23_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x00000a0650001e9a00a505418000581f000028c800000143",
[],[],"outer_terrain_desert"),
("town_23_castle",sf_indoors, "arabian_interior_keep_a", "bo_arabian_interior_keep_a", (-100,-100),(100,100),-100,"0x00000007300005000002308c00004a840000624700004fda",
["exit"],["town_23_seneschal"]),
("town_23_tavern",sf_indoors, "interior_town_house_steppe_c", "bo_interior_town_house_steppe_c", (-100,-100),(100,100),-100,"0",
["exit"],[]),
("town_23_store",sf_indoors, "interior_town_house_steppe_d", "bo_interior_town_house_steppe_d", (-100,-100),(100,100),-100,"0",
["exit"],[]),
("town_23_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000002200005000005f57b00005885000046bd00006d9c",
[],[],"outer_terrain_desert"),
("town_23_prison",sf_indoors,"interior_prison_o", "bo_interior_prison_o", (-100,-100),(100,100),-100,"0",
["exit"],[]),
("town_23_walls",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000025a00723200046d1b00003e020000147600004387",
[],[],"outer_terrain_desert"),
("town_23_alley",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000025a00723200046d1b00003e0200001476000052ae",
[],[],"outer_terrain_desert"),